Hello everyone! I just got into this game a couple of weeks ago. So far my purchases has been the starters, a booster box of SoR, and maybe another 20 or so booster purchased randomly over time. So far I've build a couple of fun decks and am working towards a Jabba/Unkar deck (so far just missing those jabbas lol). Anyway, I have a couple of decks I'm working on that I'd like your feedback on. The first deck is a Palatine/Tie Pilot deck and the cards listed are cards I currently own and I'm looking for what cards to get to improve the deck. The second deck is an eIG-88/FN-2199 deck that so far I have some of the cards for, but for the most part the deck is just theorycraft and I'd love some feedback on what cards should really make it work. Anyway, here they are:
Characters:
Palpatine
Tie Pilot
Battlefield:
Moisture Farm
Upgrades:
Force Push
Infantry Grenades
Lure of Power
Mind Probe
DT-29 Heavy Blaster Pistol
F-11D Rifle x2
Immobilize
Rocket Launcher
Now I Am the Master
Force Speed
Force Throw
Events:
Rise Again
Salvo x2
We Have Them Now
Aim x2
Sustained Fire
Use the Force x2
Enrage
Undying Loyalty x2
Support:
Power of the Dark Side
E-Web Emplacement x2
Supply Line x2
First Order Tie Fighter
The obvious card to get for this deck are 2x Force Lightnings. This deck is currently limited on the cards I own, so I'm sure there is a lot of room for improvement. I would love to make this deck a mean as possible. Concept is simple. The naked character dice alone can potentially do 8 damage (3 and +3 plus Emperor's ability) Plus I love how the Tie Pilot makes it impossible to mess with my ranged damage dice. All this deck really wants to do is roll high ranged damage and if it flubs, then dice can be fixed with Aim Use the Force, and We Have Them Now. So far playing it I really like to have early Supply Lines or Force Speed so I can have lots of early supply which helps pay for things like E-Web and Rocket Launcher damage.
Second deck I only have a few cards so pretty much everything in it is just theory:
Characters:
eIG-88
FN-2199
Battlefield:
Starship Graveyard
Upgrade:
Holdout Blaster x2
Vibroknife x2
VibroKnucklers x2
Ascention Gun x2
Flame Thrower x2
Gaffi Stick x2
Thermal Detonator x2
Rocket Launcher x1
Z6 Riot Control Baton x2
DT-29 Heavy Blaster Pistol x2
Support:
Slave 1
E-Web Emplacement x1
Infamous x2
Events:
Electroshock x2
Arms Deal x2
Cheat x2
Scrap Buy x2
The purpose of this deck is to keep dropping weapons on 9 for the free rolls and replace them with other weapons so that I don't have to pay the supply cost, and IG can recover discarded yellow weapons when he rolls his special. There are lots of other ways to recover discarded weapons but the downside is there is no dice control for me or to use against my opponent (except for electroshock). I can always discard cards for re-rolls, which is fine since I can easily recover what I discarded. Anyway, your thoughts on making this deck more effective will be highly appreciated.
Thank you in advance for your thoughts!