Heff/Norra/Biggs

By gennataos, in X-Wing Squad Lists

I've run a slight variation on this a few times (Kyle Katarn instead of Tail Gunner), and have won each game (only 3...nothing to get excited about). It does seem to meet it's end goal, though, which is have Norra one-on-one in the end game. I moved away from Kyle because I haven't found that third action very useful, while facing one less green die would be incredibly useful. That leaves a 1-point bid out there, which seems kind of useless, but maybe isn't with U-boats out there. Plus I'd like to have initiative for rock placement, if nothing else.

I usually set up with Heff in the lead, Biggs gets in behind Heff and Norra off to the side of Heff, trying to keep her at the same distance as Heff. Rock placement is somewhat key, because I try to create a wide field plus set up a Siesmic Torp shot with Heff's second turn action, if it makes sense. After the initial encounter, who knows.

Thoughts?

Biggs Darklighter (25)
R3-A2 (2)
Integrated Astromech (0)

Heff Tobber (24)
Fire-Control System (2)
Seismic Torpedo (2)
Jyn Erso (2)
"Zeb" Orrelios (1)
Tactical Jammer (1)
Pivot Wing (0)

Norra Wexley (29)
Push the Limit (3)
Tail Gunner (2)
R2-D2 (4)
Vectored Thrusters (2)
Alliance Overhaul (0)

Total: 99

View in Yet Another Squad Builder

Edited by gennataos

hmm, My only thought is for extra defence with the Norra crew slot. Either C-3PO for her in the end game or Jan Ors for early mid game. Jan can give an evade to Biggs when he focuses and then there is the Jyn focuses. This would make Biggs close to unhitable keeping the squad safe longer. When he does go down then if they go after heff he can get an evade or even Norra can choose to get an evade if she is outnumbered and on the run.

The BANE of this list is going to be ordinance I think

Edited by JSwindy
5 minutes ago, JSwindy said:

hmm, My only thought is for extra defence with the Norra crew slot. Either C-3PO for her in the end game or Jan Ors for early mid game. Jan can give an evade to Biggs when he focuses and then there is the Jyn focuses. This would make Biggs close to unhitable keeping the squad safe longer. When he does go down then if they go after heff he can get an evade or even Norra can choose to get an evade if she is outnumbered and on the run.

I like that idea for Jan, she is versatile for all other ships. That presents the question of whether the added offense is better than the added defense. I can say in the games I've played, Norra has probably fired out of her rear arc as much, if not more, than her primary arc.

Edited by gennataos

So I flew the list with Jan twice tonight and won both even after both games I flew norra off the board :( Decided though that one more point on Biggs won't hurt and going to change his mech to M9-G8 to make Norra hit even harder

11 hours ago, JSwindy said:

So I flew the list with Jan twice tonight and won both even after both games I flew norra off the board :( Decided though that one more point on Biggs won't hurt and going to change his mech to M9-G8 to make Norra hit even harder

Haha, if you flew Norra off the board and still won, I'm not sure those games were a good test of the list!

I'd thought about M9-G8 on Biggs, I like getting actual use out of those early actions, then you could flip it around on an enemy ship for defensive mods. Hmmm...I don't know...I like the early stress to make things difficult for my opponent.

8 minutes ago, gennataos said:

Haha, if you flew Norra off the board and still won, I'm not sure those games were a good test of the list!

I'd thought about M9-G8 on Biggs, I like getting actual use out of those early actions, then you could flip it around on an enemy ship for defensive mods. Hmmm...I don't know...I like the early stress to make things difficult for my opponent.

It was deffinitely casual, and both opponents straight up jousted me along the edge. I found myself rarely using stress bot because I would want Biggs stress free to K-turn in behind Heff when he did his flip stop. Norra did work both matches and took out a ship and a 1/2 each time, but flying through the cluster **** I got her too close to the edge and 2-Turn took just a sliver of her base off the edge both times :( lol. With all the Jyn focus plus the evade, Biggs was actually hitting hard, even took a TL one time, cuz he wouldn't need all the tokens for Defence.

