Unguided Rockets: Best Ordnance Ever?

By Celestial Lizards, in X-Wing

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This card is nuts. You only need a focus and you DONT DISCARD THE CARD! What? That's insane! 3 attack, full range, it's amazing. Now, you can't use target locks to enhance it, nor can you use abilities that reroll dice. But if you can fire off as many as you want in a game, it's a small price to pay. I think this will be great on the Aggressor (which is quickly becoming my fave Imperial ship the more I think about it) and maybe it will give new life to the TIE Punisher (another great ship in my opinion). Thoughts?

Edited by Celestial Lizards

It's solid, and alongside Lightweight Frame it makes the Punisher and BOmber much less awful at pure jousting (albeit they don't get good shots on the turn without Adrenaline Rush or Electronic Baffles) but it's still only averaging 2ish hits. You're gonna have to mass a LOT of them to make them worthwhile. They're also super vulnerable to token attacks like Teroch, Wes, HotCoP, Palob, and those are not uncommon.

I think it'll find a place, but I think it's hyperbolic to call it the best ordnance ever.

It's decent on the ships that can take it (Aggressors, Bombers, Punishers), but puts them into a different role rather than being a straight upgrade to what they normally do. A Bomber with this is a semi-durable long range dogfighter rather than an alpha striker.

It works very nicely with Lightweight Frame, as you can't use Guidance Chips with the Unguided Rockets.

9 minutes ago, thespaceinvader said:

It's solid, and alongside Lightweight Frame it makes the Punisher and BOmber much less awful at pure jousting (albeit they don't get good shots on the turn without Adrenaline Rush or Electronic Baffles) but it's still only averaging 2ish hits. You're gonna have to mass a LOT of them to make them worthwhile. They're also super vulnerable to token attacks like Teroch, Wes, HotCoP, Palob, and those are not uncommon.

I think it'll find a place, but I think it's hyperbolic to call it the best ordnance ever.

Maybe. I think it's insane. I feel that ordnance in this game is kind of a waste because you usually only get one use. But unlimited rockets?

Edited by Celestial Lizards

I mean it's a good upgrade but I'd honestly hardly call it ordnance. Plasma torpedos are the best ordnance ever because it's 3 points for 4 dice alphas which lets things like jm5k get away with a big punch for cheap. Unguided rockets is sweet for the ships that can take it because it's actually just a conditional primary weapon upgrade. Ordnance implies they're affected by guidance chips or literally any other ordnance modification rather than just being a betterish primary weapon.

It is a good card to help weak imperial ships. It also denies range bonus, so a crackshot bomber could put hurt on Fenn Rau.

I think this will be an autoinclude on Tomax and Deathfire.

Not sure if it's enough to help punisher.

I've run it on the Punisher in testing, and unfortunately, only having the focus to modify is pretty crippling. The card, while not awful, just doesn't cut it compared to today's consistent 4+ dice fully modified attacks. Consider the requirements for this to even do 3 damage-

1) Must have a focus token, meaning you cannot have done a red maneuver or bumped unless you are getting the focus fed to you from some other source, in which case you are building a list around a synergy between multiple ships which almost always is not a strong competitive option.

2) Must roll all natural paint

and a bonus point,

3) unless you have rolled all hits, you are now naked on defense unless you are running some sort of action stack, which, considering the platforms for this upgrade, is going to be difficult to run efficiently.

I ran a Tie Punisher with Unguided Rockets, LWF, and Advanced Sensors to assure I could consistently get the focus. But even when I consistently got the focus, I still wasn't doing as much damage as I knew I could with other lists.

In my opinion, the saving grace of the Punisher is Lightweight frame and Accuracy Corrector. LWF is bonkers on a Punisher. Sometimes, you are rolling 3 dice at range 3, which is hilarious. Acc Corrector allows you to have a gun which needs no mods at all, so you can save the focus for defense, or boost to block or re-position, or maybe even drop a bomb. As noted, 2 hits isn't much in today's game, but if you can guarantee 2 hits without any other investment in a ship that is only maxing out at 2 hits 75% of the time anyways, it's really not a steep cost.

