Question about kad solus

By LordFajubi, in X-Wing

Was just playing around with aurora squad builder and noticed something. I don't play scum almost ever and was cruising the roster and stopped at Protectorates. Everyone talks about Fenn but Kad caught my eye specifically putting Stay on Target on him. His ability would trigger off that correct? So pretty much every other move is a 2 or 3 speed sneaky grab bag with double focus? My question is pretty much this, is it a situational party trick or is their a good synergy I am missing being a scum novice?

Probably just a party trick, but it could be cool to build a list around

With Protectorates, Fenn Rau is so good for the points that he makes it hard to justify flying the other pilots unless you are flying multiple Protectorates. Kad's middling PS and somewhat janky pilot ability make him a fun but sub-optimal choice. Most of the time in Scum, if you want multiple focus tokens, Attanni Mindlink is the easiest route. Kad's main claim to fame is getting actions while using the excellent 2 Tallon Roll, but even then that's something Attanni Mindlink allows you to do with the other pilots.

The problem with Stay on Target on any non-ace is that unless you've got intelligence agent(s) then you're unlikely to get the most out of it. It's brutal if you're facing ps5 or less however.

It's a shame Daredevil couldn't have remained a red move (with a fix for it), since that would be really fun on him :)

Pity, I know attani is the superior option but I don't want to buy any more jump masters than the 2 I have. That and I'd love to see something hang, doesn't have to be the best but hang, with the terrors of AM and torp boats. Thanks for the replies though gents, I'll chalk it up to kitchen table shenanigans.

I think Kad falls into the group of pilots with good pilot abilities but a PS that's too low to capitalize on it. If he was PS 8 or 9 I think you'd see him more often.

He works well in a thoughtfully designed squad, but the Kad SoT build takes some getting used to. If you can't blow off the stress every turn, and if you don't have Intel Agent, he can be a liability at times against a high PS opponent. Personally, I like that build but I tend to play Scum in about 80% of my matches, so I've had a fair bit of experience in using them and figuring out what works well for my style of play, and my local gaming community.

Trouble with Kad basically is that his ability can only EVER fire every other round unless you include a Wingman elsewhere in the list, and whilst he's nice for Mindlink in that he can turn round and still get everyone focus, that's *all* he does.

The other trouble is that Teroch and Fenn are Just Better.

If Captain Yorr was Scum, or Kad Imperial, it woul be one of the best abilities in the game. As it is, you really are limited to once every two turns, so it's basically a weaker PTL.

The best thing about Kad is that he triggers Mindlink during a Talon/Koyogram. He is amazing into Kad/Old/Fenn build

1 minute ago, Astech said:

If Captain Yorr was Scum, or Kad Imperial, it woul be one of the best abilities in the game. As it is, you really are limited to once every two turns, so it's basically a weaker PTL.

And that's the other trouble - he's not great with Mindlink because Teroch is better and the generics are cheaper, and he's not great with PTL because he's basically got no ability at that point, so... what other good options are there?

Fearlessness, maybe. BUt he'll suffer from the fact that he can't get defensive mods and reposition in the same round.

1 minute ago, thespaceinvader said:

And that's the other trouble - he's not great with Mindlink because Teroch is better and the generics are cheaper, and he's not great with PTL because he's basically got no ability at that point, so... what other good options are there?

Fearlessness, maybe. BUt he'll suffer from the fact that he can't get defensive mods and reposition in the same round.

He is amazing with Mindlink

2 minutes ago, Cerve said:

He is amazing with Mindlink

He's amazing with Mindlink except Fenn and Teroch are both better.

So if you wanna run all 3, more power to you, though it's a tough list to fill out to 100 points and like all low hull trip aces lists, incredibly vulnerable to bombs, stress, and green dice variance.

I wouldn't run it myself.

24 minutes ago, thespaceinvader said:

He's amazing with Mindlink except Fenn and Teroch are both better.

So if you wanna run all 3, more power to you, though it's a tough list to fill out to 100 points and like all low hull trip aces lists, incredibly vulnerable to bombs, stress, and green dice variance.

I wouldn't run it myself.


There's a little difference about that. Both Fenn and Old are not better than him with mindlink. Because both Fenn and Teroch wants the focus from it, while Kad produce the focus for the list.

Kad is a focus generator with any move. Actually you build up Fenn Mindlinked pair with another focus generator ship. He will never take a focus action, he will be wasted if so. While Kad Souls actually is nice at that job. One of the downsides of a mindlink list is that you know ships will (likely) never doing a 180" move. Kad is free to do it and fill the list with focus tokens.


That's the different between "generators" and "users". You don't prefer Fenn/Teroch over Kad because of stat lines. You prefer those because you use other generators (like palob, manaroo, jumpmasters or even shadowcasters). Those pilots have completely different purpouse.

Not better with Mindlink, better generally. Free focus when you turn round (which isn't all that often) isn't anywhere near as useful, even with Mindlink, as nuking someone's token stack or getting massive attack and defence, potentially every round of engagement.

Not to mention the pilot skill thing.

If I hadn't got enough points for Fenn or Terry I might include him - but in that situation, I'd probably think about a different ship entirely, maybe Palob, or a Scyk, or a Scout.

I really wish they're given the Fang red 1 banks and 1 straight. It would have made Kad so much better (and elevated the dial above 'basic interceptor') without actually doing much to overpower the ship generally.