Moldy Crow: So Disappointed...

By Boom Owl, in X-Wing

23 minutes ago, Boom Owl said:

Thats the answer then, ffg release the claw!!

That just makes think of the aliens from Toy Story.

"ooooooooooooo".

Is there a way to fly the HWK without a turret and it be any good? I've only got the Scum HWKs available but it would be interesting to figure out.

Edited by SDCC
Hadn't noticed Wiredin's post.
12 minutes ago, SDCC said:

Is there a way to fly the HWK without a turret and it be any good? I've only got the Scum HWKs available but it would be interesting to figure out.

Only in HotAC ;)

Everyone is working on the assumption that console gaming sucks, and I'm just sitting here murdering robot dinosaurs as a cave-woman warrior with lightning arrows and a slingshot that launches fire bombs. All these gaming "debates" should begin and end with one question:

Do I find this game/format/platform fun and/or a fulfilling use of my leisure time and disposable income?

If yes, great! If no, try something else! Like X-Wing (or Armada)!

But on topic, the HWK sadly does kind of suck. You have to realize though, that it was part of wave 3. The game (meta and design methodology) has changed immeasurably since then. I do take issue with the idea that Kyle (who has done absolutely nothing of note in a cockpit except survive crash landings) should be a god in X-Wing. He can fly his ship, doesn't mean he can dogfight. I can drive a car moderately well (if my driving record is any measure of that), but if you put me in an F1 race, I'm going to lose. And probably die.

4 minutes ago, FatherTurin said:

Everyone is working on the assumption that console gaming sucks, and I'm just sitting here murdering robot dinosaurs as a cave-woman warrior with lightning arrows and a slingshot that launches fire bombs. All these gaming "debates" should begin and end with one question:

Do I find this game/format/platform fun and/or a fulfilling use of my leisure time and disposable income?

If yes, great! If no, try something else! Like X-Wing (or Armada)!

But on topic, the HWK sadly does kind of suck. You have to realize though, that it was part of wave 3. The game (meta and design methodology) has changed immeasurably since then. I do take issue with the idea that Kyle (who has done absolutely nothing of note in a cockpit except survive crash landings) should be a god in X-Wing. He can fly his ship, doesn't mean he can dogfight. I can drive a car moderately well (if my driving record is any measure of that), but if you put me in an F1 race, I'm going to lose. And probably die.

First of all, despite me not wanting to get onto the subject, you're spot on about just enjoying things.

OT - I don't think PS is a problem with HWKs at all.

-Add a cannon slot

-Make the current red maneuvers white

-Add a K-Turn

Could that be enough?

Don't even need the cannon, just fix the dial.

PS Make the Lambda's 2 turns white at the same time. It was a cute idea years ago when the Lambda and HWK came out, but it really ruins the **** ships.

Edited by kris40k
1 minute ago, kris40k said:

Don't even need the cannon, just fix the dial.

The cannon slot is really just to not rely on a turret. 1 red won't cut it and giving it a cannon option could make it more 'point and shoot' rather than a TLT carrier.

I fly Jan a lot.... and aside from the dial, I love my Hawk. :)

but I put Nein Numb in there to help things out.

Just now, SDCC said:

The cannon slot is really just to not rely on a turret. 1 red won't cut it and giving it a cannon option could make it more 'point and shoot' rather than a TLT carrier.

Sure, I get that, I just don't see a need for it. Its fine as a turret carrier, IMO. More turrets of value other than TLT's will give more options. The Sync'd Turret is more of a point-n-shoot gun with the way its mechanics work.

3 minutes ago, Wiredin said:

I fly Jan a lot.... and aside from the dial, I love my Hawk. :)

but I put Nein Numb in there to help things out.

Torkil is my man as a Scum HWKer.

1 minute ago, kris40k said:

Sure, I get that, I just don't see a need for it. Its fine as a turret carrier, IMO. More turrets of value other than TLT's will give more options. The Sync'd Turret is more of a point-n-shoot gun with the way its mechanics work.

Fair point. I don't mind one TLT in a list. Just waiting for better Turrets to make me not think TLT is the go-to.

Ion Cannon Turret on a HWK-290 is a great shout, at the moment. It's brutally effective on Palob, and used it to great success at Worlds this year. Blaster Turret is also surprisingly good if you have a way of generating modifiers; such as Predator or Dengar (Crew).

Dorsal isn't a bad option. I find for 3 points it is pretty effective if you don't got the extra points needed for Ion or TLT.

