Moldy Crow: So Disappointed...
That far back one is really cool!
5 hours ago, Marinealver said:Well first of all it was designed as the counterpart to the Imperial utility ship the Lambda Class Shuttle which arguably has a worse dial.
That part is understandable. Doesn't change the fact they weren't faithful to the lore of the ship, which some (myself included) find unfortunate.
22 minutes ago, SabineKey said:That part is understandable. Doesn't change the fact they weren't faithful to the lore of the ship, which some (myself included) find unfortunate.
This is my exact problem. I dont care that FFG made the hwk the rebel lamda. They shouldnt have in the first place. The U-Wing or the Y-Wing serve that purpose well enough. They chose the HWK arbitrarily in my opinion.
The Hwk should be a hawk. Piloted by a Jedi that walks the line between light and dark and isnt aftaid to use a blaster to solve a problem. That aint support. Thats a Rebel Jedi with a smugglers grit.
49 minutes ago, stuffedskullcat said:
All of these models are awesome!
But none of these should be just support ships. They should be manuverable beasts with a Jedi Han Solo blasting the **** out of the empire.
Those ships are way to cool to be wasted making a crap A-Wing better or using a Space Taxes TLT Turret like a tiny tim shuttle bucket on crutches.
2 hours ago, Mep said:@Boom Owl Have you seen the designers for X-Wing? They are way too young to know WTF you are talking out. They just think it is some old crappy looking game Uncle Joe played.
And Rogue One is as good as it gets in the Disney era. Might as well enjoy it.
Ahahah, god, you are so so horribly wrong. If that was really the case, do you actually think the Crow would be the proper size? It wouldn't be, it really wouldn't be, but guess what. It is.
1 hour ago, Boom Owl said:All of these models are awesome!
But none of these should be just support ships. They should be manuverable beasts with a Jedi Han Solo blasting the **** out of the empire.
Now carefull here, PS 6 and PS 8 are actually right in the correct ballpark for Jan Ors and Kyle Katarn. And support fits Jan Ors role in general quite well too, while Kyle, well he ain't even a Dash Rendar in the cockpit, even when he is awesome as infiltrator and commando on the ground. He ain't a fly boy like Luke and for sure not Ace like Han, Soontir, Dengar or Wedge.
The issue lies within the HWK-290 itself, which should be not a lame support ship. If we go by the RPG discribtions light support freighter on a small base could be ONE option for the ship, while the right mods should make the thing into a heavy interceptor as well. So maybe they should have created the whole thing more modular and with options to upgrade the dial into something great interceptor like … for a price.
28 minutes ago, Captain Lackwit said:Ahahah, god, you are so so horribly wrong. If that was really the case, do you actually think the Crow would be the proper size? It wouldn't be, it really wouldn't be, but guess what. It is.
So, they got the proper measurements from Lucas Film and therefore they did the ship justice with what it does in game? The modelers and game designers are NOT the same people.
Edited by MepThe failure to get this ship right is my 2nd biggest lore-based grievance with this game (right after Dash's pilot skill).
It should have +1 attack, +1 agility and a dial like the TIE Adv. Prototype (seriously look at it's engines, green hard turns should be so easy in the Crow).
Let's assume you had the power to implement +1at, +1def and the advanced prototype dial, what would be the cost impact in your opinion?
Would you add a barrel roll?
Edited by floozeTypi
6 minutes ago, flooze said:Let's assume you had the power to implement +1at, +1def and the advanced prototype dial, what would be the cost impact in your opinion?
Would you add a barrel roll?
At the time, probably 5-6 points.
Now... 2 points?
A lot of the early costings seem to add more points for access to upgrades than is necessary, so you're already paying a premium for the crew and turret slots.
I play Jan fully loaded at 42 points. Even with those improvements she shouldn't have to cost too much more than that.
2 hours ago, Mep said:So, they got the proper measurements from Lucas Film and therefore they did the ship justice with what it does in game? The modelers and game designers are NOT the same people.
Look, they got the ship's scale right (and from Lucasfilm, yes.)
They gaffed its performance, but do you know how long I wanted a good Moldy Crow model that was official? Over half my life. I will always appreciate FFG getting every single detail about this ship correct.
5 hours ago, Mep said:@Boom Owl Have you seen the designers for X-Wing? They are way too young to know WTF you are talking out. They just think it is some old crappy looking game Uncle Joe played.
And Rogue One is as good as it gets in the Disney era. Might as well enjoy it.
I mean, it is old & crappy looking - not really arguable. I'm sure the story is great though.
If they gave it the Maneuver dial of the Shadowcaster and the Pilot cards of the Protectorate it would be incredibly balanced.
The problem is the 4h/1s stat line. If it would be something closer to a K-wing (5h/4s) you could start playing with all those upgrade options. If you kit the Hwk up to too many points it just becomes a fat prey with those 2 agility to defend itself while being too slow to get away.
