Fun with Dictors and Boardin Troopaz

By Green Knight, in Star Wars: Armada Fleet Builds

I've had a bit of fun with this baby on Vassal.

It's not meant to be super-competitive, but it's reasonably effective.

Built to go 2nd, doesn't mind going 1st :)

Variations include dropping SFO from Dictor to turn Phantom into a 2nd Lambda - but then you have no Phantom :( If you're feeling frisky, swap CO for Fire Lanes in this build (but it could backfire very badly).

Konstantine is also OK, I guess, but the list lacks the kind of extra speed tech to make it worthwhile IMO. But for extra fun, do take Konstantine - it will also change your maneuver skills more.

EDIT: The list has ZERO bid, bc I always get outbid on Vassal, so might as well go 400.

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EMPIRE FLEET (400 points)
1 • Objectives - Advanced Gunnery - Contested Outpost - Salvage Run (0)
2 • Imperial I-class Star Destroyer - Skilled First Officer - Boarding Troopers - Leading Shots - Avenger (123)
3 • Interdictor Suppression Refit - Moff Jerjerrod - Skilled First Officer - Grav Shift Reroute - Targeting Scrambler - Interdictor (124)
4 • Victory I-class Star Destroyer - Skilled First Officer - Boarding Troopers (77)
5 • Gozanti-class Cruisers - Comms Net (25)
6 • Lambda-classShuttle (15)
7 • Valen Rudor TIE Fighter Squadron (13)
8 • Black Squadron TIE Fighter Squadron (9)
9 • TIE Phantom Squadron (14)
http://armada.fabpsb.net/permalink.php?sq=e0a1a5a22e15o26w8i3f15e29c16o26h4h2f28e1o26w8e27b2e41e30e31e45

Edited by Green Knight

Boarding troopers like squadrons. Pop the troopers with a token. Hit the squad dial and then hammer. Their defence tokens dont stand a chance.

3 minutes ago, Ginkapo said:

Boarding troopers like squadrons. Pop the troopers with a token. Hit the squad dial and then hammer. Their defence tokens dont stand a chance.

True.

But then I don't get those lovely ships on the table.

Beauty before brains!

Ion Canon Batteries to the upgrade's top.;)

You know, I have not had much success with Targetting Scramblers.

I almost see them as a waste of points.

Targeting Scramblers are awesome when you are being hyper-aggressive with either your Interdictor, or another Ship... You have to be diving straight into the fray, and you have to be presenting enough of a Target with that to not be ignored...

Certainly, once you've pressed your opponent at close range and made them fire everything - rerolling 4 dice after everything has been said and done can be the lifesaver - Reds with anything on them have a half-decent chance of being Blank or Acc afterwards, Blues Reroll to useless ACCs, try to take the edge off the Black Hit/Crits...

... But you have to be pressing htem to be shooting you at close Range... If you let them get even medium range shots, its a waste. A total Waste.

That's why my Nose-Punch virtually mandated not only the opening long-range bomber strike while they were at speed 0, but having the 3 Combat Ships (2 Ints + Demo) to Speed-2 it forward to get right in the enemy face as soon as possible... Presenting double-arcs and generally getting messy - because the Targeting Scrambler with the high-hull is the best way to soak the enemy - and its best when the enemy is still only using Reds against you... (So its a counter-rebel Tactic, for sure).

If you're being slower, or more cautious - Targeting Scrambler simply won't work, because you'll let the enemy plink you at Range.

Its all how you use that tool, for sure :)