What order would you buy supplements in now?

By MonkeyInSpace, in Star Wars: Edge of the Empire RPG

This is for those of you who have bought many/most of the sourcebooks and adventures across all three lines - knowing what you know about them now, what order would you go back and buy them in now?

i have all 3 core books, and just got a lovely deal on Suns of Fortune and Beyond the Rim and am trying to map out my purchases and am not exactly looking for recommendations so much as I am looking to understand what different people liked about the different tomes.

not restricting this to EotE, all opinions welcome :)

Your campaign and what your PCs are playing is the obvious route. Followed by best prices.

37 minutes ago, 2P51 said:

Your campaign and what your PCs are playing is the obvious route. Followed by best prices.

Yup, completely agree on both points, but that's not really what I'm asking - our campaign is not even underway yet but will be a mix of EotE/AoR (none of us are interested in FaD), we will be starting with the adventure from the EotE Beginner's set and have a bunch of adventures available to us and can go in any direction we want at this point.

I'm genuinely just interested in which ones people liked most and why, that'll help inform some of my choices :)

The first ones I purchased were Fly Casual (FC) and Stay on Target (SoT) as Piloting had a big appeal on my players. Now having all of EotE and most of AoR available, I would purchase Dangerous Covenants and Forged in Battle after FC and SoT for the heavy hitters in your party. No Disintegrations has some interesting gear and ships.

I really liked what they did for crafting rules as my group enjoyed that aspect of the game as well, so Keeping the Peace (Armor) and Special Modifications (Weapons, Droids, Gadgets, and Cybernetics) are up there on my list. The beast riding rules in Stay on Target are priceless as well with such an easy system which marries up really well with vehicle rules. The Soldier rewards in Forged in Battle for battle scars are a very ingenious mechanic and storytelling piece of goodness as well.

The Lords of Nal Hutta inspired me to start taking notes on a possible campaign in EotE where the PCs are caught in the middle of the power struggle at the beginning of Return of the Jedi when Jabba the Hutt dies. I was thinking a 3 episode campaign where the PCs work their way up in a Hutt's organization as smugglers in episode I where at the end of episode I of the campaign is when Jabba dies. Episode II of the campaign would be dealing with the backlash in the power struggle either as Jabba's own or his rival ending with them being big movers and shakers in the Hutt hierarchy or something. And Episode III deals with the PCs putting down the threats to their position or failing to put down the threats making them be on the run for their lives or something.

If you don't have the GM toolkit for EotE , you'll need to get that for the GM screen and most importantly for the great little adventure that comes with it. I ran it like the suspenseful and spooky Aliens movie with the dim lighting, close quarters creepiness of an abandoned outpost. I think to this day, my buddy doesn't like medical droids. Hehehe

And come on, who doesn't like the space batman picture in Endless Vigil on page 3 (Table of Contents page)? You can pretty much pick up any book, from any line and be inspired by the awesome graphics and artwork in those books. Right?

Well, those are my favorites.

Z

Edited by Zszree
10 minutes ago, Oden Gebhac said:

The first ones I purchased were Fly Casual (FC) and Stay on Target (SoT) as Piloting had a big appeal on my players. Now having all of EotE and most of AoR available, I would purchase Dangerous Covenants and Forged in Battle after FC and SoT for the heavy hitters in your party. No Disintegrations has some interesting gear and ships.

As my own PC is a smuggler, FC is high on my list. Thank you for your feedback!

I have all the books, the EotE and Force Awakens Beginner games, I use 7 sets of dice at my table (and have 2 or 3 sets of dice that I'm keeping to gift someone with once the game is out of print), I have 3 NPC decks,

I have the demolitionist and sharpshooter specialization decks, and the hired gun signature abilities deck, but think that these are close to worthless.

for an EotE game that has a focus on smuggling/bounty hunting/soldiers of fortune, I would rank the books (assuming that you already had all the core books and the AoR GM kit, which I think is the best of the 3 because of color contrast and the squad/squadron rules are in the adventure book), and I'd recommend slowly working yourself up to ***6*** sets of dice total (including any from beginner boxes)

Fly casual

Lords of Nal Hutta

tied No disintegrations and Special modifications

dangerous covenants (I love me the demolitionist spec and all the gear, the enforcer spec is pretty cool too, paramilitary vehicle conversion rules are in here too, which are generally useful IFF [ IFF=if and only if ] you found a vehicle you otherwise love but it only has one or two hard points)

suns of fortune,

tied: Forged in Battle and Stay On Target (AOR) (if space combat is a big thing bump up Stay on Target to after special modifications)

Far Horizons (I love the marshal, and I think the homestead rules are in this one) OR Strongholds of Resistance (because I believe the base rules are in this one)

Desperate Allies (social stuff and banal apparel over second skin armor) or Keeping the Peace (armor crafting rules) or Endless Vigil (there are urban environment encounter tables in here which are pretty sweet, and it has pantorans which is on of the best species in the game, and I love the sentry specification and the investigator is pretty cool as is the racer, and more detailed lightsaber crafting rules)

an adventure (which depends on group, I'm partial to mask of the pirate queen and Friends like, I write my own adventures rarely use canned ones)

for wilderness stuff Enter the Unknown or Savage spirits (the executioner spec is pretty cool in my opinion)

...

other stuff

...

in LAST PLACE: lead by example (if you're doing a lot of mass combat this one should be high on your list otherwise it's in last place, it's still worth buying eventually just the lowest priority)

Thanks for the responses - I pulled the trigger on Fly Casual, Lords of Nal Hutta, Special Modifications and Friends Like These (Stay on Target and No Disintegrations were out of stock but they are next on my list)

That will tide me over for a while :)

Edited by MonkeyInSpace

Friends like these is a good one, and will have your PCs pretty....involved by the end of it. :)

And I mean that in the best GM way.

4 minutes ago, Vestij Jai Galaar said:

Friends like these is a good one, and will have your PCs pretty....involved by the end of it. :)

And I mean that in the best GM way.

:o

can't wait :)

On 5/15/2017 at 8:05 AM, MonkeyInSpace said:

Thanks for the responses - I pulled the trigger on Fly Casual, Lords of Nal Hutta, Special Modifications and Friends Like These (Stay on Target and No Disintegrations were out of stock but they are next on my list)

That will tide me over for a while :)

You're welcome and I think you made a good selection.

career books related to my characters or those I plan to make in the near future, sector or world type books, adventures that I've been told have information I am interested in.

Hmmmm yeah hindsight is a wonderful thing :lol: , I'd go with the gaming groups' chosen career splat or even get the players to buy them too, the setting splat - NexofPow, SunsOfFort, and LoNH... then get whatever takes your fancy based off other's views on here. TBH I'm not disappointed with any purchase.

My partner in gaming/bad dice luck/crime managed to find the core rules for £3.50... I kid you not, Good As New in a charity shop,...*jealous eyes* :angry:

Edited by ExpandingUniverse