dvang said:
Then the wizard/you can purchase those new skills as non-career advances should he want to remain a wizard. If he changes careers, then he is no longer technically a wizard. An example: You are a computer programmer. You spend 8 hours a day at your job programming on a computer. Then, when your company is ready to promote you to a senior programmer, you decide you want to be a lifeguard. You now spend 8 hours a day sitting in a chair watching a pool full of kids. You occasionally get a chance during your breaks, and some off-hours, to type some stuff into a computer. You've changed careers. Now, after a lot of time away from a computer because you are a lifeguard, you go back to your old company and ask/demand the senior programmer position they offered previously. Do they give it to you no-questions asked? Or, would they be a bit skeptical, since you've spent the vast majority of your time while away by getting a tan?
If I spent the advances to change from the lifeguard career to the senior programmer career, then yes, yes they would. Or perhaps after spending some time as a lifeguard, I decide that I miss the life of a programmer, but my originial company still bitter with my sudden departure to pursue lifeguarding refuses to rehire me. Not to turned away, I then head over to my original companys greatest competetor, who is more than happy to hire a high a skilled programmer who can bring the knowledge from their competition.
The problem with using the careers as an absolute guide to my current employment in game is that the game mechanics are linked to the career. Therefore when I earn enough XP and am entitled to change careers, I am forced as a character to find a new job? If the careers are infallibly linked to employment, then why doesn't the career card have a salary listed on it? If I'm a solider, shouldn't I be getting paid to be a soldier? Also, if I quit my job, then do I loose my career?
As a lifeguard, while contemplating another career change, I win the lottery, and never need to work again, so I suddenly loose all professions? Since in WFRP a character cannot be without a career at anytime, then unemployment does not exist in the old world?
It seems much more plaussible, and seems to fit within both the mechanics and lore of the game, if careers are treated more as a character spending time focused in a mindset, rather than an actual term of employment.
Following the logic of career = employment, then in Fresnel's example shouldn't Fredric have been forced to change career the moment his master assigned him to a possition in the Army?
If the carrers of WFRP followed a more free form advancment scheem, then it would be a lot more plaussible to use the careers in that way, but since they are (extremely) limited in the amount of advancement you can gain from each career, it just doesn't make sense. Now if you can come up with an advancement/career system that allows for a character to continue meaningful and flexible progression, while remaining in the same career for their entire lives, I would like to see it, and use it, because I like the concept of the career being more meainingful then simply a means of progression, but right now the mechanics of the game simply make impracticle, hampering, and run contrary to the lore of the world.