It's the pilot abilities that really make these ships shine, knowing how to position them effectively. My Jan has often been my MVP in my games between adding the extra attack die, pinking damage with the dorsal turret, and blocking Dengar or other PS9's.

3 hours ago, FatherTurin said:

Everyone is working on the assumption that console gaming sucks, and I'm just sitting here murdering robot dinosaurs as a cave-woman warrior with lightning arrows and a slingshot that launches fire bombs. All these gaming "debates" should begin and end with one question:

Do I find this game/format/platform fun and/or a fulfilling use of my leisure time and disposable income?

If yes, great! If no, try something else! Like X-Wing (or Armada)!

But on topic, the HWK sadly does kind of suck. You have to realize though, that it was part of wave 3. The game (meta and design methodology) has changed immeasurably since then. I do take issue with the idea that Kyle (who has done absolutely nothing of note in a cockpit except survive crash landings) should be a god in X-Wing. He can fly his ship, doesn't mean he can dogfight. I can drive a car moderately well (if my driving record is any measure of that), but if you put me in an F1 race, I'm going to lose. And probably die.

I've had so much fun with Horizon; I'm probably a few hours away from beating it now and it's easily the best gaming experience I've had this year.

5 minutes ago, stuffedskullcat said:

I've had so much fun with Horizon; I'm probably a few hours away from beating it now and it's easily the best gaming experience I've had this year.

4 words:

Pet

Robot

Tyrannosaurus

Rex

3 hours ago, FatherTurin said:

Everyone is working on the assumption that console gaming sucks, and I'm just sitting here...

Actually, if you care to re-read, no one ever said console gaming sucks. It was being debated that console gaming killed PC gaming.

I own every console out there, and several handhelds. Consoles are great. I am also a PC gamer. I'm also an amateur game developer who chose to target the PC platform after doing a lot of research into different platforms and determined that the PC gaming industry is in a very healthy place for developers and consumers.

Edited by kris40k
3 hours ago, FatherTurin said:

Everyone is working on the assumption that console gaming sucks, and I'm just sitting here murdering robot dinosaurs as a cave-woman warrior with lightning arrows and a slingshot that launches fire bombs. All these gaming "debates" should begin and end with one question:

Do I find this game/format/platform fun and/or a fulfilling use of my leisure time and disposable income?

If yes, great! If no, try something else! Like X-Wing (or Armada)!

But on topic, the HWK sadly does kind of suck. You have to realize though, that it was part of wave 3. The game (meta and design methodology) has changed immeasurably since then. I do take issue with the idea that Kyle (who has done absolutely nothing of note in a cockpit except survive crash landings) should be a god in X-Wing. He can fly his ship, doesn't mean he can dogfight. I can drive a car moderately well (if my driving record is any measure of that), but if you put me in an F1 race, I'm going to lose. And probably die.

I do indeed prefer my platforms of choice, and do not enjoy digital eugenics! :P

Kyle definitely should not be a badass pilot, but Jan is truly legendary. That's why I like to run either Kyle with Jan or Jan with Kyle. It just feels... Right.

I have to admit that I enjoy how the HWK moves. It is the only ship in the game that gets turret play right in my opinion (though non-Unhinged Y-Wings aren't outrageous, either). If anything were to be done to it I'd actually like that aspect to be preserved. So how would you represent manouverability outside of the dial? +1 agility. So now you have a ship that does not move like a fighter at all, but that can perform some jukey movements in combat (also useful for say, infiltration, avoiding stationary defenses etc.).

1 hour ago, kris40k said:

Actually, if you care to re-read, no one ever said console gaming sucks. It was being debated that console gaming killed PC gaming.

I own every console out there, and several handhelds. Consoles are great. I am also a PC gamer. I'm also an amateur game developer who chose to target the PC platform after doing a lot of research into different platforms and determined that the PC gaming industry is in a very healthy place for developers and consumers.

Man, you try to be lighthearted and fun about one thing....

Can't find a clean version of the meme to use but:

I know, f%#* me, right?

Sorry about the flame war here on games. That was my fault when I stated it took a degree of intelligence above inserting a disk into a machine to get games to work on DOS. While that is true, I never intended anyone to think that just because they used a gaming console I was calling them stupid. I used them too. Of course whatever gives enjoyment should be enjoyed. Back in the day part of the challenge was to get DOS to play a game. That was a whole puzzle in itself.

The hawk's dial is horrid and shouldn't be. Which leaves it to pilot abilities, which makes up for the dial to some degree, and the turret. The only really good turret is the TLT which most do not like, even those that use it. A good solid 1-3, 3 dice attack vanilla turret would do this ship justice.

