Ok, first, some caveats:
I know there are likely a ton of these kinds of threads, but none with obvious titles that I saw on the first few pages, and they normally get buried in negativity. I also know that these kinds of posts are really just intellectual exercises since the developers will do what the developers will do. That being said:
I think it's clear (even to me, who has been a staunch defender of Rebel Squadron builds) that a specific combo has grown to the point that it dominates large tournaments. This (not unlike trip jumpmasters or manaroo in X-Wing) seems to be about where FFG tends to bring out the nerf bat. I would like to try and have a civil conversation about where people think the problem is and how the best way to fix it is. Let me lead off.
My understanding is that the problem isn't localized to Rieekan, Yavaris, Relay, or Flotillas individually. It is the perfect storm of all those pieces together that does it. So the way I see it, the best method is to either wait and see what the next wave brings, or have a few small tweaks to a few of those cards rather than one huge nerf.
Relay: the issue here is that flotillas (and yavaris) can hang out well out of the fight and still command squadrons through relay squadrons. I think maybe making that the relay squadron needs to be in range of the commanding ship in order to relay (in fact, that's how I thought it worked originally). That way relay is a helpful range extender while not working all the way across the map. Alternatively, make relay stop working if the relay squad is engaged. That gives the opponent a way to answer it.
Flotillas: I like Flotillas, I think they add a great dimension to the game. I do feel that 2 ships and 3 Flotillas is a little ridiculous and way out of theme for a game called Armada. Look at it this way: would an ISD blow away all the combat ships in a fleet but still call it a loss if there are some GR-75s floating around? Heck no! At that point it becomes a mop up after a decisive victory. Therefore, I think it is easiest and makes the most sense if Flotillas don't count as ships for being tabled. If all your non-flotilla ships are destroyed, you lose. Flotillas still have a place, but they aren't auto-include in large numbers.
Yavaris: I feel like the Relay change above brings Yavaris back in line, since it has to be closer to the action where it's side arc frailty can be exploited. Alternatively, make relay only work on the normal squadron activation, not modified activation rules, but that's a clunky bit of wording and doesn't fix Flotillas hiding in the corner and commanding squadrons.
Rieekan: I don't know. I think the other changes are enough without also nerfing Rieekan. Maybe if he only worked on ships, or if squadrons lost their non-keyword abilities? Either way, I think a lot of malarkey gets toned down with the changes to relay and Flotillas, and a change isn't necessary.
What do other people think? Should we just sit tight? Do you think tweaking Flotillas and relay will be enough? Is more needed?
And remember, let's keep it civil.
Edited by FatherTurin