Vassal Summer Tourney 2017 - Round 2

By Green Knight, in Star Wars: Armada Organized Play

11 hours ago, thecactusman17 said:

I am contacting @NebulonB to work out a functional schedule, but I feel obligated to point out that this reduced schedule period may prevent me from getting a game in as it reduces my available time to play drastically.

Reduced schedule?

Round 1 was unusually long bc it was announced 1 week before the actual start date.

7 minutes ago, BrobaFett said:

Pm sent to @Plagueis for our game. Interesting fleets squaring off! Super excited to see how this one goes.

Had to reformat my laptop so will be setting up Vassal and my fleet again over the weekend if I get 5mins ready for next week when I shall crush you into dust @BrobaFett revenge shall be mine!!!! MINE!!!!! And on that note I need to make a cuppa

7 minutes ago, Green Knight said:

Reduced schedule?

Round 1 was unusually long bc it was announced 1 week before the actual start date.

Are you going to to factor in that a few people will be away over round 3 for euros and give more time during that round?

24 minutes ago, Plagueis said:

Are you going to to factor in that a few people will be away over round 3 for euros and give more time during that round?

A few could even do the round 3 at the european championship :P .

2 hours ago, Green Knight said:

Reduced schedule?

Round 1 was unusually long bc it was announced 1 week before the actual start date.

That's also true.

It looks like we have a shot at this barring an emergency.

But by reducing it to less than two full weeks, i don't have two weekends (which are not Saturday - Sunday) to dedicate to games.

Respectfully, give two weeks in the future. It makes delays like this easier to schedule around.

2 hours ago, Plagueis said:

Are you going to to factor in that a few people will be away over round 3 for euros and give more time during that round?

We're flexible.

29 minutes ago, thecactusman17 said:

That's also true.

It looks like we have a shot at this barring an emergency.

But by reducing it to less than two full weeks, i don't have two weekends (which are not Saturday - Sunday) to dedicate to games.

Respectfully, give two weeks in the future. It makes delays like this easier to schedule around.

If you have a concrete date after the deadline (but not too long after), that's not going to be a problem.

Comatose vs Ginkapo.

8am tomorrow Comatose time.

@Visovics VS @Hystarr scheduled for tomorrow night @6pm EST

Ok, looks like @NebulonB vs @thecactusman17 is scheduled for Tuesday the 23rd at 20:00 UTC barring any emergencies.

I will be playing at 6pm UTC this Monday. I think the other guy was called @JJs Juggernaut or something.

@pt106 and I are scheduled for Sunday at 1000 eastern time.

@Ginkapo and comatose has completed with Rieekan bathing in the blood of Imperial troopers. We are two of the highest bids at 385. We rolled, I won, and we realized we played what we were both bidding to be anyway. ;)

He chose my Fighter Ambush for the objective. Fighter Ambush is always a dicey objective to have in your set since you lose a lot of deployments. We both deployed in a way that would have us converging at the Space Station. The ISD came rushing in fast behind its squadrons. On Turn 2, Ginkapo went for an alpha strike run with Phantoms and Saber Squadron on one of my VCX's. If not for Jan, it would have been dead, and I probably would have lost. On the counter attack, Ten Numb, Dagger Squadron, Biggs, and Luke took out almost all of his squads despite being spread all over the board. Once some of Ginkapo's squads were cleared out, it let me shift focus to the ISD. Yavaris scraped along at least one turn longer than it should have due to the station and a well-timed Maneuver command on my Assault Frigate. I was worried about what Konstantine would do to my movement, so I had plotted the maneuver to deal with that. However, it turned out to save Yavaris from a ram that would have killed it. The wise choice gave me a 400+ MoV, 10-1 for me.

As always, Ginkapo was a great opponent, and I look forward to our next game whenever that comes.

Download the log file.

@Plagueis and I play monday around 10pm GMT.

It's going to be a fun game between two aggressive Imperial fleets!