2 minutes ago, JSwindy said:

It was deffinitely casual, and both opponents straight up jousted me along the edge. I found myself rarely using stress bot because I would want Biggs stress free to K-turn in behind Heff when he did his flip stop. Norra did work both matches and took out a ship and a 1/2 each time, but flying through the cluster **** I got her too close to the edge and 2-Turn took just a sliver of her base off the edge both times :( lol. With all the Jyn focus plus the evade, Biggs was actually hitting hard, even took a TL one time, cuz he wouldn't need all the tokens for Defence.

That's a good point about Biggs K-turning behind a Heff flip. I think I'll want to run Norra with both Tail Gunner and Jan to see which one I like more.

I've been flying this more, and I'm kinda of falling in love with it. It does what I want it to do, which is leave Norra in the end, solo against another ship, which is a battle she'll usually win. I've only lost with it once, and that was 100% due to me forgetting things and not thinking things through:

  • Don't forget FCS on Heff!
  • Don't forget to regen on Norra!
  • Don't forget to apply stress with R3-A2!
  • Don't forget that Alliance Overhaul turns a focus into a crit!
  • Don't forget Norra's ability can be used defensively!
  • Think about Heff's free actions on bumps, don't just dole out focus tokens from Jyn!
  • Plan Heff's flip well in advance...don't forget to flip to the landing side!

I could probably keep going. I flew great in that loss, but forgot so much stuff that I deserved the loss...which ended with me tabled and my opponents last ship at 1 hull. 1 hull. I'm pretty sure my opponent was stunned that they won, too. I still have trouble comprehending it. I was 1 damage away from the win, for a while, even with all of those mistakes.

But!...learn from the mistakes! Norra is a mother effin' monster in this list and I think Tail Gunner is the right choice. I also need to consider rock placement just a little more. I think there's real potential to exert more control of the first engagement and the first few turns afterwards with proper rock placement and that Seismic Torp.

Edited by gennataos

Genn, I basically run your list but with Cassian instead of Heff, and cushion-bot on Biggs.. Jan/Rey is hugely economical and can save either Biggs or the U-wing's behind. I like the idea of a tac-jamming Heff with Jyn. Do you get the Jyn/tac combo to work often outside of the opening joust? I would play Heff and would only score bumps with an enemy in-arc maybe less than half the time, so I feel like Zeb is a bit wasted on a ship without a turret (like an AB ghost). Does the Seismic torp swing your game much? How do you handle the loss of agility while pivoting?

14 minutes ago, NoShieldsAllGuts said:

Genn, I basically run your list but with Cassian instead of Heff, and cushion-bot on Biggs.. Jan/Rey is hugely economical and can save either Biggs or the U-wing's behind. I like the idea of a tac-jamming Heff with Jyn.

Do you get the Jyn/tac combo to work often outside of the opening joust?

Tactical Jammer has triggered a lot, but I don't trigger Jyn a whole lot after the initial dust-up. I seldom see just a single joust, then pass and reset, though. Usually Heff creates a logjam for at least a turn or two after the initial encounter.

I would play Heff and would only score bumps with an enemy in-arc maybe less than half the time, so I feel like Zeb is a bit wasted on a ship without a turret (like an AB ghost).

Zeb only triggers if the enemy ship is in Heff's arc, so a turret wouldn't do anything on a side or back bump.

Does the Seismic torp swing your game much?

Swing it? I don't know, too early to tell. I can tell you I've dealt out a pretty decent amount of damage with it. I played two games today with the list, and probably dealt out 4-5 damage between the two games, a couple being crits on Protectorates. If people don't think about it in the list, I catch them napping. If they do, then it further complicates their maneuver decisions.

How do you handle the loss of agility while pivoting?

I probably pivot 1-3 times per game. I'm still working on learning the U-wing and how it works in the list, but I generally try to arrange a pivot while Biggs is getting shot at or when I'm out of range. Sometimes I just suck it up and pivot when I know I'll have arc, regardless of the consequences.

