Unguided Rockets: Best Ordnance Ever?

By Celestial Lizards, in X-Wing

9 hours ago, Shraken said:

I'm really puzzled by this the creation of this card. It has very little value and doesn't appear to have the possibility of ever being competitive.
The negatives of it seem to outweigh the positives leaving your ship to rely on dice variance on both offence and defence.

It is a solid 2 point upgrade. I wouldn't expect it to make a huge splash in the meta, because it is only available for 3 ships. It adds another dimension to the game, you can choose to explore it and build new lists, or write it off before you ever play with it. Your choice.

It would be great upgrade if it weren't for the fact that there exist ships in this game that can consistently perform 4 or 5 double-modified attacks, plus repositioning.

So it's an upgrade for a more civilized time before this one. Before the insane power creep since wave 8.

5 PS2 Bombers with this and LWF is 100 points.

Let that sink in for a moment.

5 minutes ago, Grivoire said:

5 PS2 Bombers with this and LWF is 100 points.

Let that sink in for a moment.

It is alright. Very difficult to fly because you have to maximize action economy with the Bombers dial. Ultimately I believe it will find use as 60 point anvil or as 20 point filler. The all out spam list is just too inflexible, vulnerable to pilot skills both low (blocking sucks!) and higher (getting arc-dodged and critted into oblivion sucks!) to be moe than a novelty. Which is sad, because I was very excited for it.

35 minutes ago, Grivoire said:

5 PS2 Bombers with this and LWF is 100 points.

Let that sink in for a moment.

Basically like 5 naked Kihraxzes. Marginally better at evading. Strictly worse at attacking.

1 minute ago, Azrapse said:

Basically like 5 naked Kihraxzes. Marginally better at evading. Strictly worse at attacking.

Pointing out for completeness: Not strictly worse, because the K-Fighter won't have more than one mod, either, and the rockets don't give range 3 bonus. So only worse in all but one circumstance.

56 minutes ago, Admiral Deathrain said:

Pointing out for completeness: Not strictly worse, because the K-Fighter won't have more than one mod, either, and the rockets don't give range 3 bonus. So only worse in all but one circumstance.

Neither they have range 1 bonus. So worse also in that one.
(I misread your post)

Also, there will be some times where your Kihraxz is neither in arc of an enemy nor has an enemy in arc, so you will target lock for the next round that you have a chance of attacking and then you will attack with double modifiers. This happens often, it's not a rare case.

Edited by Azrapse
16 hours ago, Celestial Lizards said:

Maybe. I think it's insane. I feel that ordnance in this game is kind of a waste because you usually only get one use. But unlimited rockets?

Unlimited rockets which are worse than Fenn Rau's or even Soontir Fel's laser cannons.

20 minutes ago, Azrapse said:

Neither they have range 1 bonus. So worse also in that one.
(I misread your post)

Also, there will be some times where your Kihraxz is neither in arc of an enemy nor has an enemy in arc, so you will target lock for the next round that you have a chance of attacking and then you will attack with double modifiers. This happens often, it's not a rare case.

As a lng-time flyer of 5 Kihraxz, I think I'd prefer 4x Imperial Recruits with LWF/Ailerons and Countdown with Hull/Ailerons.

I think these unguided rockets buff the Bomber and the Punisher just under the "proper dogfighter" level. They remain worse than a naked X-wing or Kihraxz. And just slightly ahead of a naked Z-95 or TIE Fighter. But at least they aren't total dead weight.
However, I think they aren't meant to be equipped on these ships for fulfilling a dogfighter role. More like a fallback role when their main role is either accomplished, or irrelevant for the given circumstances. So you aren't supposed to fill a squad full with Bombers with these rockets and nothing else.

For example, lets say that you bring a Punisher filled up to the brim with mines and the Minelayer Map upgrade. At the beginning of the match you lay all your mines in one go and your Punisher starts the game empty. Then it is total dead weight. However, for 2 more points the rockets let it still be an obese armored TIE Interceptor that can do something other than await for death to come.

Just now, FTS Gecko said:

As a lng-time flyer of 5 Kihraxz, I think I'd prefer 4x Imperial Recruits with LWF/Ailerons and Countdown with Hull/Ailerons.

Yes. Not trying to give the impression that Kihraxzes are any good, precisely.

No dispute on the Dial superiority on Kihraxz' side, but Kihraxz is 4+1 HP behind 2 Agi whereas the TIE bomber is 6 HP behind 3 agi in most cases (with LWF) + range 3 bonus shutdown. Pretty decent IMO.

Edited by Grivoire

TIE Aggressors are shaping up to be the best small base imperial ship since the TIE Interceptor for entirely different reasons. It is a small base vessel that has access to pretty much all turrets, so Imperials can run TLTs easily (And would you LOOK AT THAT, IT'S INCREDIBLY CHEAP. ) You can run four Sienar Specialists with TLTs AND UNGUIDED ROCKETS. For 25 points you can have a vehicle that is a genuine threat at all ranges.

Also, the Bomblet generator. Two bomb slots right?

Sabine crew on any vessel with a bomb. BOOM.

1 minute ago, Captain Lackwit said:

Sabine crew on any vessel with a bomb. BOOM.

...and a crew slot. In rebels.

Kwings already can.

Ywings have no crew slot

nothing else rebel has bombs, until the havok arrives.

Just now, Rakaydos said:

...and a crew slot. In rebels.

Kwings already can.

