Only one bomb able to be dropped a turn: Why?

By EYEL1NER, in X-Wing

So does anyone know the reasoning behind bombs being able to be used only once by a ship per turn? I recently became aware of that and was surprised to find it out, because I would have never assumed that was the case. An upon-reveal bomb being dropped before moving and an action bomb after movement seems like it should work, if that rule wasn't stated anywhere on the reference cards and in the FAQ. Even two action different bombs using Experimental Interface doesn't seem like a huge deal to me (you'd be dropping them on the same space without Bombardier though, so I guess you'd need to drop an action bomb, PtL to barrel roll or boost, and then EI to drop another different action bomb, but that doesn't seem like a great plan often except in times when you've got someone following that you can't shake) if the rule hadn't already been made.

The rule has been around since long before a couple posters on the forums and X-Wing subreddit decided that bombs were insta-win and the biggest threat facing the X-Wing miniatures game; the rule is from back in the times when no one used bombs. Would dropping two bombs in a turn back then really have been such an OP thing? Who could have done it back then besides an Andrasta Firespray?

Using a reveal bomb and an action bomb in the same turn, usually before a K-Wing moves and then after a SLAM, is something I've done a few time before. I've read the rules for bombs and read the reference card in the past but I guess that rule just didn't stick with me, possibly because I didn't see a reason why it shouldn't be able to be done, so I didn't ever remember that it couldn't be done. I can't imagine that I've done it more than a handful of times (never in a big tourney, because I've never been in anything above a monthly OP event) but no one ever called me on it, so I can't imagine it's a rule a lot of people remember. I don't recall what I was reading about bombs was a few days ago that tipped me off to it, but it definitely caught me off guard.

I guess I wouldn't mind seeing the rule changed, but I also don't have a problem with the current position of bombs, the ships that can carry them (except the Punisher), and Sabine in the game. I think if a K-Wing, the future Scurrg, an Andrasta, or a Punisher wants to use more than one bomb in a turn, they should be able to. They are just burning through their available bombs faster and in a tighter area. It just seems a bit silly to me that there are ships in the game that are bombers, and meant to be good at dropping bombs, but then there is a rule that says "Now don't you go dropping too many bombs though." With the Scurrg Bomber being another two-bomb (three with Sabine crew for the Rebel Scurrg) ship that can carry Extra Munitions, I think that would be a perfect time to change the rule.

Edited by EYEL1NER

I'm guessing you fly large base ships...

10 minutes ago, Estarriol said:

I'm guessing you fly large base ships...

I fly a mix, just whatever I feel like at any given times. I definitely prefer most small-base ships to large (Interceptors are still my favorite ship in the game, though I haven't flown one in a while, I've been like 90% Rebels for the last 5 months or so).

My favorite list of late has been a stripped-down Miranda (just TLT, C-3PO, and Advanced SLAM), Stress-Stramm (Braylen with R3-A2 and Gunner), and Tarn Misen (with M9-G8).

Last weekend I flew a dual Firespray list (I planned on flying it prior to the Worlds reports coming in, I swear! It was Boba and Emon, a list that a guy in Spain uses that looked fun).

Edited by EYEL1NER

It would be unbalanced.

Play a few games against a good K-Wing pilot, but pretend like you're allowed to drop two bombs/turn.

You'll quickly find out.

Edited by Rinzler in a Tie

I have no idea why the rule came to be. Didn't make sense to me then, and it doesn't make too much sense even now. Sabine only works once per turn, after all.

You can always drop Cluster Mines...

Yes, but now my three health ace absolutely dies in one misjudged activation with no recourse, and my four health ace is likely to die if the action was a cluster/ proximity mine.

Maybe the bomb bay has to reload and prime the next bomb before it can be dropped.

I think it's an amazing pilot ability and surprised we didn't get it with Imperial Vetrans.

I love bombs and I can see how they would quickly be too good vs. too many things: pretty much anything with 5hp or less.

Why not? Mostly because the Forum Crybabies would lose their collective mind at the thought of being bombed twice...

The cries of "nerf ____" would be infintely louder, to boot.

Hence, I wish one could.

My guess is with the scurrg expansion coming out, any equipped bombs won't be "dropped" at all.

You can only perform any action once per turn. Focus, evade, BR, boost, TL, and yep, bombs. Changing that rule changes everything.

21 minutes ago, thebrettski said:

You can only perform any action once per turn. Focus, evade, BR, boost, TL, and yep, bombs. Changing that rule changes everything.

Boom.

Raw and correct.

30 minutes ago, thebrettski said:

You can only perform any action once per turn. Focus, evade, BR, boost, TL, and yep, bombs. Changing that rule changes everything.

Makes sense for Bombs that have the "Action:" keyword on their card and require an action to drop. Is dropping a thermal detonator an official "action" though? You can't PtL or EI off of it. It can be done while stressed, bumped, on an obstacle, and in many other instances when an action can't be performed. Dropping a bomb when revealing a dial doesn't seem to be "performing an action.'