I played two games today with this list, one win, one loss. The loss was actually a pretty good lesson in range control. I got Heff stuck out in front with 3 arcs on him, Biggs and Norra not far behind, but out of range. That got Heff pretty beat up early, which meant he went down much sooner than normal after Biggs died. Norra did some work at the end, but it was Countess and Pure Sabaac against her, and she just couldn't stay out of their arcs, they're too maneuverable.

I still like the list the way it is, no tweaks (yet).

deleting this to keep from muddying the thread

Edited by gennataos

Hi gennataos, wanted to say I tried out tac jamming Heff again with Zeb and have been having a blast with it. Only a few games online to report, but I wanted to share the build I had been using. Using Heff frees up a lot of points, so I went so far as to put R5-P9 on Biggs but I don't know if it's the right call, even still. Still running Norra as well, but with Predator/Rey/R2D2/Vectored. Anyway, it's been a good discussion, can't wait to put it on the actual table.

On 5/25/2017 at 3:34 AM, NoShieldsAllGuts said:

Hi gennataos, wanted to say I tried out tac jamming Heff again with Zeb and have been having a blast with it. Only a few games online to report, but I wanted to share the build I had been using. Using Heff frees up a lot of points, so I went so far as to put R5-P9 on Biggs but I don't know if it's the right call, even still. Still running Norra as well, but with Predator/Rey/R2D2/Vectored. Anyway, it's been a good discussion, can't wait to put it on the actual table.

Awesome! I really do think Heff has potential as a great blocker, it's just a real challenge to fly him well. Knowing what to do with him after the initial encounter isn't always easy.

R5-P9 on Biggs is interesting. If Heff is able to give Biggs focus tokens via Jyn, then he could very well end up with focus tokens lying around at the end of combat. I know I've seen that happen to me. I really do like dealing out a couple stress with R3-A2 before he dies, though.

I do think Norra is probably the right call. I'm intrigued by your Pred/Rey build on her. How often are you able to save up focus on Rey? I'd think you'd have only 1-2 by the time combat starts, then I'd imagine you'd rarely, if ever, save another focus. I do love the Pred idea, so Norra can spend her TL for her ability and still have re-rolls.

Edited by gennataos

I figured I'd report on a game I had yesterday with my list from the top of the thread. I was against triple defenders (below). Once again, the list did what it needed to do, which was pit Norra against a single ship in the end game...just in a very scary manner.

I surprised my opponent with the Seismic on the second turn, which stripped a shield off Ryad, but missed Rexler. Still, I love that surprise! My opponent did manage to ion Biggs, which got him out of position and ultimately got Heff killed. I forgot to stress with Biggs at least twice...I mean, really...when am I going to remember all of the things? There aren't that many things! Biggs and Ryad went down in the same turn, but Heff was already down and that left a full Norra against a full Rexler and a Delta down to 1 or two shields. I eventually took the Delta out, but at one point Norra was down to no shields, 3 hull and two face up Damaged Sensor Arrays on her! I pulled off what I considered to be a great block on Rexler, which put him out of position to K-turn and Norra in position to fly away and regen, letting PtL go to work on those Damaged Sensor Arrays. We ultimately went to time with Norra at full shields, 3 hull, Rexler full, so I won on points.

When faced with just Norra and two defenders, I knew I was in trouble, but I think I grew a little in this game because I didn't feel it was over. I knew Norra could continue to put a hurt on the Delta and survive long enough to take it out if I just flew well. At face value, it's not an exciting list, but it feels rewarding to fly.

I still am not flying Heff well and I know it. I really have to start planning a few turns in advance with this list to get the most out of him. He should be putting a hurting on ships, and I really don't end up doing much damage with him at all. A big problem is he gets the initial FCS TL, but seldom has arc on that same ship the next turn, particularly if they bump. I need to position Biggs better to allow to Heff to hard stop (or bump himself into place) and force that TL'ed ship into another in-arc bump into Heff. OR I need to start considering just taking off with Heff with a 4-forward or something and resigning myself to a flip the second turn. I don't know yet. What I wouldn't give for that U-wing to have a K-turn of some kind. I'd give up the Attack side of that title for that in an instant.

