I've run a slight variation on this a few times (Kyle Katarn instead of Tail Gunner), and have won each game (only 3...nothing to get excited about). It does seem to meet it's end goal, though, which is have Norra one-on-one in the end game. I moved away from Kyle because I haven't found that third action very useful, while facing one less green die would be incredibly useful. That leaves a 1-point bid out there, which seems kind of useless, but maybe isn't with U-boats out there. Plus I'd like to have initiative for rock placement, if nothing else.
I usually set up with Heff in the lead, Biggs gets in behind Heff and Norra off to the side of Heff, trying to keep her at the same distance as Heff. Rock placement is somewhat key, because I try to create a wide field plus set up a Siesmic Torp shot with Heff's second turn action, if it makes sense. After the initial encounter, who knows.
Thoughts?
Biggs Darklighter (25)
R3-A2 (2)
Integrated Astromech (0)
Heff Tobber (24)
Fire-Control System (2)
Seismic Torpedo (2)
Jyn Erso (2)
"Zeb" Orrelios (1)
Tactical Jammer (1)
Pivot Wing (0)
Norra Wexley (29)
Push the Limit (3)
Tail Gunner (2)
R2-D2 (4)
Vectored Thrusters (2)
Alliance Overhaul (0)
Total: 99
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Edited by gennataos