Ideas for Imperial revival

By Deimos, in X-Wing

1 hour ago, LordFajubi said:

That was another reason I thought generic tie only would be a good limiter, you could put howl runner in there but she wouldn't regen. TAP's walk a line but I was afraid people would just alpha strike wave after wave with torps or missles, which while cool would likely make this too good of a move.

Problem is, even with "Tie fighter only" you've still got the Tie SF Fighter throwing missiles... though it's more expensive than the other options, so may be limited in how much it can abuse it.

How about a 25-30pt crew ship that doesn't suck balls. Rebels have ARCs and Scum have the jumpmasters. Lambdas and Upsilons just don't cut it.

General Hux would be sweet if it didn't take up half your list on a ship that may only attack once or twice and the only ships that you can fit in your squad are tie fighters.

46 minutes ago, Rakaydos said:

Problem is, even with "Tie fighter only" you've still got the Tie SF Fighter throwing missiles... though it's more expensive than the other options, so may be limited in how much it can abuse it.

Yeah a tie sf is definately more in the ace camp than I would like for this. A suggestion was made for tie l/n and f/o only and I really feel that is the most balanced option because really what title would you ever give one of those that wouldn't buff the named pilots too much? Every other tie either uses ordnance or has 3 dice primary. I may make this title and see how it flies on a table. I am not a fan of swarms really but I love my empire and if you can win with a possible 15 ship throw away you deserve that win brother cause that is a lot of planning.

Edited by LordFajubi
3 minutes ago, LordFajubi said:

Yeah a tie sf is definately more in the ace camp than I would like for this. A suggestion was made for tie l/n and f/o only and I really feel that is the most balanced option because really what title would you ever give one of those that wouldn't buff the named pilots too much? Every other tie either uses ordnance or has 3 dice primary. I may make this title and see how it flies on a table. I am not a fan of swarms really but I love my empire and if you can win with a possible 15 ship throw away you deserve that win brother cause that is a lot of planning.

"Tie ln" doesnt exist. If it's for "Tie fighters" the SF and FO can take it. If it's also Empire only, the FO cannot take it.

Just now, Rakaydos said:

"Tie ln" doesnt exist. If it's for "Tie fighters" the SF and FO can take it. If it's also Empire only, the FO cannot take it.

Good point, hmm I could even see the title removing all other upgrade slots but squints would still be monsters at 10 max, 3 dice primary. I will find a way to make this work lol

swx58-pulsed-ray-shield.png -_-

And don't give me that Omega Leader would be OP crap. :angry: Where was Omega Leader at in Worlds?

Hmm... let me see , oh look here's one at 24th place . :lol:

:(

Edited by Marinealver
3 minutes ago, Marinealver said:

swx58-pulsed-ray-shield.png -_-

And don't give me that Omega Leader would be OP crap. :angry: Where was Omega Leader at in Worlds?

Hmm... let me see , oh look here's one at 24th place . :lol:

:(

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Total: 100

View in Yet Another Squad Builder

Just now, Rakaydos said:

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Total: 100

View in Yet Another Squad Builder

Sounds good, maybe Imperials wouldn't be 1 out of 16 or 3 out of 31 placings if this was possible.

Just now, Marinealver said:

Sounds good, maybe Imperials wouldn't be 1 out of 16 or 3 out of 31 placings if this was possible.

Oh please... If Mindlink and the rest of the jumps had been hit the same time Manny and Zuckuss were, imperials would be doing FINE.

2 hours ago, Rakaydos said:

"Tie ln" doesnt exist. If it's for "Tie fighters" the SF and FO can take it. If it's also Empire only, the FO cannot take it.

FO ship will take it even with "empire only" since Fo is a subfaction of Empire.

Look Finn crew, he is a resistant member but have "Rebel Only" so both Rebels and Resistance can take him.

Just now, Arkanta974 said:

FO ship will take it even with "empire only" since Fo is a subfaction of Empire.

Look Finn crew, he is a resistant member but have "Rebel Only" so both Rebels and Resistance can take him.

Imperial only is the main faction, Empire and First order are the subfactions.

Rebel Alliance is what you need to make a "T65" that cant be taken by t70.

20 minutes ago, Rakaydos said:

Imperial only is the main faction, Empire and First order are the subfactions.

Rebel Alliance is what you need to make a "T65" that cant be taken by t70.

FFG will not make unique upgrade for subfaction.

Hux should be only First Order but we have "Imperial only", Rey should be only Resistance but we have "Rebel only". If they do that most cards should be edit with the correct faction.

Edited by Arkanta974
47 minutes ago, Rakaydos said:

Oh please... If Mindlink and the rest of the jumps had been hit the same time Manny and Zuckuss were, imperials would be doing FINE.

Because top place winner also had mindlink right?

17 minutes ago, Arkanta974 said:

FFG will not make unique upgrade for subfaction.

Hux should be only First Order but we have "Imperial only", Rey should be only Resistance but we have "Rebel only". If they do that most cards should be edit with the correct faction.

Ok, lets keep this on topic about improving Imperials in the future and not about other factions current problem cards/ships.

Regen for Imperial ! :P

But FFG said no to the Pulse Ray Shield for Empire ! <_<

May be better missiles ? Or better swarm tactics ?

Linked Targeting Systems

Modification, 1pt

Tie only

You may not equip this card if you have more than 1 shield.

When attacking a target with your primary weapon, you may re-roll a number of your attack dice equal to the number of ships with Linked Targeting Systems that have attacked that target this turn.

