Hey,
This is inspired by SabineKey's thread,
Without much experience with the game, I find it difficult to craft lists with an understanding of their strengths and weaknesses against other lists. They're mostly just collections of solid ship builds that happen to fit in 100 points together. I could really do with an understanding of what Imperial ships are strong and weak versus which others.
For example, I've learned that TIE Interceptors are really weak versus bombers such as K-wings. I read recently that they can actually counter torpedo boats through arc dodging, though this surprised me due to their low hit points. I understand Darth Vader is weak to TLTs, but I don't really know what he's strong against. Likewise, I don't actually know what TIE Defenders are good against, just that they're efficient jousters. Biophysical has said that Quickdraw and Backdraft are decent against bombers.
I was wondering if the community would be willing to pitch in and help me figure out a breakdown of what ships each Imperial vessel is strong and weak against, sort of like an RTS breakdown of units and counter units. If so, I'll edit this post with everyone's input. As a note, differences of degree will also be helpful to my understanding, such as 'Soontir Fel just wrecks TLTs' versus 'Soontir Fel does okay against TLTs' (I think it's the former).
The end goal is to be able to respond to @SabineKey 's challenge with a list featuring one to two ships capable of dealing with each facet of the meta.
Thank you to all, and long live the Empire!
Breakdown:
Firespray-31 -- Strengths ; Weaknesses
Lambda -class Shuttle -- Strengths ; Weaknesses
TIE Advanced Prototype -- Strengths ordnance, PWT, TLT; Weaknesses stress
TIE Advanced x1 -- Strengths jousters, swarms; Weaknesses PWT, TLT
TIE Bomber (ordnance) -- Strengths ordnance, regen; Weaknesses arc-dodgers
TIE Fighter -- Strengths PWT; Weaknesses arc-dodgers
TIE Interceptor -- Strengths ordnance, PWT, TLT; Weaknesses bombers, stress
TIE Phantom -- Strengths arc-dodgers, jousters, ordnance, swarms; Weaknesses bombers, control, higher PS, PWT, TLT
TIE/D Defender -- Strengths bombers, low agility (with Tractor Beam), stress; Weaknesses large base
TIE/fo Fighter -- Strengths PWT; Weaknesses arc-dodgers
TIE/fo Fighter (Omega Leader) -- Strengths arc-dodgers, low ship count; Weaknesses swarms
TIE/sf Fighter -- Strengths arc-dodgers, bombers, jousters, stress; Weaknesses ordnance, PWT, TLT
TIE Punisher -- Strengths ; Weaknesses
TIE Striker -- Strengths jousters; Weaknesses PWT, TLT
TIE/x7 Defender -- Strengths jousters, PWT, swarms; Weaknesses blockers, regen, stress; Inconclusive arc-dodgers, bombers
Upsilon -class Shuttle -- Strengths ; Weaknesses
VT-49 Decimator -- Strengths ; Weaknesses
Categories: arc-dodgers (aces), bombers (K-wing), blockers, control (ion, stress, Tractor Beam), higher PS (Pilot Skill), jousters , large base, low agility, low ship count, ordnance (Jumpmaster), PWT (primary weapon turret), regen , stress , swarms , TLT (Twin Laser Turret)
Bolded are those I'd to establish a matchup against for every ship. The others are more specific things individuals have mentioned for particular ships. Stress appears twice, alone and under 'control'; which category is used depends on whether the ship in question is strong or weak against control broadly or just stress control in particular. Swarm ships are obviously jousters; 'jousters' here refers more to efficient ships that are too expensive to swarm, while 'swarms' emphasis two-dice-attack ships.
Each entry refers to the ship in its typical tournament form(s) (past or present), thus usually to the top one or two PS ace pilots, with exceptions where this will be generally understood (e.g. TIE Defender, TIE Fighter). Alternatively, you can consider each ship name to include the proviso, 'with sufficient Pilot Skill where applicable' (e.g. arc-dodgers aren't strong against jousters without it, or Calibri Garamond's note on Bombers against ordnance below).
Edited by TheHumanHydra