Visovics vs. @Hystarr

We played his fleet ambush, 400- 47(tabled), Mov of 353 to me, a 10-1

TURN 1:

In a desperate attempt to take the title of Grand Admiral for himself, Motti attempted an ambush in Sloane by intercepting her in the Aveger along with the Corvus outof hyperspace with his interdictor, escorted by Vic II and a combination of Bounty hunters and some highly skilled squadrons. In an attempt to help Sloane, Impetuous started by going full speed towards his ambushed companions, who were escorted themselves by Black Squadron, Soontir, Mareek and a Lambda. The victory then commanded for Rhymer, Mareek and Boba Fett to execute a bombing run in Impetuous. After Corvus readjusted to a more appropiate position, The Interceptor advanced forward attempting to get a sight on the True Imperial flagship, only fo find out that the ISD I was ready to unleash it's vicious hangar bays, dropping 4 Tie Fighter squadrons into the fight and sending a boarding party to the Interdictor, also commanding the squadrons forom its escort, ultimately leaving the ship with no more than an exhausted Contain token, which was useless against the explosive potential from the stationary ISD, unleashing all its firepower and shredding through most of the Int.

TURN 2:

Sloane promptly orders a second salvo, destroying the Interdictor more than a Rebel Quasar. In a desperate attempt, the victory attempts once more a bombing run in Impetuous, but this time his squadrons are occupied against Mauler and 2 Tie Fighter squadrons. His command is enough so that Mauler falls. Kallus has some fun shooting at known squadrons from the Impetuous, and positions himself in such a way that the ship is face to face with the Victory. Corvus does some wild turning because he was WAY off position, and some more intense dogfights carry on.

TURN 3:

Impetuous desperately attempts some front shots on the Vic and some side fire on squadrons and runs out of there to the back of the enemy before he was blown into space dust. The Victory once again commands his bombing wing to finish the dogfight and chase Impetuous, they do so, but somehow sneeze before shooting, missing most. Motti's ship now attempts some backside shots into Impetuous, stripping its shields in the back, leaving it to feel like it hasripped trousers. Corvus commands some squadrons, and shows off with maneuvers, ending in front of the ISD, who attampts long reach Turbolaser shots and somehow manages to hit all with some extra luck and then rams into the Corvus, who's done almost nothing but to maneuver this game, and more dogfights follow.

TURN 4:

The Victory is in lockdown, and uses its Reinforced Blast Doors to protect itself. The ISD tries its luck once more, this time hitting almost none of its turbolasers. and rams into the malfunctioning Corvus once again. The Victory commands Rhymer once more to bomb the Impetuous, and hits once, while the Vic itself attempts to shoot down the Corvus, and proceeds to entering a debris field and docks into the staton, although all its shields are down, and things are not looking good to Motti. Corvus finally does something and tries to shoot the Victory, but it isn't enough, and so just in range, the Impetuous fires an Ion Cannon from it's back, and hits. Down goes Motti, Long live the Empire.

Had a great time playing this game, Hystarr is a very nice guy, and unfortunately he rolled way too many unlucky dice to be true. He also had to play while eating, because for some reason the time difference was an hour more than it should, we also finished the game quite late and both sides were tired (finished at 1AM GMT). Also, my fleet managed to disrupt his attempt at a nose punch, as my ISD in range of X-7 had Black squadron in the way, and was placed out of the Int's blue range, and had a Debris field on the way of the only red.

Admiral Visovics, signing out

EDIT: Here is the logfile, and before watching, 1) I forgot to mark turns,sorry... 2)My keyboard is really bad, so I have several letters missing and spellings utterly wrong (mabush for example).

Enjoy :)

Edited by Visovics

wait, am I in second place? :D I will enjoy this as much as I can while it lasts

@pt106 vs Truthiness ended with a 188-152 "victory" to me. I look first player and picked Hyperspace Assault. This was about as close as a game could be. Our flagships spent most of the game barely avoiding their deaths. I managed to get the first solid blow (flotillas don't count) of the game on turn 4. Admo punched through a Raider's side shields with a broadside and then rammed the other Raider for the final point of damage. PT brought it close to even on the last turn by chasing down a CRambo that had been limping along since turn 3. All in all a fantastic game. Sadly I DC'd half way through, so no log file from my end.

Edited by Truthiness

@Undeadguy and Giled's rematch is scheduled for c. 6pm Eastern (GMT - 5:00) Tuesday 5/23

1 hour ago, Truthiness said:

@pt106 vs Truthiness ended with a 188-152 "victory" to me. I look first player and picked Hyperspace Assault. This was about as close as a game could be. Our flagships spent most of the game barely avoiding their deaths. I managed to get the first solid blow (flotillas don't count) of the game on turn 4. Admo punched through a Raider's side shields with a broadside and then rammed the other Raider for the final point of damage. PT brought it close to even on the last turn by chasing down a CRambo that had been limping along since turn 3. All in all a fantastic game. Sadly I DC'd half way through, so no log file from my end.