11 hours ago, Ravncat said:Remember during the Boba Fett mission, where Jan Ors flies off and succesfully defeats a swarm of multiple tie fighters Solo?
Remember when Poe kills 10 TIEs in 15 seconds?
Try beating 10 TIE/fos with a single T-70 in this game and tell me how that goes.
8 minutes ago, Sixter said:If you kit the Hwk up to too many points it just becomes a fat prey with those 2 agility to defend itself while being too slow to get away.
You'd be amazed at how much you can dodge with VI, Kanan and Engine on Jan Ors.
7 minutes ago, DarthEnderX said:Remember when Poe kills 10 TIEs in 15 seconds?
Try beating 10 TIE/fos with a single T-70 in this game and tell me how that goes.
I don't fly Rebel, so when Scum came along it finally gave me the chance to fly HWKs. The pilots not being Jan and Kyle somewhat removes me from getting completely bent out of shape, especially as the Scum abilities are cracking. Torkil Mux ftw.
The dial and 1 red however are garbage. I've chosen to accept these as challenges I have to deal with to fly one of the best looking ships in Star Wars.
2 hours ago, flooze said:Let's assume you had the power to implement +1at, +1def and the advanced prototype dial, what would be the cost impact in your opinion?
Would you add a barrel roll?
Right on. I like where this is going.
Id add a Dark Forces, Hwk only title, that increases agi by 1, AND lets you switch out the dial with the Tie Advanced Prototype, Tie Advanced, or Tie Bomber. 5 Pts
Id also add a Turret called "Fixed Turrets". This would remove the 360 arc and bump your attack up by one. - 3 Pts
Id then add a new pilot card
Jedi Knight - PS6 - At the start of the game choose from one of the following pilot abilities:
1. Make up any pilot ability.
2. Eat a taco.
Edited by Boom Owl
I dont have a problem with the Pilot Skill #s. Support could still be a role. Its printed that way already.
Just need a "Day at the shop" card that modifies the ship fundamentally.
Edited by Boom Owl6 hours ago, Boom Owl said:The Hwk should be a hawk. Piloted by a Jedi that walks the line between light and dark and isnt aftaid to use a blaster to solve a problem. That aint support. Thats a Rebel Jed with a smugglers grit.
First of all.. Kyle Katarn isn't a Jedi.. he's a guy with a lightsaber and some questions.
Second, when Kyle had to fly the Moldy Crow, in an important escape attempt, he crashed.
1 minute ago, That Blasted Samophlange said:First of all.. Kyle Katarn isn't a Jedi.. he's a guy with a lightsaber and some questions.
Second, when Kyle had to fly the Moldy Crow, in an important escape attempt, he crashed.
Third, he becomes actually a Jedi Master of the New Order.
9 minutes ago, That Blasted Samophlange said:when Kyle had to fly the Moldy Crow, in an important escape attempt, he crashed.
That's because he wasn't wearing the goggles!! ?
4 hours ago, SEApocalypse said:Now carefull here, PS 6 and PS 8 are actually right in the correct ballpark for Jan Ors and Kyle Katarn. And support fits Jan Ors role in general quite well too, while Kyle, well he ain't even a Dash Rendar in the cockpit, even when he is awesome as infiltrator and commando on the ground. He ain't a fly boy like Luke and for sure not Ace like Han, Soontir, Dengar or Wedge.
The issue lies within the HWK-290 itself, which should be not a lame support ship. If we go by the RPG discribtions light support freighter on a small base could be ONE option for the ship, while the right mods should make the thing into a heavy interceptor as well. So maybe they should have created the whole thing more modular and with options to upgrade the dial into something great interceptor like … for a price.
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I have to agree strongly here! The HWK is not as maneuverable as it should have been lorewise, but Jan and Kyle aren't really know for being Starfighter Aces. We're lucky they are such a great support chracters as they are. Ant the Moldy Crow title as a storage for focus is just plain awesome imo. You can also give it an upgrade for it's engines and voila you have that mmaneuverability back. I love putting Jan as the Pilot with Kyle in the crew seat, blaster cannon and engine upgrade. dodge the arcs, hand out extra damage dice by taking stress, get a focus token by cleaning that stress, rince repeat. You rack up focus pretty soon and can start firing that blaster cannon.
I love that ship.
11 minutes ago, TheMOELANDER said:I love putting Jan as the Pilot with Kyle in the crew seat, blaster cannon and engine upgrade. dodge the arcs, hand out extra damage dice by taking stress, get a focus token by cleaning that stress, rince repeat. You rack up focus pretty soon and can start firing that blaster cannon.
I love that ship.
Add Predator to that and you have my favourite Jan build ?