Creating a Master

By HistoryGuy, in Star Wars: Force and Destiny RPG

My group has a Master as the group resource and I want to create an interesting NPC for them as a Master.

Right now for the back story I have her born on Naboo about 35 BBY, making her about 17 when Order 66 goes down. She had just gotten done with a battle and felt unbalanced so her master allowed her to go to Naboo and meditate. While meditating she felt a disturbance in the force and had a vision of the temple in flame and her master's lifeless body on the steps of the temple.

Taking the vision as a warning she did not return to the temple. Instead she went underground to Nar Shadaa to hide her force presence.

This is where I have ended for now. Ill work on more later. What do you think?

Sure, that works. You haven't given any information about her personality and appearance and behavior, though. What's she like as a person? And why can't she go out adventuring with the PCs?

1 hour ago, Stan Fresh said:

Sure, that works. You haven't given any information about her personality and appearance and behavior, though. What's she like as a person? And why can't she go out adventuring with the PCs?

Maybe... deep down, she is afraid that the same thing will happen to her as did her master. But she has not admited that to herself. And instead she gives bunch of excuses why she can't come along. Excuses that are very believable.

So instead, she sends out these people who are not as well trained as she is, because of that fear in her.

This seems okay. Give it a little thought, as to how "Jedi" she still is; has living on Nar Shaddaa changed her? Is she still a Jedi, in mind, or has the place made her become something else, to survive? In KOTOR 2, you can get others to go Jedi, if you will, so she might be a bit Mira-like, having Force powers, knowing some of the Jedi stuff, but accepting that the ideal way isn't always the best way, and maybe the Jedi came, and went, as all things must eventually do, in the Force.

Is there really a reason to need to figure out why she doesn't follow them? I sort of thought that was a mechanical aspect of that background. The Master usually doesn't accompany the party. As for a reason, I suppose you could decide, based on if you are Rebels/Alliance, or what. One of the greatest advantages the Rebellion has is that the Empire, to some extent, doesn't take it seriously. Sometimes, they are even more convenient to have around, when the Emperor wants to crack down on something, and can blame the insurgents, but if it came out that they had a real Jedi among their ranks, the Empire might be forced to crack down on them, and remind the Rebellion of the resources gap between the two organizations. If they are more a group of students, out on their own, they still might need to avoid attracting the attention of Darth Vader, various Inquisitors, and what not, and their Master, having been on file with the Jedi Order, might be known to the Empire. My two bits, at least.

16 hours ago, Stan Fresh said:

Sure, that works. You haven't given any information about her personality and appearance and behavior, though. What's she like as a person? And why can't she go out adventuring with the PCs?

It's a work in progress. In end is to have her find one of the group's Rebel contacts and on the way they are ambushed by the group's Inquisitor. They don't know about her yet and just originally plan on rescuing their contact. When they save her the Inquisitor turns his attention to the group.