Edited by EYEL1NER
3 minutes ago, Rinzler in a Tie said:

Boom.

Raw and correct.

If you had equipped Cluster Mines and Conner Net, you could easily make the case that the Action: [Drop a Cluster Mine] and Action: [Drop a Conner Net] are different actions since they're actions belonging to two different upgrade cards.

No, the reason this rule exists is almost certainly because if you had 2 Seismic Charges equipped on a high PS pilot, you could drop both (since each equipped upgrade card may trigger once per opportunity) on the same dial reveal, unless they had a rule that says you may only drop one bomb per turn. Dealing 2 damage to every ship in range 1 of the bombs is a bit powerful for 4 points. Rare is the opportunity to do so? Yeah, but still doesn't make it not too powerful for the price.

It's worth pointing out that Action: bombs and drop-on-dial-reveal bombs are not actually distinct from each other in the game; they're both bomb upgrade cards and I'm sure it was for simplicity when they were introduced that the rule card was not worded differently.

It's so they can release a pilot in wave XXII that has that pilot ability...

Gotta leave that design room space! :)

38 minutes ago, Sparklelord said:

If you had equipped Cluster Mines and Conner Net, you could easily make the case that the Action: [Drop a Cluster Mine] and Action: [Drop a Conner Net] are different actions since they're actions belonging to two different upgrade cards.

No, the reason this rule exists is almost certainly because if you had 2 Seismic Charges equipped on a high PS pilot, you could drop both (since each equipped upgrade card may trigger once per opportunity) on the same dial reveal, unless they had a rule that says you may only drop one bomb per turn. Dealing 2 damage to every ship in range 1 of the bombs is a bit powerful for 4 points. Rare is the opportunity to do so? Yeah, but still doesn't make it not too powerful for the price.

It's worth pointing out that Action: bombs and drop-on-dial-reveal bombs are not actually distinct from each other in the game; they're both bomb upgrade cards and I'm sure it was for simplicity when they were introduced that the rule card was not worded differently.

It sounds like we agree that both types of bombs fall under the "once per activation" rule.

3 hours ago, Sekac said:

Maybe the bomb bay has to reload and prime the next bomb before it can be dropped.

Well, that has patently not been the case since they stopped throwing hand grenades out of biplanes as "bombs:"

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14 minutes ago, piznit said:

It's so they can release a pilot in wave XXII that has that pilot ability...

Gotta leave that design room space! :)

Or as an EPT. That would be cool, alright!

4 hours ago, Ailowynn said:

I have no idea why the rule came to be. Didn't make sense to me then, and it doesn't make too much sense even now. Sabine only works once per turn, after all.

If you could drop two Proton bombs you could kill any small base ace in the game, shields or no shields. You could literally destroy a swarm, depending on the face up cards you deal. For 7 points if you use EM, seems a little excessive. The last thing we need is making Advance SLAM'ing K Wings even more effective.

Edited by Archangelspiv

Imagine Miranda with Sabine on her that's 3 bomb slots, take Extra munitions, that's 3 bombs, now imagine you can drop all 6 as seismics, its to prevent 6 auto dmg for 8 pts as a high PS bomber or more specifically since it was there when bombs came out in wave 2 future proofing against that sort of thing

Remember when the k wing preview article came out, and they told us that you /could/ drop two bombs in a turn? Which was clearly a mistake. Anyways, I recall the forum community losing their minds, saying that that would have been the only way the k wing could be viable as a bomber.

Fast forward to today. Could you imagine how imbalanced this would be?

In all fairness, really the only thing that's making bombs viable is Sabine, no? Otherwise there were be Scum/Imp bomb builds.

1 hour ago, Darth Meanie said:

Well, that has patently not been the case since they stopped throwing hand grenades out of biplanes as "bombs:"

I'm fairly sure the bombs being dropped in this game aren't that kind of bomb. They're placed individually and deliberately (see Attack of the Clones Jango vs ObiWan scene).

1 hour ago, Darth Meanie said:

Well, that has patently not been the case since they stopped throwing hand grenades out of biplanes as "bombs:"

latest?cb=20130210230031

Or as an EPT. That would be cool, alright!

ah yes, the B-17, well known for dropping precision bombs on other planes. Scourge of the skies, they called her. Bombed the Messerschmidts right out of mid-air!

13 minutes ago, mkevans80 said:

In all fairness, really the only thing that's making bombs viable is Sabine, no? Otherwise there were be Scum/Imp bomb builds.

I'm fairly sure the bombs being dropped in this game aren't that kind of bomb. They're placed individually and deliberately (see Attack of the Clones Jango vs ObiWan scene).

Sometimes it's more about the carrier than the ordinance.

It's so the Andrasra can't drop 3 Proton Bombs in one round.