Rexler Brath (37)
TIE/x7 (-2)

Countess Ryad (34)
Ion Cannon (3)
TIE/D (0)

Delta Squadron Pilot (30)
TIE/x7 (-2)

Total: 100

View in Yet Another Squad Builder

I faced a Wes/Miranda/Biggs list yesterday (below), which scared the living daylights out of me, because I don't face bombs a whole lot. It ended up in my favor, probably in large part because this was the first time my opponent had flown this list and said afterwards he'd have to rethink it. He intended it as a jousting list, but I don't think it did what he'd planned.

We had a moderately tight rock field, which played to my favor more than his...he never got his bombs off. I felt I controlled the first encounter pretty well, ensuring I had all guns on his Biggs. His Biggs went down in the second round of fire with Miranda eating a fair amount of damage, in part because he'd burned a few shields while firing off his Proton Torps the first round, then a primary the second round. A Damaged Sensor Array on Miranda ensured she couldn't drop bombs on the ensuing turn, during which my Biggs and Miranda went down. At this point it was a full Heff and mostly full Norra against Wes, and the game was pretty much over. We played it out for a few rounds, Wes did some work on Norra...it got a little scary (stripping her blue TL was brutal), I got off the Seismic Torp for a damage which surprised him, and eventually Heff lumbered behind Wes for the kill while he was hunting Norra.

My opponent was new to me, first time I met him, and I felt he was a great guy and wonderfully gracious in defeat. I think dice variance weighed pretty heavily in my favor, and he didn't bemoan that once. I feel I could learn a lot from his positive attitude, because I have a tendency to be down almost immediately once things start going downhill. I have a friend who calls me out for basically saying the game is over after the first encounter if it doesn't go my way. If I'm being honest with myself, I need to stop being such a crybaby and just keep playing the game when that happens.

I'm really, really liking this list. I think any time someone sees a U-Wing on the mat, they immediately gain confidence, which works in my favor. Both the Seismic and Zeb crew have surprised my opponents, even Tactical Jammer a little bit.

Wes Janson (29)
Veteran Instincts (1)
R2 Astromech (1)
Integrated Astromech (0)

Miranda Doni (29)
Autoblaster Turret (2)
Proton Torpedoes (4)
Extra Munitions (2)
Rey (2)
Cluster Mines (4)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

Have you flown this against Imp Aces much. I have a friend that plays Echo, Ryad, and a tie shuttle with two focus for a stress crew. He has eaten my lunch with every list I run at him, including this one twice. Except I used M9-G8. I wonder if that lil bit of stress would turn the tide.

On 5/25/2017 at 1:34 AM, NoShieldsAllGuts said:

Hi gennataos, wanted to say I tried out tac jamming Heff again with Zeb and have been having a blast with it.

No other way to fly Heff, imo. Zeb makes him the scariest ship to bump. In regionals I trapped a fully loaded scum Kath in his arc for two rounds and eliminated her. Trading Biggs for Kath. It was pretty sweet.

30 minutes ago, gennataos said:

I think any time someone sees a U-Wing on the mat, they immediately gain confidence, which works in my favor. Both the Seismic and Zeb crew have surprised my opponents, even Tactical Jammer a little bit.

Especially Heff, because they aren't sure how his ability is going to affect the game until they are faced with the decision to either turn and flee and get no shots, or risk bumping into him with Zeb crew. It's a scary situation. But flying a formation with that large base just creates problems for your opponent. They can't get over the squad, and don't want to just ram it with Heff +zeb. Creates horrible decisions for them.

One thing I do with Heff is just leave him in landing mode as long as Biggs is with him. That way I never telegraph if I am spinning around or not. Then once Biggs dies, go to switching back and forth. Seemed to work for me.

