Cruise Missiles Speculation

By Mattman7306, in X-Wing

So I was looking at the Wave 11 preview article when I noticed a card no one had been talking about, Cruise Missiles.

What we can tell:

Cruis[e]
Missil[es]
Attack[Target Lock]:

Discard th[is card to]
preform th[is attack.]

You may re[roll a number of]
attack dice [up to the]
speed of t[he maneuver you]
executed [this round, to a]
maximum of [_ dice]

So now comes the real speculation.

Attack Dice: How many dice should this be? I would think 4 dice to make it worth taking on the 3-dice Havoc.

Rerolls: I actually have 2 ideas here. The first is assuming my speculation above is true. How many would the maximum dice be? I'm thinking its one less than the number of attack dice the missile has. My second idea is that I'm wrong and its a reroll of all your applicable dice if you choose to.

Cost: If it's the missile described above I would think its 5 points. If its a reroll of applicable dice I would think its 4 points.

So what do you all think? How will you use missile?

Card picture:

Cruise Missiles.jpg

Edited by Mattman7306
needsmorejpeg

If it's 4 dice it'll have to be similar in price to or more limited in range than Homing Missiles or it's just a straight upgrade unless they have evade tokens, so I'd maybe expect it to be 3 dice and 2 or 3 points, or 4 dice and 5 points - you lose the evade token cancel but gain a MUCH higher chance of keeping your lock.

I'm pretty sure you've guessed the text right. I'd guess 4 dice, range 2-3, 3 rerolls, 5 points.

Edited by thespaceinvader

I think you are probably dead on. What is going to be most telling since we know it doesn't require a TL spend, is the range, dice and price.

I can't see anything other than getting rerolls for the speed of your maneuver.

Also, has anyone done a thread on the synced turret? I feel it's a glorified BTL Y-Wing.

4 minutes ago, Celestial Lizards said:

Also, has anyone done a thread on the synced turret? I feel it's a glorified BTL Y-Wing.

This is the thread you want. I'm a fan of it in general, particularly on a BTL Y-Wing with R4 Agromech, but it's a very different beast to a TLT BTL.

As it's firing off a focus, and based on the idea of it rerolling based on speed, I can't see it being more than Range 1-2. I think the potential alpha strike might be a bit too strong, if that's the case, since you could strap one to a PS9 ship, and 4/5 forward in turn 1 and unload. Similarly, you could end up doing the same with a lower PS generic in the turn 2-3 area, after a cagey opening. I also think it seems to be trying reward aggressively flying at a target, which would imply that R1-2 band again.

If they're Atk4, R1-2, and about 4 points, they'd be pretty solid. I reckon this is roughly their stat. There's room in the design space in this area.

At R1-3 and they'd have to be 5, unless they dropped to Atk3, which would make them underwhelming. Atk5 steps on the toes of the likes of Proton Rockets and APTs a little, so I don't think it'll spike that high.

Yes and range 4-5.

33 minutes ago, NakedDex said:

As it's firing off a focus , and based on the idea of it rerolling based on speed, I can't see it being more than Range 1-2. I think the potential alpha strike might be a bit too strong, if that's the case, since you could strap one to a PS9 ship, and 4/5 forward in turn 1 and unload. Similarly, you could end up doing the same with a lower PS generic in the turn 2-3 area, after a cagey opening. I also think it seems to be trying reward aggressively flying at a target, which would imply that R1-2 band again.

If they're Atk4, R1-2, and about 4 points, they'd be pretty solid. I reckon this is roughly their stat. There's room in the design space in this area.

At R1-3 and they'd have to be 5, unless they dropped to Atk3, which would make them underwhelming. Atk5 steps on the toes of the likes of Proton Rockets and APT s a little, so I don't think it'll spike that high.

Yes to everything you said except firing off a focus. I'm fairly certain that its firing of a TL.

Proton-rockets.jpg

Look at the text on Proton Rockets. The F is really large. We don't really see a large letter in the picture.

Edited by Mattman7306

Good call. I read it before as being Attack: [Focus], but you're probably right.

That said, I'm not unhappy with that either. It's something that rewards charging your target. That plays right into my style anyway. Interestingly, it might actually be a decent missile for Defenders; 4k into a focus, then unload behind someone with full mods. I could definitely see them on a TIE/sf, too. On the outside chance they were 3pts (highly doubt it), it might even be the go-to for A-wings and TAPs to swarm with.

It won't happen, but I'd still kill for a missile that actually takes multiple turns to hit it's target. You launch it, represented by a token about the same size as a cluster mine, and it must move range 2 each turn in the closest path toward it's target. It does Atk3 on impact (with no defense roll for the target, in the same vein as a bomb), with Agi4, and 1 hull, so it can be shot down, but ignores obstacles. If it contacts the base of another ship on it's way to the target, or a ship's template crosses it during movement, it detonates (regardless of friend or foe), and moves at PS0.

This was my idea for something with the Cruise Missiles name ages ago, as a way of creating a pseudo-long range ordnance. The strength of it being such long range, and essentially Fire-and-Forget, being that it can be shot down, or dodged, relatively easily. Even body blocked, in the sense that there's nothing to stop you from throwing a meat shield at it to protect something squishy.

I thought originally this was going to be:

2 Dice - 3 points - one missile slot.
Attack: Focus
Discard this card to perform this attack.

You may add attack dice equal to the speed indicated on your revealed movement dial, up to a maximum of three.

2 hours ago, NakedDex said:

This was my idea for something with the Cruise Missiles name ages ago, as a way of creating a pseudo-long range ordnance. The strength of it being such long range, and essentially Fire-and-Forget, being that it can be shot down, or dodged, relatively easily. Even body blocked, in the sense that there's nothing to stop you from throwing a meat shield at it to protect something squishy.

That would be wild, You could take it one step further and have it guided. With it using maybe templates 1-3 or just forwards and banks.