Cannot Get Your Ship Out! 5/15 through 5/21

By geek19, in Star Wars: Armada

In regards to the last thing written:

"Look, it's the Ghost in Rogue One! That VCX in the final battle could have been ANY VCX, and the Ghost will not be going out like punks, I can tell you that (or else I will cry big weepy tears at the end of season 4)."

I believe I read an article a couple of weeks ago that let slip in one of the semi-canon things, that Hera was still alive as "General Syndulla" between Eps IV and V... Might have been one of the Lego based shows, but I can't explicitly remember.

But it gives you hope, right?

9 minutes ago, Drasnighta said:

In regards to the last thing written:

"Look, it's the Ghost in Rogue One! That VCX in the final battle could have been ANY VCX, and the Ghost will not be going out like punks, I can tell you that (or else I will cry big weepy tears at the end of season 4)."

I believe I read an article a couple of weeks ago that let slip in one of the semi-canon things, that Hera was still alive as "General Syndulla" between Eps IV and V... Might have been one of the Lego based shows, but I can't explicitly remember.

But it gives you hope, right?

And rebellions are built on hope. They DO mention General Syndulla in Rogue One (when Jimmy Smits Bail is walking out, you can hear her get paged). I'd love a Hera or Wedge Commander card, doing.... something for squadrons, but I'm not sure what they would do. Again, the superpower of "actually being competent at their job" is so cool to me and i'd rather hang with them than a lot of Jedi. But I may just have read too many X-wing books and may or may not be in the midst of yet another reread.....

Nice article, but one quick question: Why would you leapfrog the VCXs? Since they both have Relay 1 and can thus activate themselves, why try to use one to activate the other, then ensure that the newly moved one is in range to activate the former? Isn't that pointlessly elaborate?

11 minutes ago, NobodyInParticular said:

Nice article, but one quick question: Why would you leapfrog the VCXs? Since they both have Relay 1 and can thus activate themselves, why try to use one to activate the other, then ensure that the newly moved one is in range to activate the former? Isn't that pointlessly elaborate?

...... It is, isn't it? Yeah, I was mostly putting the example in there to show the leapfrogging and passing objective tokens like crazy. They don't need to activate each other, but they DO want to leapfrog to pass tokens along, as objective tokens make the world go round.

26 minutes ago, NobodyInParticular said:

Nice article, but one quick question: Why would you leapfrog the VCXs? Since they both have Relay 1 and can thus activate themselves, why try to use one to activate the other, then ensure that the newly moved one is in range to activate the former? Isn't that pointlessly elaborate?

You use the leapfrog to move objective tokens right? Not relay other squads... at least that's what I thought. Land your VCX next to the token, move it where it says you can, then send up the next VCX to move the objective again....

2 minutes ago, Darth Sanguis said:

You use the leapfrog to move objective tokens right? Not relay other squads... at least that's what I thought. Land your VCX next to the token, move it where it says you can, then send up the next VCX to move the objective again....

Yes, that bit is correct. It was just that in the article geek19 made a point of saying that you'd use the Relay 1 of 1 VCX to move the other then use the Relay of it to move the former, which seemed a bit odd.

Edited by NobodyInParticular
22 minutes ago, NobodyInParticular said:

Yes, that bit is correct. It was just that in the article geek19 made a point of saying that you'd use the Relay 1 of 1 VCX to move the other then use the Relay of it to move the former, which seemed a bit odd.

Not anymore I don't! Just edited it to make it clearer on that part. Sorry for the confusion on my part, i got lost in Hera's eyes haha

7 hours ago, geek19 said:

Not anymore I don't! Just edited it to make it clearer on that part. Sorry for the confusion on my part, i got lost in Hera's eyes haha

According to the book, the sexiest part of her is her voice.

1 hour ago, iamfanboy said:

According to the book, the sexiest part of her is her voice.

Something something beauty something something eye of the beholder something something STAR DESTROYERS

9 hours ago, GiledPallaeon said:

Something something beauty something something eye of the beholder

beholder.jpg

2 hours ago, Snipafist said:

Well played sir, well played

"Unfortunately, the Rest of the Party is in the stomach of the Beholder..."

I always thought of them as evil Millennium Falcon.

Just now, Alexhurlbut said:

I always thought of them as evil Millennium Falcon.

That is exactly what is is designed to be, and the Millennium Falcon is a junky space truck.

I would also add that decimeters pair well with Rudor run two to protect ruder and then squadrons have to attack the 8 hull squadron with counter because they can't attack Rudor. But again cost is what makes these guys unappealing to me.

Great summary of the Empire's "heavy hitter" squadron.

I like the 3x black dice against aces because it usually forces them to use the scatter, which means they will lose the scatter that much quicker.

Just now, Democratus said:

Great summary of the Empire's "heavy hitter" squadron.

I like the 3x black dice against aces because it usually forces them to use the scatter, which means they will lose the scatter that much quicker.

indeed. You're only screwed if you can't focus fire the ace...

3 minutes ago, Democratus said:

I like the 3x black dice against aces because it usually forces them to use the scatter, which means they will lose the scatter that much quicker.

I do not. You're giving up the attack of an expensive squadron to force the scatter spend. You can get to the same place much faster with less expensive squadrons. A pair of Decimators (44 points!) attacking a scatter ace is going to get braced and scattered, usually, which will result in usually 1 total damage to the scatter ace. You need to pile in even more attacks after those to finally get more damage or some hard defense token decisions to stick and that's a very large investment towards overcoming the defenses of one ace that's cheaper than a single Decimator. Hence why I much prefer to have some dedicated anti-squadron squadrons around to take care of that.

I cannot even begin with how pumped this has made me. Very similar thoughts on your hot take as well. I foresee a 1 or 2 quasar 2 vic2 build in my near future. Now to Vader or jerry... That is the question

On 5/18/2017 at 5:04 PM, Snipafist said:

Have you had any success in a Rhymer Jendon build with these things? I've been running experiments (ones I expect will be more successful with the Quasar around), and Jendon gives me Relay, and a spare Decimator/Kee at a points reduction. When left to their own devices and Rhymer, they can annihilate CR90s, and badly wound MC30s. I just haven't found a anti-squad escort that can protect them. Thoughts?