-----

This is meant to provide howlrunner like support without the drawback of being range one of howlrunner. This can be an extremely strong upgrade that rewards multiple ships for hitting targets as a group. I don't think it is too strong as it doesn't affect the first ship firing and you don't get the same number of re-rolls as Howlrunner provides until your third ship fires, at which point, your 4th ship on target will functionally have target lock. You have a ton of ship/pilot choices to mix into your swarm. It rewards quality piloting with action economy and to me it would help revitalize the swarm style of play, which in turn should provide opportunity for other imperial ships in those lists and in that meta.

I dont want regen

I dont want tricks or gimmicks

I dont want broken/undercosted ships like the JumpMaster

I dont want turrets

I like to field decent ships with decent dials that can reliably damage 3-4 agility/9+ hull opponents, using their primary weapons.

And aces that are high risk - high reward, but don't explode to silly mechanics like Sabine & stress control.

Guys I think the TIE Aggressor's got us covered.

God I can't wait to get a full time job. I am gonna dump a quarter of a year's earnings on this game and just theorycraft.

A micro shield emitter.

imperial only, 2 points for 1 shield and you may fit another mod. May only be used on ships with no existing shields.

a good boost to all the low health ships that struggle so much in high damage meta.

2 minutes ago, Storgar said:

A micro shield emitter.

imperial only, 2 points for 1 shield and you may fit another mod. May only be used on ships with no existing shields.

a good boost to all the low health ships that struggle so much in high damage meta.

Issue with this is that it makes the TIE/LN a one point cheaper TIE/FO without a tech slot or sloops.

That's not exactly helpful.

2 hours ago, Captain Lackwit said:

Issue with this is that it makes the TIE/LN a one point cheaper TIE/FO without a tech slot or sloops.

That's not exactly helpful.

Might help interceptors, or do you think a 1 point cost would leave enough of a gap between the ln and fo?

AT 1 point I think it could be interesting on a number of ships.

Tie fighter, interceptors, bombers, would all get that extra little staying power.

7 hours ago, Rakaydos said:

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Epsilon Squadron Pilot (15)
Comm Relay (3)
Pulse Ray Shield (2)

Total: 100

View in Yet Another Squad Builder

2 die attacks just don't cut it I'm afraid, even 5 of them.

I honestly don't think the Empire needs anything major to change internally to itself to be competitive again, it just needs some of the things that are suppressing it to go away. In particular, Jumpmasters need to be fixed (2 points increase for all pilots and kill the EPT off the Scout), Mindlink needs to be fixed (my favourite idea for a nerf is having it make all turns white on the equipped ship, which would neuter a lot of the advantages that Fangs, Lancers and Jumps offer with it), K Wing bombers need to be fixed (Advanced SLAM gives stress would probably be enough, but Sabine could use toning down as well) and TLTs need to be fixed (1 point increase would be good, but making them *interesting* would be better - in particular, giving them some significant penalty for attacking out of arc - maybe needing a TL to trigger the second shot on out of arc targets).

Imperials are in a solid position aside from those 4 things which are horribly murdering them.

I struggle to see the Baron coming back though, even if they *are* fixed. He's just so much less tough than equivalent options at his PS and points level.

Edited by thespaceinvader

FFGs in a bind of their own doing as far as Imperial design space. Early on, I really think the designers had their heads on straight and had a grand concept. Imperials were fast, agile glass cannons that and hit hard and completely rewarded great flying. Unique to them were low ship cost for the overall damage output, no shields, no Regen, no Astromechs, no Turrets (other than the RAC), but they always had better dials, action economy, great synergistic crew, and the unique barrel roll.

Let's see what the factions look like now?

A) Red dice creep has taken the damage output and given it to other factions ships that have the (many times) better dials, shields, regen, etc. and they have more in application in many instances.

B) Barrel roll is now an add-on for many other faction ships and the d*** large base toilet freighter can even do it too.

c) Action economy is now owned by Scum and Rebels almost exclusively in comparison.

d) Dials are now just as good in the other factions too.

e) Empire has shielded ships, but the cost spike and flat dice output actually doesn't add up.

f) All other factions large based ships are far superior in every useful way possible from mobility to 360 degree damage output.

g) Synergistic Crew is now competitively better with the Rebels and the Scum.

e) The Empire was the only faction with a Bomber early on, albeit a non-competitive one, but the Rebel's are the only faction with a usable bomber, and it to isn't a SW ship that any casual fan would ever recognize.

So all of the Empires ships strengths are now shared and trumped by the other factions (an argument can be made). What does FFG do? Start to give the Empire the toys of the Rebels, ie. the Rebel TIE SF. and now the TLT Aggressor. They have lost their way by sharing all the strengths among the factions. This was a mistake. Period. To truly fly vaunted and feared Aces, I must fly Scum Protectorates (what ever the h*** they are supposed to be in SW). Don't get me wrong, they're fun, but they're not SW Aces; most people who walk up when we're playing now think we are playing Star Trek, not Star Wars.

How to raise the Empire? Tell the designers to put back on their big boy pants. Give the Imperial ships a real powerful boosts to their previous strengths, forget throwing them the Rebel bone.

....done with my rant. Sorry.

I'll go find my tea.

My idea, convert Fel's Wrath from pilot to Imperial only Elite talent.

Can even keep the same name.

15 hours ago, Rakaydos said:

The only thing imperials need is mindlink to get the x7 treatment and the jump increased in cost.

And maybe K4 needs a "if not bumping" clause also.