It was a very interesting game, no doubt. I was outbid and outactivated, so was on the run from that Madine Admonition last-first threat the whole game. I put Demolisher, both Decimators and Valen Rudor to hyperspace and deployed conservatively. Admo was deployed opposite to my flagship and didn't waste time closing in and trying to get that close range double arc killing shot. As a gambit turn 2 I deployed Demolisher task force on the opposite side of the board in an attempt to rush and kill Madine's flagship, but to no avail. It survived the shot with 2 hull left.To make things even, Admonition missed that double arc to Motti and had only front arc shot, but it delivered. With a structural it dealt 8 damage total to Arquittens, draining its shields and leaving it at 2HP as well (and in a tough spot. I'm surprised I was able to navigate out of Admo close range for the next round).

In a brilliant move next round Admo double-arced a Raider while setting herself up for a ram to second raider and as a result killed them both (I expected to lose one raider that round but not both and definitely not before its activation. Well played, sir!). After that not much happened other than Demo getting into range and killing on of the corvettes last round.

In a squadron game I lost both Decimators and Ciena, while killing everyone (Tycho, Shara and both Awings) so it was a wash more or less.

It was a very challenging game versus a very good opponent who did some amazing navigation and got a well-deserved win as a result.

Log files:

https://drive.google.com/open?id=0B2B5AaZffP0yWUI1TWZyRnpGYkk

https://drive.google.com/open?id=0B2B5AaZffP0yS0Y2bE5IZ2l6aHc

Moodswing vs. Dr Doom

I went first and we played his Most wanted. He chose my demo and his gozanti as obj. ships.

I ended up moving in fast with my vanilla glad 2 and took out his raider and gozanti in turn 3. Turn 4 I moved demo into his Kitty carrying screed and one-shoted it. At this point, Dr Doom conceded; At that time, I had him at 203 - 40 for an MOV of 163 which would still be an 8-0.

While this seems fairly lopsided, this was a serious game of chess that just didn't go Dr. Doom's way because of literally one move. I had an awesome time game theorizing. I look forward to future games with him.

Psst.

8 -3

He gets some points for the game :D - and it sounds like it was a real mental one - I always like those.

1 hour ago, Drasnighta said:

Psst.

8 -3

He gets some points for the game :D - and it sounds like it was a real mental one - I always like those.

He gets 0 pts since it was a concession.

Concession: A player voluntarily concedes defeat at any point during the game. The conceding player receives a loss worth 0 tournament points and a Margin of Victory of 0. If his or her opponent has a Margin of Victory of 140 points or more, the opponent receives tournament points and a Margin of Victory as outlined in “Tournament Points” on page 9. Otherwise, the opponent receives 8 tournament points and a Margin of Victory of 140.

Cryodex doesn't seem to support non-fixed MoV for concessions. So @moodswing5537 has 23 better MoV than reflected in the table.

Edited by Green Knight

On concede he really gets 0 points.

I totally dislike the concede system in Aramda. It is only usefull for a player that want to drop.

For all other is has the bad aftertaste (i hope this is the right word) of cheating the winner. The winner "could" be on the way to 10-1. And the opponent only gives up 1 point by conceding in this case. But it cost the winner 2 points, and a big chunck of the MOV. Something the losing player does not get in any case.

So conceding because something came up (no matter what) is something else than a concession because you are going to lose anyway. But the end result is the same.

45 minutes ago, Tokra said:

On concede he really gets 0 points.

I totally dislike the concede system in Aramda. It is only usefull for a player that want to drop.

For all other is has the bad aftertaste (i hope this is the right word) of cheating the winner. The winner "could" be on the way to 10-1. And the opponent only gives up 1 point by conceding in this case. But it cost the winner 2 points, and a big chunck of the MOV. Something the losing player does not get in any case.

So conceding because something came up (no matter what) is something else than a concession because you are going to lose anyway. But the end result is the same.

Indeed. Concessions are no good, and should be avoided at all cost.

2 hours ago, Green Knight said:

Indeed. Concessions are no good, and should be avoided at all cost.

In this instance, at the time it occurred (my 2nd straight game past 12:30am), the board state would not have allowed me to gain anymore pts over what I already had. This is where we both decided sleep was more valuable than him gaining his 3 tourney points.

While I agree that normally a concession screws the winning player, I guarantee you this situation was not the case.