With Empire at War focusing on Rebels, anybody else think we could get Darth Maul? got some thoughts on what his card could involve, thought it would be fun to discuss

By MandoBard, in Star Wars: Destiny

So, Darth Maul. fan favorite resurrected in the cartoons. Been finally working my way through Clone Wars, and just finished his arc, and heard he returned in Rebels. Seems as an obvious choice for this series, whether as a rare, or possibly as a legendary. Now here comes the fun part speculating about color, ability, die and cost.

Here's my train of thought. Blue, Ability: Yellow cards(for spotting/equipping) regard him as a Yellow character(this stems heavily from the Clone wars, where he unites all the crime factions. him as a pure yellow doesn't work, but him being able to use Yellow exclusive abilities/weapons does, even if he requires another character to include them in the deck), regarding dice, figure it's somewhere between Grevious and Luke style, with a focus side, Cost 13/17 or 15/20, depend on the device, and if he's designed more to team up with another character or tow.

Well, that's my train of thought, ideas/suggestions? I see him as a pair, or group character, good damage, but designed to generally work with a yellow character for full advantage, without being a full target. oh and wasn't sure on health, but in the price range, I'd say a 11 or 12.

I'm guessing he won't be the top-tier blue villain (maybe that'll be young Palpatine?), so the 13/17 and 11-health price range sounds good.

I like the yellow/blue idea, but the game seems to be very movie-focused right now, so I'd expect it to be Episode 1 inspired, i.e. make him very fast and aggro. Maybe he'll have a Jedi-hunter ability, specifically targeting enemy blue characters? We also see him do a lot more lightsaber-ing than Force-ing in the movie, so maybe he'll be yet another character with the annoying "you cannot equip Blue ability upgrades" restriction...

5 minutes ago, Kieransi said:

I'm guessing he won't be the top-tier blue villain (maybe that'll be young Palpatine?), so the 13/17 and 11-health price range sounds good.

I like the yellow/blue idea, but the game seems to be very movie-focused right now, so I'd expect it to be Episode 1 inspired, i.e. make him very fast and aggro. Maybe he'll have a Jedi-hunter ability, specifically targeting enemy blue characters? We also see him do a lot more lightsaber-ing than Force-ing in the movie, so maybe he'll be yet another character with the annoying "you cannot equip Blue ability upgrades" restriction...

The only 'defining ' thing we know about him in Episode in is that he a is a Sith Apprentice so there's no reason he wouldn't be able to use Blue abilities. Also the game has a balance, while there hasn't been a ton, Ventress, Night Sister, and a number of other characters are cartoon focused/inspired, and other than the Yellow ability use he would still be very similar to what you would get from a movie one, but with a much better ability. But we can continue on both aspects. So, lets talk dice, lets do a E1/CW comparison between the two, I'm thinking 1M/2M/2M(1cost)/2D/1R/Blank, vs well, replace the 2Disrupt with 2 Focus perhaps? Dice speculation isn't my thing

Surely Maul's card would read: ' Spot an opponent's Blue character to reveal yourself at last.'

And, ' if this character is defeated by Obi-wan Kenobi, Padawan to Qui-gon, you must tear this character in half.'

;0P

Edited by SpaceMatt

I would think the Grand Inquisitor would be the character of choice. Maul can come in at pretty much any time.

1 hour ago, MandoBard said:

The only 'defining ' thing we know about him in Episode in is that he a is a Sith Apprentice so there's no reason he wouldn't be able to use Blue abilities. Also the game has a balance, while there hasn't been a ton, Ventress, Night Sister, and a number of other characters are cartoon focused/inspired, and other than the Yellow ability use he would still be very similar to what you would get from a movie one, but with a much better ability. But we can continue on both aspects. So, lets talk dice, lets do a E1/CW comparison between the two, I'm thinking 1M/2M/2M(1cost)/2D/1R/Blank, vs well, replace the 2Disrupt with 2 Focus perhaps? Dice speculation isn't my thing

I agree that he should be able to take abilities, just wondering whether or not FFG would consider him a true Sith, capable of Force Choking people or launching Force Lightning.

As for the dice, he doesn't seem as pure aggro as Grievous, so I'd expect him to have no more than 2 sides showing damage. I'd expect the following card stats, based on the movie (probably not that dissimilar for the TV show, although I don't know - I've only seen Season 1 of Rebels and Clone Wars)

Darth Maul

Vengeful Apprentice [maybe Phantom Menace, for thematic purposes?]

Blue Villain

Cost 13/17

Health 11

Character

When you resolve this dice, if it is showing melee damage, give this character 1 shield

Dice sides:

2 melee damage

2 melee damage

2 disrupt

discard

resource

blank

5 minutes ago, Mep said:

I would think the Grand Inquisitor would be the character of choice. Maul can come in at pretty much any time.

I agree that the Inquisitor will be in the next set of blue villains. I'm guessing Maul will be the second-tier (13/17 price point) villain and the Inquisitor the third-tier (12/15). The non-unique? Probably a generic Inquisitor (8). I don't know who the top-tier blue villain will be. Obviously I want it to be Darth Revan or Darth Krayt, but there's about a 0.01% chance of it being either. Probably a young Palpatine (15/20), young being a relative measure, since he'd be likely from Episode III.