49 minutes ago, FatherTurin said:

I know, f%#* me, right?

11 minutes ago, Mep said:

Sorry about the flame war here on games.

Now, don't mistake a spirited and cited defense of PC gaming as flaming; I wasn't meaning any disrespect to anyone.

11 minutes ago, Mep said:

A good solid 1-3, 3 dice attack vanilla turret would do this ship justice.

Honestly, a turret like that would probably be the most expensive one. You would effectively be making it a PWT without range bonuses or penalties. Stuff like that cost 12pts on a JM5K.

There is a reason why all secondary turret upgrades are some mix of range (1, 1-2, 2-3) or token limited. You won't likely ever see a "vanilla" turret like that.

Edited by kris40k

@kris40k My comment wasn't directed at you at all but in general. Say one little thing on the internet that can be taken the wrong way and you end up with a flame war. As soon as people put hands to keyboard they are ready to fight.

I do agree we won't ever see a vanilla turret, so until then, TLT spam. Maybe a new HWK title giving the ship a PWT of 2 or 3 would work well.

5 minutes ago, kris40k said:

H onestly, a turret like that would probably be the most expensive one. You would effectively be making it a PWT without range bonuses or penalties. Stuff like that cost 12pts on a JM5K.

There is a reason why all secondary turret upgrades are some mix of range (1, 1-2, 2-3) or token limited. You won't likely ever see a "vanilla" turret like that.

How about a dual sided turret card, range 1-3, that on one side is better at range and weaker up close, and stronger up close and weaker at a distance on the other?

Choose which side at the start like Adaptability. You can either kit out a ship to work with one specific side of the card, or as an all rounder to react to the matchup.

1 hour ago, kris40k said:

Now, don't mistake a spirited and cited defense of PC gaming as flaming; I wasn't meaning any disrespect to anyone.

Honestly, a turret like that would probably be the most expensive one. You would effectively be making it a PWT without range bonuses or penalties. Stuff like that cost 12pts on a JM5K.

There is a reason why all secondary turret upgrades are some mix of range (1, 1-2, 2-3) or token limited. You won't likely ever see a "vanilla" turret like that.

I didn't think you were disrespectful in the slightest! My response was mostly just a continuation of me being tongue in cheek. I feel like I'm skirting a grey area here between being charming and delightful....and being a troll ?

But the intent was always to throw a little good natured shade at the perpetual holy war and get on with talking about the hwk...

...and to be charming and delightful.

So update...

I just went to the store and bought a second Moldy Crow to modify.

Was hoping it would have a different dial or at least new cards.

But when I opened it...nope...just as Moldy.

Model is so **** cool though!

Need home brew the Raven Claw now so i can complete my "Two Crows and Da Claw" list.

Settled on using the Z-95 scum dial instrad of the default dial.

Edited by Boom Owl

I think it could be fun to try and make the HWK-290 less of a turret support ship and more like it used to be in the Dark Forces and Jedi Knight games.

janorscombatrefit.png

This removes the turret and increases the cost by 4, but in exchange you get red Sloops, red koiogran, and quite unique white 90 degrees sloops (well, one of the IG-88 can do this).
Also, it increases the firepower by using tokens (that is something that rebels and scum can often get from synergies).
If you spend both a focus and target lock, you get 2 guaranteed hits plus whatever comes in the die. Since the Crow shouldn't have problems stacking tokens, and the new added mobility should allow it to get enemies in arc quite often, I think this would really increase its overall combat capabilities.

Edited by Azrapse
1 hour ago, Azrapse said:

I think it could be fun to try and make the HWK-290 less of a turret support ship and more like it used to be in the Dark Forces and Jedi Knight games.

janorscombatrefit.png

This removes the turret and increases the cost by 4, but in exchange you get red Sloops, red koiogran, and quite unique white 90 degrees sloops (well, one of the IG-88 can do this).
Also, it increases the firepower by using tokens (that is something that rebels and scum can often get from synergies).
If you spend both a focus and target lock, you get 2 guaranteed hits plus whatever comes in the die. Since the Crow shouldn't have problems stacking tokens, and the new added mobility should allow it to get enemies in arc quite often, I think this would really increase its overall combat capabilities.

Whilst that might swing too far the other way with all the sloops, I like it.

Rather than need anything new it just modifies what is already there.

So it wouldn't change the one red? It would just bolster it with a token choice?