His ability states, "After you play a weapon on this character, roll that weapon die, if able." I wonder about the "IF ABLE" part of that statement. Under what circumstance would you NOT be able to roll out that weapon die? In other words... since typically you can't roll out an upgrade die attached to a character until that character is activated.... would that be a circumstance where you couldn't roll out the die because the character has not been activated yet and is in the READY condition, whereas if your character is already activated and THEN you add the weapon - you could then roll out the die??? OR.. is this a grammatical error on the card and the "IF ABLE" statement should be on the next statement that reads, "You may immediately resolve it."?
FN-2199 ability confusion
Perhaps if you played the upgrade as a result of claiming the battlefield?
There might have been an interaction that came up during play testing, perhaps involving cards from the next set(s). We also currently have ability upgrades without dice, so it's possible that we'll see weapons without dice too. Either way, it's just basic future proofing.
They have yet to clarify, so just do it if it seems right. Using a land to transfer a weapon to him maybe what they were thinking. Still he really isn't all that powerful so just go for it
6 hours ago, RookiePilot said:Perhaps if you played the upgrade as a result of claiming the battlefield?
This is what I'd assumed.
You can still roll the die in if you play the upgrade by claiming Imperial Armory. Claiming only prevents further actions; triggering FN's ability isn't an action.
Ok, so FN is not activated, I attach a weapon, roll Die, resolve. The I activate FN and roll the weapon die back into the dice pool?
2 hours ago, skins1924 said:Ok, so FN is not activated, I attach a weapon, roll Die, resolve. The I activate FN and roll the weapon die back into the dice pool?
I don't think it works that way. I could be wrong. I hope it does.
I think you can roll it before you activate the Character and resolve just the weapon. Or maybe you can activate the Character and resolve that Character, then place a weapon on the Character and resolve the weapon that round. There are several times that I roll dice, get a resource, and then want to put a weapon on that character right away before something happens to my resources. The problem is you can't resolve the weapon that round. Maybe you can with FN.
Edited by DJRAZZWhat would be cool is to roll 2 FN dice hope for a resource in the roll and then play Hold Out Blaster for 1 using the extra resource and go again to resolve it all. Then you have a spare resource to play something else.
5 hours ago, skins1924 said:Ok, so FN is not activated, I attach a weapon, roll Die, resolve. The I activate FN and roll the weapon die back into the dice pool?
yes
49 minutes ago, agentc13 said:yes
Awesome!!!!
23 hours ago, RookiePilot said:Perhaps if you played the upgrade as a result of claiming the battlefield?
Not sure about this one... seems to me even though it is the result of claiming the battlefield you still have his ability kicking in and you get to complete the play.
23 hours ago, WonderWAAAGH said:There might have been an interaction that came up during play testing, perhaps involving cards from the next set(s). We also currently have ability upgrades without dice, so it's possible that we'll see weapons without dice too. Either way, it's just basic future proofing.
Interesting - weapons without dice. But as of right now with the two releases, I can't think of a situation where one wouldn't be able to roll out the die.