Please bear with me, as I am completely new to the system, and have run a whole 2 nights worth of campaigns and may be missing something entirely in regards to combat.
Are there no opposed roles in regards to a weapon proficiency? IE NPC shoots with a blaster, and the player just takes the damage if it fails? Said player then spends passive parry/dodge to mitigate. Seems pretty unfair to anyone with any respectable training as a padawan/knight/jedi.
Here's the example posed to me by a one of my players...
If he ignores ALL talents, and dumps everything into be a hitpoint sponge/strain dumper....all he would need to do is outlast anyone in battle. He takes damage, strains to negation most or all of it. Then rolls to attack with a base weapon with 1-3 difficulty against, damages the opponent, etc etc. With all points dumped into HP and Strain resistance, you could just outlast an opponent with no real skills in anything else. We've looked at a regularly rolled force user vs a toon wielding a lightsaber, but all points dumped into strain conversion, and the dummy toon wins, every time.
Another example.... say with a carbine at med range, I roll against 2 difficulty each time...they eat 9+ dmg, no matter what, plus whatever mods my seeker in the group has...with an AGI of 4, she's a murder machine.
Now......am I missing anything in regards to an opposed role? Any sort of opposed defensive system?
Please, tell me I am missing a mechanic!
Any input would be greatly appreciated, as I think I am rolling the battle system ALL wrong...