I'm sure it's been done before

By Darth Sanguis, in Star Wars: Armada Fleet Builds

So I'm sure a Sato build to play off Yavaris and salvation has already been done. It's not entirely creative and using two nebs as your primary damage dealers seems like a bad idea... but like Issac Clarke...... I'm full of bad ideas...

The way I see it:

With 9 points for bid I figure I at least have a chance. If I can get first player, there's an obvious advantage there that I'd take. Plan would depend on their objectives, but with VCXs and nimble ships, I feel confident I could handle most objectives.

If I'm 2nd player.... Most wanted is obvious best outcome.... extra black dice om nom nom Jamming Barrier will work in my favor as I can move it right up against their hulls with the vcxs letting me avoid fire until in range to drop muh Bs Superior positions is fun too, gives me a chance to score extra points by the tons with yavris

anyways, thoughts welcome!






Tier III CEC Engineer
Author: Darth Sanguis

Faction: Rebel Alliance
Points: 391/400

Commander: Commander Sato

Assault Objective: Most Wanted
Defense Objective: Jamming Barrier
Navigation Objective: Superior Positions

[ flagship ] Nebulon-B Escort Frigate (57 points)
- Commander Sato ( 32 points)
- Yavaris ( 5 points)
- Raymus Antilles ( 7 points)
= 101 total ship cost

Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Slaved Turrets ( 6 points)
= 64 total ship cost

GR-75 Combat Retrofits (24 points)
- Flight Commander ( 3 points)
- Rapid Launch Bays ( 6 points)
- Bomber Command Center ( 8 points)
= 41 total ship cost

GR-75 Combat Retrofits (24 points)
- Flight Commander ( 3 points)
- Rapid Launch Bays ( 6 points)
- Bomber Command Center ( 8 points)
= 41 total ship cost

GR-75 Combat Retrofits (24 points)
- Flight Commander ( 3 points)
- Rapid Launch Bays ( 6 points)
= 33 total ship cost

3 VCX-100 Freighters ( 45 points)
3 B-Wing Squadrons ( 42 points)
2 HWK-290s ( 24 points)

Edited by Darth Sanguis
1 hour ago, Darth Sanguis said:

Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Slaved Turrets ( 6 points)
= 64 total ship cost

Spinal Armament on this little bad boy is a must for my money. Know it cuts into your bid but being able to shoot and AA is worth the extra three points.

15 hours ago, HoundsTooth said:

Spinal Armament on this little bad boy is a must for my money. Know it cuts into your bid but being able to shoot and AA is worth the extra three points.

If you are going to use the escort you need to plan to use the AA dice you are paying for.

Also, why not quantum storm on one of the transports. Squadron cruise missile engage!