How many ships that attack with 3 dice and only one modification do you see in the meta? Yeah. They are very nice and usable, but nowhere near insane. If they were affected by Guidance Chips it would be a different story, but the way they are they will see play on Thomax Bren and maybe some of the Agressors.

2 minutes ago, wurms said:

It is a good card to help weak imperial ships. It also denies range bonus, so a crackshot bomber could put hurt on Fenn Rau.

I think this will be an autoinclude on Tomax and Deathfire.

Not sure if it's enough to help punisher.

Unless you catch him at range 2, he probably dodges even with crack. You get 2 hits, he rolls focus/evade/blank, spends focus and adds title or autothrusts, gets 3 evades.

You need massed fire from these to tag things like Fenn.

I feel like loading up missiles or torpedoes is a waste, mostly because you only get one use. That's why the unlimited uses appeal to me so much.

3 minutes ago, Celestial Lizards said:

I feel like loading up missiles or torpedoes is a waste, mostly because you only get one use. That's why the unlimited uses appeal to me so much.

It's not "unlimited" rockets though, you're effectively just giving the ship a 3 dice basic attack instead of whatever it has already. That's all it is. It's nice on the ships that can take it since they probably have less than 3 attack dice.

4 minutes ago, Elblanco said:

It's not "unlimited" rockets though, you're effectively just giving the ship a 3 dice basic attack instead of whatever it has already. That's all it is. It's nice on the ships that can take it since they probably have less than 3 attack dice.

It has 2 primary.

Very unexcited. You've got to fire this a whole bunch of times to get incremental damage over just hitting them with Concussion Missiles/Chips. You can't use it after a red move, you can't use your focus for defense if you want to have it for offense.

I think it's a trap.

A scimitar squadron pilot with UR and LWF isn't a bad filler ship at 20 points.

I wouldn't use UR on an aggressor (you're going to be using the more damaging TLT) or the punisher (the punisher is the worst ship in the game), of course.

You can't think of it as Ordnance. For all intents and purposes it is a primary weapon, with the caveat that range 1 & 3 bonuses / penalties don't apply. The key is that it requires a double missile slot, which means it can only be used by a couple of ships -- notably ones that need a buff anyway. Whether or not it will make either the TIE Bomber or TIE Punisher effective is a more complicated question.

It's a solid MEH. Too conditional to be useful in competitive, not strong enough to build a list around. It will see use in casual games and that's all.

Its Blaster Turret, Cannon Edition.

Same attack dice, same focus requirement, trading turret for range 3, and though you dont spend the focus, you cant spend anything else on it.

Only in the Imperial faction would it be a solid card. I think it's good. But probably not great

55 minutes ago, Celestial Lizards said:

It has 2 primary.

exact;y, unguided rockets is pretty much just adding a die to your normal attack, its not insanely powerful or anything.

I think it's great for the cost. Upgrading ships to 3 dice primaries for only 2 points is a great buy. I'll gladly trade only modify with focus for no range 3 bonus.

Great card but not crazy since it has limited ships that can pack it.

23 minutes ago, Lobokai said:

Only in the Imperial faction would it be a solid card. I think it's good. But probably not great

The only ships that can take it are in the Imperial faction. :)

I won't bother commenting on tournament play, but I know it will see play on my tables.

38 minutes ago, Johen Dood said:

It's a solid MEH. Too conditional to be useful in competitive, not strong enough to build a list around. It will see use in casual games and that's all.

Good thing I play casual ;)

I'll need to try five Scimitars with Unguided Rockets and Lightweight Frames. Each one arguably has a 2.5/2.5/5/0 statline. 30 health backed by 3 green dice against most attacks is going to take a while to chew through, and you're probably throwing 12-15 attack dice on the initial volley depending on the number of focus tokens spent on defense.

Alternately, you can strip the ordnance from one bomber to give it an Operations Specialist, adding insurance against token strippers.

Would have loved these on rebel Z.95 :(

But this happens much too often lately... a new cool card is only available for Scum or Imperials.

It will be easier to compare Unguided Rockets if we think of it as a standard secondary weapon rather than a one use missile.

It's two points and two missile slots for effectively a three attack secondary weapon (range 1-3) that requires you to carry a focus to fire and can only partially modify. Compare them with the other three dice cannons.