Ywings have no crew slot

nothing else rebel has bombs, until the havok arrives.

Yeah but this makes K-Wings even nastier.

10 minutes ago, Captain Lackwit said:

Yeah but this makes K-Wings even nastier.

Maybe. We don't know what it does yet, but if it's better than Advanced SLAM action bombs I'd be genuinely shocked.

what does the "Two" rocket pics on the card mean? That it takes TWO slots in the game? if so WHY does it show a Tie advanced in its pic? lol actually i think if its not a double slot mod those would work great on the tie advanced or tie adv prototype! run PTL accuracy corrector..

4 minutes ago, Swedge said:

what does the "Two" rocket pics on the card mean? That it takes TWO slots in the game? if so WHY does it show a Tie advanced in its pic? lol actually i think if its not a double slot mod those would work great on the tie advanced or tie adv prototype! run PTL accuracy corrector..

Correct, and it's not an Advanced, it's an Aggressor...

4 minutes ago, Swedge said:

what does the "Two" rocket pics on the card mean? That it takes TWO slots in the game? if so WHY does it show a Tie advanced in its pic? lol actually i think if its not a double slot mod those would work great on the tie advanced or tie adv prototype! run PTL accuracy corrector..

I see a TIE Aggressor there, man.

ok I see it now..lol

6 hours ago, Grivoire said:

5 PS2 Bombers with this and LWF is 100 points.

Let that sink in for a moment.

Yes please.

5 hours ago, SEApocalypse said:

Unlimited rockets which are worse than Fenn Rau's or even Soontir Fel's laser cannons.

You are only half right. They are worse than a 3 attack die main weapon at Range 1, but they are better than a 3 attack die weapon at Range 3. They do deny the extra green die.

I'm not getting all the hate on it. Yes, you need a Focus, but how often are you really denied an action? Especially if this is not on your main damage ship. Will someone be putting the Stress on this guy instead of your better ship? Remember it's not in a vacuum (of space), but you have other ships in your list, as well. Let's say you are paranoid or you feel it's a real threat, there are numerous crews that can give out your Focus to the ship to fire, as was stated earlier.

I can see that people don't think it's super tournament competitive, but I would say it's far from being a bad upgrade. It lets you have a ship with 2 attack die get a 3 attack die...and still modify it with the Focus token.

I am thinking that with the various Bomb things coming out...it's quite possible that the Tie Punisher will be a better ship in games. You might be able to do some interesting things with Bombs that we don't know about yet. There is also LWF to improve it's chances. Lastly, this gives it a decent main attack for not too many points. I can see that the Tie Punisher will be improved in a little bit.

8 minutes ago, heychadwick said:

I'm not getting all the hate on it. Yes, you need a Focus, but how often are you really denied an action?

Any time you do a red move, any time you needed to Barrel Roll for position, any time you had to spend the Focus on defense.

Flip it. You're paying 2pts for something that only slightly buffs your output at R2 + R3, doesn't work when stressed and restricts the actions you do and how you spend your Focus.

It's pretty bad.

14 minutes ago, heychadwick said:

You are only half right. They are worse than a 3 attack die main weapon at Range 1, but they are better than a 3 attack die weapon at Range 3. They do deny the extra green die.

I'm not getting all the hate on it. Yes, you need a Focus, but how often are you really denied an action? Especially if this is not on your main damage ship. Will someone be putting the Stress on this guy instead of your better ship? Remember it's not in a vacuum (of space), but you have other ships in your list, as well. Let's say you are paranoid or you feel it's a real threat, there are numerous crews that can give out your Focus to the ship to fire, as was stated earlier.

I can see that people don't think it's super tournament competitive, but I would say it's far from being a bad upgrade. It lets you have a ship with 2 attack die get a 3 attack die...and still modify it with the Focus token.

I am thinking that with the various Bomb things coming out...it's quite possible that the Tie Punisher will be a better ship in games. You might be able to do some interesting things with Bombs that we don't know about yet. There is also LWF to improve it's chances. Lastly, this gives it a decent main attack for not too many points. I can see that the Tie Punisher will be improved in a little bit.

Even if token attackers (Carnor, Wes, HotCoP, Palob, Teroch etc etc) aren't on the board, and they're common enough to be a worry, blocks, red moves, debris, conner nets, double stressers, etc etc etc all happn, not to mention needing to spend your token to avoid dying.

That more than anything is why I'm not yet convinced by this as an upgrade.

I'd wonder if a bomber shuttle with Fleet Officer and TIE Mk2 might be a good accompaniment to a few of these though. Being able to stack up double focus on them or focus/BR would be potentially more useful than a fifth modified shot.

5 minutes ago, SOTL said:

Any time you do a red move, any time you needed to Barrel Roll for position, any time you had to spend the Focus on defense.

Flip it. You're paying 2pts for something that only slightly buffs your output at R2 + R3, doesn't work when stressed and restricts the actions you do and how you spend your Focus.

It's pretty bad.

Yes, but many of those situations are....well....situational. They don't happen all that often if you are avoiding them. As stated further in the same quote, you can always put in one of the numerous crew that can give you a Focus token if it's that big a deal.

Even if you lose the Focus for defense, you can still attack with main weapons. Sure, you can't use the Rockets, but it's not like you lose the ability to attack. It's only 2 pts.

As for cost, look at the Scimitar pilot. He's 16 pts. Adding 2 more to make his main attack a 3 is worth it, even with those chances of losing the Focus.