47 minutes ago, JSwindy said:

Have you flown this against Imp Aces much. I have a friend that plays Echo, Ryad, and a tie shuttle with two focus for a stress crew. He has eaten my lunch with every list I run at him, including this one twice. Except I used M9-G8. I wonder if that lil bit of stress would turn the tide.

Hmmm...no, I don't think I've gone against aces yet. I guess the closest I've gotten is the triple defenders from above. I can see how maneuverable aces could be a pain for this list. You'd really have to control range and that first encounter well, which can be a challenge with Heff. Does your friend try to flank with Echo and joust with the shuttle and Ryad?

I do really like the stressbot on Biggs. I usually only get 1-2 uses out of it, but I feel 1-2 doses of stress is more important that a 1-2 re-rolls, offensively or defensively. Now, Ryad isn't going to give a hoot about that stress. I think in that matchup, the 1 point initiative bid from my list might be key. Give your opponent initiative, so when they joust with Ryad (which they probably will), you'll be better able to manage a block on her 5 K-turn. If Biggs moves first, you'll probably end up clearing a spot for her behind your formation.

22 minutes ago, wurms said:

No other way to fly Heff, imo. Zeb makes him the scariest ship to bump. In regionals I trapped a fully loaded scum Kath in his arc for two rounds and eliminated her. Trading Biggs for Kath. It was pretty sweet.

Especially Heff, because they aren't sure how his ability is going to affect the game until they are faced with the decision to either turn and flee and get no shots, or risk bumping into him with Zeb crew. It's a scary situation. But flying a formation with that large base just creates problems for your opponent. They can't get over the squad, and don't want to just ram it with Heff +zeb. Creates horrible decisions for them.

One thing I do with Heff is just leave him in landing mode as long as Biggs is with him. That way I never telegraph if I am spinning around or not. Then once Biggs dies, go to switching back and forth. Seemed to work for me.

You did inspire me to keep plugging away at the U-Wing, @wurms !

I usually have the attack mode up first, in case I don't range that first engagement well and Heff takes shots. Once I'm ensured that Biggs will receive fire, I'll flip it to landing mode. That can also fool my opponent into thinking I'll do a flip next. If they think I'm flipping, then they might just plan for a bump into Heff, thinking he'll be facing the other way. That's where some mind games can come into play.

Edited by gennataos

In multiple matches now against some better lists and players I end up losing Heff right off before he even shoots. Obviously this is an issue with range contol. The last time I flew it, it became an issue of flying in fast and have too much distance for Jyn or go slow and risk opponent going slow too. I think I need to error on speed to be sure to close the gap and hope for bumps and the risk then is not activating Jyn. Do you find that the Tail Gunner is that much better than tossing evades with Jan???

@gennataos It sounds like you're a bit married to making the U-wing work. Since earlier you appeared to be lamenting the lack of K-turn & getting much use of FCS when you bump I was going to suggest changing out the U to a YT-1300:

Outer Rim Smuggler (27)
Jyn Erso (2)
"Zeb" Orrelios (1)
Tactical Jammer (1)

Total: 31

View in Yet Another Squad Builder

You'd lose FCS, Heff's ability and go down to PS1 & two attack dice, but you would have a Primary Weapon Turret, K-turns, white hard 1's and two extra hull. It's not an even trade, but maybe worth a test run.

Seismic torps would have to go on Norra or Biggs.

The U-wing's full potential is so close to being unlocked! I want it to work too. It's probably one future upgrade card away.

Edited by Force Majeure

I'm still plugging away with Heff too, without Biggs though. I'm definitely getting better with the U but I still lose the majority of my games. Just so many massive damage-dealing combos in this game.

Is there any point in Zeb if you don't have Biggs? Guess not since you'd just be inviting point-blank shots from anyone you blocked.

14 hours ago, ayedubbleyoo said:

Is there any point in Zeb if you don't have Biggs? Guess not since you'd just be inviting point-blank shots from anyone you blocked.

Pretty much. Heff can shoot them but they can't shoot Heff, because Biggs.

