So does anyone know the reasoning behind bombs being able to be used only once by a ship per turn? I recently became aware of that and was surprised to find it out, because I would have never assumed that was the case. An upon-reveal bomb being dropped before moving and an action bomb after movement seems like it should work, if that rule wasn't stated anywhere on the reference cards and in the FAQ. Even two action different bombs using Experimental Interface doesn't seem like a huge deal to me (you'd be dropping them on the same space without Bombardier though, so I guess you'd need to drop an action bomb, PtL to barrel roll or boost, and then EI to drop another different action bomb, but that doesn't seem like a great plan often except in times when you've got someone following that you can't shake) if the rule hadn't already been made.
The rule has been around since long before a couple posters on the forums and X-Wing subreddit decided that bombs were insta-win and the biggest threat facing the X-Wing miniatures game; the rule is from back in the times when no one used bombs. Would dropping two bombs in a turn back then really have been such an OP thing? Who could have done it back then besides an Andrasta Firespray?
Using a reveal bomb and an action bomb in the same turn, usually before a K-Wing moves and then after a SLAM, is something I've done a few time before. I've read the rules for bombs and read the reference card in the past but I guess that rule just didn't stick with me, possibly because I didn't see a reason why it shouldn't be able to be done, so I didn't ever remember that it couldn't be done. I can't imagine that I've done it more than a handful of times (never in a big tourney, because I've never been in anything above a monthly OP event) but no one ever called me on it, so I can't imagine it's a rule a lot of people remember. I don't recall what I was reading about bombs was a few days ago that tipped me off to it, but it definitely caught me off guard.
I guess I wouldn't mind seeing the rule changed, but I also don't have a problem with the current position of bombs, the ships that can carry them (except the Punisher), and Sabine in the game. I think if a K-Wing, the future Scurrg, an Andrasta, or a Punisher wants to use more than one bomb in a turn, they should be able to. They are just burning through their available bombs faster and in a tighter area. It just seems a bit silly to me that there are ships in the game that are bombers, and meant to be good at dropping bombs, but then there is a rule that says "Now don't you go dropping too many bombs though." With the Scurrg Bomber being another two-bomb (three with Sabine crew for the Rebel Scurrg) ship that can carry Extra Munitions, I think that would be a perfect time to change the rule.
Edited by EYEL1NER