Alternatively, there could be the following lineup:

Darth Maul (15/20)

Grand Inquisitor (13/17)

??? (9/12)

Inquisitor (8)

The blue villains might get a Rey equivalent, since Kylo isn't really cutting the mustard as a cheap blue villain. But who? Maybe another Rebels character? But then all four are from the TV show - they've gotta keep in mind people who don't like/watch the TV shows. Sadly, most Dark Side users are now non-canon (extended universe). I guess they could have Snoke in the mix somewhere, but we won't know much about him until Episode VIII...

One last possibility, the generic could be a Knight of Ren. Those guys do exist - they show up in Rey's vision in Episode VII for about 0.5 seconds. Like the quadjumper - a card beloved by everyone who pulled it as one of their legendaries! :D

My bet is on Maul (non-Sith Lord, drawing from either the Rebels or TCW timeline) as the legendary, and one of the Inquisitors as a Rare... likely the Grand Inquisitor, but the Seventh Sister or Fifth Brother will likely make an appearance at some point down the line. I'd love to see the Inquisitors have some sort of synergy together too, where there's a benefit to running some/all of them together.

I would imagine the first appearance of maul in the game would probably reflect the movie.

So a straight up villain blue, perhaps with an anti-shield special as a thematic movie-inspired counter to qui-gon.

Darth Maul - Sith Apprentice .

Special - Deal unblockable damage to a character equal to the number of shields on that character .

Personally, I'm expecting the Legendary to be the Grand Inquisitor, and Maul to sit out this set - they're going to have to ration out characters, Villain blue more than most. Both TGI and Maul are justified at Legendary, and I'd expect TGI to be in the Rebels focused set. So I'm thinking it'll probably be set 4 for an Episode 1 version of the character, and then a do over later down the track that draws on later sources.

Anyway.....I'm thinking he definitely sits in the 15/20 category of tentpole character. Cheaper than Vader, but mainly one guy fighting by himself - in Episode 1, he's absolutely treated as a 'boss character' that fights both Obi-Wan and Qui Gon at the same time. Anyway, probably the usual 2/3 damage for that cost, and then filler - maybe a focus on discard? For abilities, I'm mainly thinking about his iconic weapon and the ability to fight multiple enemies at the one time. Ideas (and yeah, the language needs some work on some of them):

After you resolve one or more of this character's character dice, you may play a (blue?) Event from your hand - I know a lot of people aren't happy with speeding up the game (me included), but I'd love to see a character that can do stuff after they resolve, as it would open up some great tricks. I think having Maul be able to stab someone then Lightsaber Throw/Force Strike to kill them, or attack then play something to avoid the opponents counter would feel very thematic and cinematic.

After you resolve one of this character's character dice, you may deal one unblockable damage to another character controlled by the same player - In this case, he'd probably have lower damage side (but maybe more of them?), but with the ability to be aggressive against two characters at the same time.

Special: You may resolve one of this character's weapon upgrade dice, resolving any side showing a modified face as if it was not a modified face. Then, you may roll that dice into your pool - Allows you to strike twice with a weapon, reflecting his use of the double bladed lightsaber. Which would of course be a kick *** legendary with a heap of modified damage sides.

Maul (non-Darth, like they did in IA's latest exp release announcement) 15/20

TGI 14/18

Pong Krell 12/15

Inquisitor (non-unique) 10

~D

On 12/05/2017 at 8:43 PM, Kieransi said:

I'm guessing he won't be the top-tier blue villain (maybe that'll be young Palpatine?), so the 13/17 and 11-health price range sounds good.

I like the yellow/blue idea, but the game seems to be very movie-focused right now, so I'd expect it to be Episode 1 inspired, i.e. make him very fast and aggro. Maybe he'll have a Jedi-hunter ability, specifically targeting enemy blue characters? We also see him do a lot more lightsaber-ing than Force-ing in the movie, so maybe he'll be yet another character with the annoying "you cannot equip Blue ability upgrades" restriction...

We see Maul using the Force in the movie, so there's no way he won't be able to equip blue ability upgrades.

Just look at 0:28 where he use the force to move an object with ease to open the door behind him. He also Force Push Obi-Wan into the pit near the end.

Edited by Red Castle
On 5/12/2017 at 8:42 PM, Kieransi said:

I agree that the Inquisitor will be in the next set of blue villains. I'm guessing Maul will be the second-tier (13/17 price point) villain and the Inquisitor the third-tier (12/15). The non-unique? Probably a generic Inquisitor (8). I don't know who the top-tier blue villain will be. Obviously I want it to be Darth Revan or Darth Krayt, but there's about a 0.01% chance of it being either. Probably a young Palpatine (15/20), young being a relative measure, since he'd be likely from Episode III.

Alternatively, there could be the following lineup:

Darth Maul (15/20)

Grand Inquisitor (13/17)

??? (9/12)

Inquisitor (8)

The blue villains might get a Rey equivalent, since Kylo isn't really cutting the mustard as a cheap blue villain. But who? Maybe another Rebels character? But then all four are from the TV show - they've gotta keep in mind people who don't like/watch the TV shows. Sadly, most Dark Side users are now non-canon (extended universe). I guess they could have Snoke in the mix somewhere, but we won't know much about him until Episode VIII...

