Moldy Crow: So Disappointed...

By Boom Owl, in X-Wing

1 hour ago, SDCC said:

Whilst that might swing too far the other way with all the sloops, I like it.

Rather than need anything new it just modifies what is already there.

So it wouldn't change the one red? It would just bolster it with a token choice?

It was just a proposal.
With the Moldy Crow title, you can stack on lots of focus tokens, that would always add 1 hit result. Adding 1 hit result is, on average, like rolling two unmodified dice.
Since you can stack early on focus tokens, it is not unreasonable that once you reach combat, you just target lock opponents, so it would let you add another hit for the target lock. Adding two hits is like rolling 4 unmodified dice.
Then, you still roll your normal 1 dice on top (2 at range 1).
The sloops try to mitigate the dial without actually changing it (it's hard to modify a dial). It lets it keep enemies in arc, but still stresses it because most of these maneuvers will be red.
Anyway, it would be a dogfighter able to carry a crew, that could be interesting.

  • Kyle Katarn crew would let you gain extra focus after getting rid of the stress of the many red maneuvers you would do, that directly contributes to keeping the firepower up, and turns the bad dial into your advantage. Doing a green after a red would allow you to end with focus+target lock easily, with the help of this guy. Very thematic, also.
  • Recon specialist obviously has a clear self buffing effect combined with Moldy Crow.
  • Kanan Jarrus makes also a lot of sense with the white 90 degrees sloops, allowing you to stick to your opponent's tail and retain action economy, that translates directly to firepower. (Also thematic, since Kanan brought back the HWK to canon)
  • For scum, K4 Security droid would make sense

I don't think it would be overpowered.
The most basic HWK is 16 points. This card raises that to 20 (the price of a Kihrazx). The Moldy Crow title would be 3 more points (total 23) for having a quite decent early game in terms of firepower without depending too much on action economy. If you add some crew, you go to 25 points or more for a PS 2 ship that gets 2.5 hits consistently and has sloops.
Frankly something between a T-65 and a T-70, slightly slower and stressier, but better knife fighter.
It doesn't render the B-wing or G1-A obsolete because these are able to deal higher peak damage, and are sturdier.
Also, its pilots still keep their buffing abilities, so the ship still has a team role. It's only that the player has another choice on how to play with this ship.

Edited by Azrapse
8 minutes ago, Azrapse said:

It was just a proposal.
With the Moldy Crow title, you can stack on lots of focus tokens, that would always add 1 hit result. Adding 1 hit result is, on average, like rolling two unmodified dice.
Since you can stack early on focus tokens, it is not unreasonable that once you reach combat, you just target lock opponents, so it would let you add another hit for the target lock. Adding two hits is like rolling 4 unmodified dice.
Then, you still roll your normal 1 dice on top (2 at range 1).
The sloops try to mitigate the dial without actually changing it (it's hard to modify a dial). It lets it keep enemies in arc, but still stresses it because most of these maneuvers will be red.
Anyway, it would be a dogfighter able to carry a crew, that could be interesting.

  • Kyle Katarn crew would let you gain extra focus after getting rid of the stress of the many red maneuvers you would do, that directly contributes to keeping the firepower up, and turns the bad dial into your advantage. Doing a green after a red would allow you to end with focus+target lock easily, with the help of this guy. Very thematic, also.
  • Recon specialist obviously has a clear self buffing effect combined with Moldy Crow.
  • Kanan Jarrus makes also a lot of sense with the white 90 degrees sloops, allowing you to stick to your opponent's tail and retain action economy, that translates directly to firepower. (Also thematic, since Kanan brought back the HWK to canon)
  • For scum, K4 Security droid would make sense

I don't think it would be overpowered.
The most basic HWK is 16 points. This card raises that to 20 (the price of a Kihrazx). The Moldy Crow title would be 3 more points (total 23) for having a quite decent early game in terms of firepower without depending too much on action economy. If you add some crew, you go to 25 points or more for a PS 2 ship that gets 2.5 hits consistently and has sloops.
Frankly something between a T-65 and a T-70, slightly slower and stressier, but better knife fighter.
It doesn't render the B-wing or G1-A obsolete because these are able to deal higher peak damage, and are sturdier.
Also, its pilots still keep their buffing abilities, so the ship still has a team role. It's only that the player has another choice on how to play with this ship.

Well explained, thanks!

Now you've spelt it out I'm on board. You want to strengthen the large weaknesses whilst keeping the strengths it already has. It's not OP or anything silly, it's well judged.

Kyle Katarn is the ultimate "i did everything someone can do in Star Wars" kind of character(just like the dumb Corran Horn) which is dumb and i'm glad rogue one had a better story than Dark Forces.

13 minutes ago, Panzeh said:

Kyle Katarn is the ultimate "i did everything someone can do in Star Wars" kind of character(just like the dumb Corran Horn) which is dumb and i'm glad rogue one had a better story than Dark Forces.

Edited by SDCC
I'm in a huff at other things and sarcastic posts aren't needed.
4 minutes ago, Panzeh said:

Kyle Katarn is the ultimate "i did everything someone can do in Star Wars" kind of character(just like the dumb Corran Horn) which is dumb and i'm glad rogue one had a better story than Dark Forces.

Kyle Katarn is a "blank character". Just like Keyan Farlander and Maarek Stele.
They were the characters that the players would play as, and forcefully had to be quite neutral in personality, and ended doing lots of different things.
At least in Dark Forces, and for a the beginning of Jedi Knight, Kyle Katarn isn't so different from what its properly developed replacement Kassian Andor was: a rebel spy, operative and assassin.
I agree that they stretched Katarn's story too much afterwards. But the whole EU was being stretched to breaking point by that time, anyway.

I like Jans refit. Would definitely fly it.

However, I would change the target lock text to make it clear that the lock is on the defending ship. RAW just states target lock at the moment.

Edited by flooze
1 hour ago, flooze said:

I like Jans refit. Would definitely fly it.

However, I would change the target lock text to make it clear that the lock is on the defending ship. RAW just states target lock at the moment.

And that's why you put Weapons Engineer on it. ?

I know it's a wave 3 legacy, but Rebel pilots aren't really as cost effective as Scum. Not sure how you would fix that without buffing the Scum, which on the whole are not too bad.

14 hours ago, Panzeh said:

Kyle Katarn is the ultimate "i did everything someone can do in Star Wars" kind of character(just like the dumb Corran Horn) which is dumb and i'm glad rogue one had a better story than Dark Forces.

Except, he never did it in the usual way, and frankly that he did all those things made plenty of sense.

13 hours ago, flooze said:

I like Jans refit. Would definitely fly it.

However, I would change the target lock text to make it clear that the lock is on the defending ship. RAW just states target lock at the moment.

I wrote it like that for consistence with how FFG writes their cards. For example, ordnance upgrades.

But here is the corrected card. (CTRL+F5 if it doesn't look different)
janorscombatrefit.png

Nice