On 5/25/2017 at 6:25 AM, gennataos said:

R5-P9 on Biggs is interesting. If Heff is able to give Biggs focus tokens via Jyn, then he could very well end up with focus tokens lying around at the end of combat. I know I've seen that happen to me. I really do like dealing out a couple stress with R3-A2 before he dies, though.

I do think Norra is probably the right call. I'm intrigued by your Pred/Rey build on her. How often are you able to save up focus on Rey? I'd think you'd have only 1-2 by the time combat starts, then I'd imagine you'd rarely, if ever, save another focus. I do love the Pred idea, so Norra can spend her TL for her ability and still have re-rolls.

Sometimes R5-P9 goes off, sometimes it doesn't. I got some table time with my list against Parattani and won both games, but my opponent is relatively new to Parattani (less than 10 games live with it) and made a number of errors. We both agreed that downgrading to R4-D6 and staying at 97 gives Heff a chance to seize initiative versus triple jumps and nerfs 5/4 hit ordnance/protectorate shots. You have the idea exactly with Jyn/R5-P9. One wants Biggs to live as long as possible to protect Heff and, more importantly, Norra.

Predator/Rey on Norra is excellent. I don't end up always spending focus. It forces you to be more selective with your target locking. PTL leaves her vulnerable to things that can force 2 stress tokens over multiple rounds (Asajj, Stresshog). You're correct about only having 1-2 focus on her but it makes all the difference. She doesn't really care about focus firing out of her rear arc with Alliance Overhaul. Predator "cleans up" those rolls where you have 2 hits and a blank, or focus/blank.

Taking my list to a local tourney tomorrow, will post back with results.

Edited by NoShieldsAllGuts
On 5/26/2017 at 11:01 AM, JSwindy said:

In multiple matches now against some better lists and players I end up losing Heff right off before he even shoots. Obviously this is an issue with range contol. The last time I flew it, it became an issue of flying in fast and have too much distance for Jyn or go slow and risk opponent going slow too. I think I need to error on speed to be sure to close the gap and hope for bumps and the risk then is not activating Jyn. Do you find that the Tail Gunner is that much better than tossing evades with Jan???

Range control is very important for my version of the list. It's easy to get Heff stuck out by himself and eating a lot of shots. There's no simple way to approach that, either. It's entirely dependent upon your opponent, their list and the obstacle field. I think I only put Heff in a bad place in one game, and that was enough to learn that lesson. I've not tried Jan yet, but have never felt Tail Gunner was lacking. I shoot out of the rear arc with Norra probably more than half of time, it earns its keep.

On 5/26/2017 at 11:49 AM, Force Majeure said:

@gennataos It sounds like you're a bit married to making the U-wing work. Since earlier you appeared to be lamenting the lack of K-turn & getting much use of FCS when you bump I was going to suggest changing out the U to a YT-1300:

Outer Rim Smuggler (27)
Jyn Erso (2)
"Zeb" Orrelios (1)
Tactical Jammer (1)

Total: 31

View in Yet Another Squad Builder

You'd lose FCS, Heff's ability and go down to PS1 & two attack dice, but you would have a Primary Weapon Turret, K-turns, white hard 1's and two extra hull. It's not an even trade, but maybe worth a test run.

Seismic torps would have to go on Norra or Biggs.

The U-wing's full potential is so close to being unlocked! I want it to work too. It's probably one future upgrade card away.

I've thought about something like this, but kept landing back on wanting to make the U-wing work. I only like the Seismic on Heff, partly due to the potential to use it as a free action, partly due to Heff's low PS, which helps me plan his maneuvers for a potential Seismic Torp shot. I've used it in almost every game I've played, and it's surprised my opponent almost every time.

On 5/26/2017 at 1:27 PM, ayedubbleyoo said:

I'm still plugging away with Heff too, without Biggs though. I'm definitely getting better with the U but I still lose the majority of my games. Just so many massive damage-dealing combos in this game.

Is there any point in Zeb if you don't have Biggs? Guess not since you'd just be inviting point-blank shots from anyone you blocked.

