The drum is seperate and each arm are separate pieces. The drum has a slot in the center for the right arm to slot in
Edited by Click5Waiqar Infantry Command
47 minutes ago, Click5 said:The drum is seperate and each arm are separate pieces. The drum has a slot in the center for the right arm to slot in
This makes me a very happy modder. Thanks! I'm off to prep some replacement arms.
3 hours ago, TallGiraffe said:Do you need any other combo?
You can potentially one shot rune golems with it.
Can it? Maybe I don't understand the rules (that's pretty common
) but Deathcaller deals X=blue runes of wounds, but they aren't mortal strikes, right? So does causing wounds ignore armor then?
4 minutes ago, Elliphino said:Can it? Maybe I don't understand the rules (that's pretty common
) but Deathcaller deals X=blue runes of wounds, but they aren't mortal strikes, right? So does causing wounds ignore armor then?
It's inflicting wounds and not damage so it ignores defense. Mortal Strikes are just an example of a game effect that deals wounds.
RRG, pg. 21:
'92.5 Some game effects, such as a mortal strike, can cause a
unit to suffer a wound without suffering damage. '
Thanks @WWHSD !
29 minutes ago, Elliphino said:Thanks @WWHSD !
Which is why I am scared.
Sounds terrible, but not. You just have to engage the unit and the combo will stop.
Waiqar have no way to distance kill enemy champions, but for a very lucky archer strike, but kari has quite a better chance to get an accuracy result on dice and therefore, kill any enemy
17 minutes ago, TallGiraffe said:Which is why I am scared.
I kind of like it. It's a combo that is particularly threatening to a certain type of unit but still useful against other types of targets. As long as you are mixing your army up and aren't bring just the units it is strong against it's not something that requires any specific list building to defeat. If you've got units like Spearmen that can block line of site until you can get your Golems engaged you can play around the combo.
At it's cheapest, Reanimates with Deathcaller, Support Lancer, and Simultaneous Orders is 48 points. Without Ardus as a hero, it comes in at 63 points. That's a significant chunk of points invested in the combo.
Does it stop once they're engaged? It's not a ranged attack.
Just now, Elliphino said:Does it stop once they're engaged? It's not a ranged attack.
But you stop to auto blight with the support carrion lancer. It SPENDS blight
Got it. That makes sense
1 minute ago, Elliphino said:Got it. That makes sense
additionally requires LOS, so only if you shoot that engaged unit will you keep on using the skill.
(IMO appart from golems and kari, the others are more or less safe and there are some more powerful upgrade cards)
Edited by druchii7I guess here's where you could really use that tactical drummer.
26 minutes ago, Elliphino said:Does it stop once they're engaged? It's not a ranged attack.
You can only Blight while the target is not engaged. Both Deathcaller and Support Lancer require LoS. If the unit with Deathcaller gets engaged a long it's front edge, the only legal target it would have for the Deathcaller skill would be the unit that it is engaged with.
Edited by WWHSD6 hours ago, druchii7 said:
Why in hell do they put Shield wall on reanimates?
Reanimate archers can take it, and it's not even a bad upgrade for them. They're extremely delicate at range, and 1 def can be the difference between 2 threat and 1.
Also:
2 minutes ago, Tvayumat said:Reanimate archers can take it, and it's not even a bad upgrade for them. They're extremely delicate at range, and 1 def can be the difference between 2 threat and 1.
But packs should come only with cards they can use.
They should have put that card on reanimate archers box.
2 minutes ago, druchii7 said:But packs should come only with cards they can use.
They should have put that card on reanimate archers box.
What can the infantry upgrade expansion "use"?
Nothing. It's a box of tools for other units.
Just now, Tvayumat said:
What can the infantry upgrade expansion "use"?
Nothing. It's a box of tools for other units.
I see your position. Yes, archers are also infantry so why not.
1 minute ago, Tvayumat said:Reanimate archers can take it, and it's not even a bad upgrade for them. They're extremely delicate at range, and 1 def can be the difference between 2 threat and 1.
The Archers can take it but it is going to be highly situational since they are going to tend to be fairly small units and Shield Wall only works against smaller units.
10 minutes ago, WWHSD said:The Archers can take it but it is going to be highly situational since they are going to tend to be fairly small units and Shield Wall only works against smaller units.
Facts, and on the big archer block I am already eyeballing tempered steel.
Still I'll give shield wall a try on the big block. Maybe it's amazing?
I see it mostly being used against other archers, who will likely be in smaller groups a good portion of the time.
1 minute ago, Tvayumat said:Facts, and on the big archer block I am already eyeballing tempered steel.
Still I'll give shield wall a try on the big block. Maybe it's amazing?
I see it mostly being used against other archers, who will likely be in smaller groups a good portion of the time.
For my big archer block I was thinking that Wind Rune would be my go to equiment slot choice. Being able to shift around and reform after attacking should help keep the archers from getting charged as easily and allow them to move around to open up line of sight without having to give up shots.
1 hour ago, druchii7 said:Sounds terrible, but not. You just have to engage the unit and the combo will stop.
Waiqar have no way to distance kill enemy champions, but for a very lucky archer strike, but kari has quite a better chance to get an accuracy result on dice and therefore, kill any enemy
Archers, Lancer, and Ardus can roll accuracy, if Ardus had fortuna's dice he can just set his die to accuracy.
18 minutes ago, jek said:Archers, Lancer, and Ardus can roll accuracy, if Ardus had fortuna's dice he can just set his die to accuracy.
Of those, only Archers have a ranged attack.
Edited by WWHSD1 hour ago, druchii7 said:Waiqar have no way to distance kill enemy champions, but for a very lucky archer strike..
Archers roll a single blue die and will be looking for targets likely to be blighted. They can kill champions but they need luck as a single blue die and not always being able to reroll is not a big chance. The true limitation isn't unlikelyness to get an accuracy, but the fact that archers are meant to blight to allow other units, such as carrion lancers, do their powerful skill.
The others can't kill on distance.
Kari however can on an easier roll : white and blue both have accuracy results and can always reroll once. And she is a damage dealer , so reanimates are as good target as any other unit you want to decimate.
I'm not complaining, that's not a tragedy, that's a fact. It's ok: waiqar champions are more dangerous in general, so daqan kill them easilier.
Edited by druchii712 minutes ago, WWHSD said:Of those, only Archers have a ranged attack.
Ah I didn't see that part...lol oops...