So I'm sure a Sato build to play off Yavaris and salvation has already been done. It's not entirely creative and using two nebs as your primary damage dealers seems like a bad idea... but like Issac Clarke...... I'm full of bad ideas...
The way I see it:
With 9 points for bid I figure I at least have a chance. If I can get first player, there's an obvious advantage there that I'd take. Plan would depend on their objectives, but with VCXs and nimble ships, I feel confident I could handle most objectives.
If I'm 2nd player.... Most wanted is obvious best outcome.... extra black dice om nom nom Jamming Barrier will work in my favor as I can move it right up against their hulls with the vcxs letting me avoid fire until in range to drop muh Bs Superior positions is fun too, gives me a chance to score extra points by the tons with yavris
anyways, thoughts welcome!
Tier III CEC Engineer
Author:
Darth Sanguis
Faction:
Rebel Alliance
Points:
391/400
Commander: Commander Sato
Assault Objective:
Most Wanted
Defense Objective:
Jamming Barrier
Navigation Objective:
Superior Positions
[ flagship ]
Nebulon-B Escort Frigate
(57 points)
- Commander Sato ( 32 points)
-
Yavaris
( 5 points)
- Raymus Antilles ( 7 points)
=
101
total ship cost
Nebulon-B Support Refit
(51 points)
-
Salvation
( 7 points)
- Slaved Turrets ( 6 points)
=
64
total ship cost
GR-75 Combat Retrofits
(24 points)
- Flight Commander ( 3 points)
- Rapid Launch Bays ( 6 points)
- Bomber Command Center ( 8 points)
=
41
total ship cost
GR-75 Combat Retrofits
(24 points)
- Flight Commander ( 3 points)
- Rapid Launch Bays ( 6 points)
- Bomber Command Center ( 8 points)
=
41
total ship cost
GR-75 Combat Retrofits
(24 points)
- Flight Commander ( 3 points)
- Rapid Launch Bays ( 6 points)
=
33
total ship cost
3
VCX-100 Freighters
( 45 points)
3
B-Wing Squadrons
( 42 points)
2
HWK-290s
( 24 points)