I think Heff is a good blocker with or without Biggs. Without Biggs, Zeb would probably turn him into dust really quick.

Kudos on this list, I just built this today in a builder and thought it had potential. I put Enhanced Scopes in Heff, but I can see it being unnecessary.

I also put M9-G8 on Biggs so he could TL Norra and allows Norra better odds of pulling the full dice +1 shot.

I really like the idea of the U-wing keeping the Pivot 180 side up thanks to Biggs.

I'm really relieved to see someone having success with this list, I am eager to try it.

I played a small local tournament yesterday (6 total players) with this list. Here's my battle report, some list and total score stuff won't be complete.

Round 1: 3 Ion Cannon Turrent Gold Squadron Y-wings, Dutch with TLT & R5-K6

My opponent said from the beginning that this was just a fun, fool around list. It's pretty darn scary, though. That's a lot of HP to chew through and a lot of Ion opportunities. The synergy with Dutch and R5-K6 was clever, but like any of those "roll a die" abilities, was subject to variance. He did get it off a couple times, though. There's not a whole lot to tell about this match. He plinked away at my ships, I chewed through one Goldie and Dutch. It ended with Heff at 1 hull, Norra full and he had two moderately damaged Goldies left. Heff end up Ioned onto a rock at one point, which I probably should have hit with a Seismic earlier. I ended up using the Seismic on a rock which only hit Heff to make sure Norra didn't land on one when she was Ioned. I don't think I controlled range on this one very well and almost lost the game. But...I squeaked out something like a 54-43 win.

Round 2: Palp shuttle, Vader, Backdraft

This started with a Shuttle/Backdraft vs. my list joust, which...well...he's not going to win that. Backdraft went down pretty quick, well before he even had an opportunity to get behind my list. I forgot the shuttle has a full stop and put Heff on a rock, which probably didn't have much of an impact on the game, it just meant the shuttle lived a turn longer. I did pull off a fun, risky Seismic shot, though, while on the rock. The shuttle bumped into Heff, so I got a free action. Heff was at 1 hull. He also had the crit where if he bumps, he takes a damage. I knew he was probably out of the fight and/or dead next turn, so i shot the Seismic for that free action, which missed Heff but hit the shuttle. It was kind of hilarious. I really don't recall if Heff ended up living, I think he did, but I did end up taking out the shuttle and Vader for a 100-(some number) win.

Round 3: Fenn, TLT Palob, Guri, all w/Attanni

The Fenn and TLT Palob seemed pretty standard from what I recall, don't remember what was on Guri...probably title, FCS at least. This opponent knows his stuff and I've yet to beat him. He said the Starviper is his favorite ship and he wanted to try an Attanni list, soooo...there ya go! The synergy with Palob and Guri was clever, but probably ended up overkill...he had a lot of leftover focus at the end of each combat. Before firing, I surprised him with a Heff 2-turn into the rocks followed by a Seismic Torp which took the shield off Palob and put a damage on Fenn. I'd already felt like I'd won! It got crazy after that. I ended up putting two more damage on Fenn at some point, lost Biggs, killed Palob and Guri (who, thankfully, landed on a rock at some point). Fenn did good work while only at one health and I completely hosed a turn by forgetting to flip the U-wing title to the landing side once. I also completely forgot a stress opportunity with Biggs before he died, which may have accelerated the game for me. I knew, though, even Fenn would be hard pressed to take out Norra and Heff my himself at 1 hull. And, sure enough, I kept leading him around with Norra until his dodginess and green dice ran out and Norra got the kill shot.

So, yeah. I won! Yay! I'm not going to pretend that a 6-person tournament is a testament to the strength of the list, but I feel it says something. That Attanni list was pretty scary and had tabled triple defenders while knocking out Rexler in one round of firing. I've yet to face any power lists, but....I'm okay with that. People don't seem to adhere to the "world" meta locally, so if I'm winning games locally, that's all I care about.

I'm not sure how much more I'll keep playing this list. I still really like it, but I have a bunch of other bad ideas floating around in my head.