One last possibility, the generic could be a Knight of Ren. Those guys do exist - they show up in Rey's vision in Episode VII for about 0.5 seconds. Like the quadjumper - a card beloved by everyone who pulled it as one of their legendaries! :D

Well, Darth Bane is canon due to the last episode of Clone Wars, and we know Sypho Dyas is a Fallen Jedi when he comissions the clone army, oh and Savage Oppress and the Nightsister Mother. There's a few options, even if they are from the animated side.

Also, I don't see us getting repeats on Legendary Blue this early on, as alternate versions so far have been rare (Vader/Baby Vader being the only one). Although Darth Sidious(Chancellor Palp) would be interesting since during the clone wars he is shown to be an extremely competent lightsaber user, but his need to be in the shadows makes him more hidden.

Still think Maul would take more from the non-darth version especially since FFG already has used it as a template for IA

They can make Maul middle of the ground but make his double sided saber amazing. They could make it playable for fee if a copy is in the discard pile. Or make it a monster weapon for 4 resources.

14 minutes ago, DJRAZZ said:

They can make Maul middle of the ground but make his double sided saber amazing. They could make it playable for fee if a copy is in the discard pile. Or make it a monster weapon for 4 resources.

Or, make it so you need to copies in play for full effectiveness, something along the lines of: When 2 of these dice are in the dice pool, double melee damage, and treat modifiers as regularly resovlalbe damage. Like a 1M/2M/2M+/3M+/S/Blank, and the special is exhaust a character, or if already exhausted remove all character and attached upgrade dice from the pool

All I know is that he won't cost 12 or less because we would use him along Grievous and they won't let us have couple of swordmasters.

Personally I want to see a Darth Talon card.

Even the Rogue One-themed Spirit of Rebellion set did not feature more than two characters from that movie for each side/color combination. Given the paucity of plausible Blue Villain non-uniques, I don't see FFG passing up the opportunity to make a generic Inquisitor. Between The Grand Inquisitor and Maul, I think former has a stronger connection to Rebels (what with only appearing in it), so I don't expect to see a Rebels Maul in the next set.

All that said, the game does need some real stars to keep people buying packs. As much as The Grand Inquisitor represents Rebels, the show itself doesn't have the attention of all the Star Wars fans. We need a big name from the movies, and the one left is Maul. I think we'll see an Episode I version of horned harrasser.

Looking through that lens, Maul excels at lightsaber combat. He can use the Force (so I don't expect the Chirrut/Royal Guard restriction), but he prefers the blade. I expect he will do a lot of melee damage (perhaps on par with Grevious, or slightly below with no resource costs), and have some anti-shield tech to mirror/counter Qui-Gon.

Well, also depends on your viewpoint, does Maul count as a Prequel or Rebels rep, and I really don't see more than a single inquistor happening in a single wave, as FFG generally don't double up on archetypes

The subtitle mechanic allows for different versions of the same character to represent different snapshots of that character. I expect we'll see three distinct Mauls over time. One as the melee-damage focused Sith assassin from The Phantom Menace; one as the criminal overlord mixing Blue and Yellow as the original post suggested; and one as the manipulator and dark teacher playing into the Blue Villain strength of manipulating blanks.

I demand that his ability be Sabercopter, or that Sabercopter be an event card.

Actually, I demand both.

dupdrh.gif

5 hours ago, GooeyChewie said:

Even the Rogue One-themed Spirit of Rebellion set did not feature more than two characters from that movie for each side/color combination. Given the paucity of plausible Blue Villain non-uniques, I don't see FFG passing up the opportunity to make a generic Inquisitor. Between The Grand Inquisitor and Maul, I think former has a stronger connection to Rebels (what with only appearing in it), so I don't expect to see a Rebels Maul in the next set.

All that said, the game does need some real stars to keep people buying packs. As much as The Grand Inquisitor represents Rebels, the show itself doesn't have the attention of all the Star Wars fans. We need a big name from the movies, and the one left is Maul. I think we'll see an Episode I version of horned harrasser.

Looking through that lens, Maul excels at lightsaber combat. He can use the Force (so I don't expect the Chirrut/Royal Guard restriction), but he prefers the blade. I expect he will do a lot of melee damage (perhaps on par with Grevious, or slightly below with no resource costs), and have some anti-shield tech to mirror/counter Qui-Gon.

there plenty of money characters left, yoda, young kenobi, mace windu, asoka, tarkin, jar jar binks.....

Just now, soviet prince said:

there plenty of money characters left, yoda, young kenobi, mace windu, asoka, tarkin, jar jar binks.....

Yes, but not plenty of money Blue Villains.

1 minute ago, GooeyChewie said:

Yes, but not plenty of money Blue Villains.

Jar Jar is a blue villain.

4 hours ago, Kieransi said:

Jar Jar is a blue villain.

BOOOOOOOOOOOOOOOOOOO :P

Edited by KalEl814