Thoughts on influence mechanic

By hidasaurus, in Legend of the Five Rings: The Card Game

7 hours ago, slowreflex said:

Thanks. I think that's awesome personally. Great for keeping the game balanced.

It will certainly make it quite a bit easier to balance, yes.

The number of permutations possible in a Conflict deck if we could include 3+ clans' cards would be extremely difficult to balance decently even with just the core set, and after a few expansion packs, it would become effectively impossible.

Just now, Togashi Gao Shan said:

It will certainly make it quite a bit easier to balance, yes.

The number of permutations possible in a Conflict deck if we could include 3+ clans' cards would be extremely difficult to balance decently even with just the core set, and after a few expansion packs, it would become effectively impossible.

Yep. Let's just hope none of the neutral cards are incredible. I don't like seeing the same card in everyone's deck because it's a "must have".

28 minutes ago, slowreflex said:

Yep. Let's just hope none of the neutral cards are incredible. I don't like seeing the same card in everyone's deck because it's a "must have".

To be fair : I prefer to see the same powerful neutral card used by a lot of different clans instead of a lot of the same clan because it has the powerful card.

It wouldn't be ideal but it would be the lesser evil.

2 hours ago, slowreflex said:

Yep. Let's just hope none of the neutral cards are incredible. I don't like seeing the same card in everyone's deck because it's a "must have".

Banzai!!!!!!!!!!!!!!!!!!!

I like the Influence rules both from mechanic and thematic perspective.
( <-FanBoy? :D )

Edited by C3gorach
4 minutes ago, C3gorach said:

( <-Fan Boy? :D )

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Maybe...?:P

When I played, every aggresive military deck that could afford them, played Charge and/or Strength of Purity. Never saw that as an issue. So not sure Banzai! will be.

On 5/13/2017 at 7:00 AM, Shu2jack said:


Lion main with Phoenix: War-mongers with Pacifists? The Phoenix come to realize the best way to limit the bloodshed is to back a powerful military force. Walk quietly and carry a sharp Katana! As long as they can keep their Lions on a golden leash, harmony will reign.

There was a story (storyline?) in which the Dragon Clan enticed Unicorn (or Lion??) to covertly attack an area south-west (Spider Clan holdings??) of Unicorn Clan's lands for the purposes of gaining honor or sum such. The whole incident ended up being resolved when the emperor got wind of what was happening. It might have been in one of the books. It was interesting to read at the time.

Edited by LordBlunt

Should work just fine, adds a little variety or surprises to a deck that people may not see. Thematically speaking it may be a certain clan using unconventional tactics when they are desperate or have someone working towards a different clan's goal unknowingly.

On 2017-5-13 at 4:00 PM, Shu2jack said:



Lion main with Phoenix: War-mongers with Pacifists? The Phoenix come to realize the best way to limit the bloodshed is to back a powerful military force. Walk quietly and carry a sharp Katana! As long as they can keep their Lions on a golden leash, harmony will reign.

Phoenix can fight alongside with Lion to defend the peace... Romans used to say it as "si vis pacem, para bellum", which means if you want peace, you better be ready to fight for it.

We´ve seen the president of the USA win the nobel peace prize, you see! And I do admire the country, but cannot say she is foundated on pacifism...

Now seriously, not only that any combination can be explained in a reasonable way, but also that certain combinations winning certain tournaments may impact the storyline, so producing new cards with additional sinergy between two clans.

Maybe even double clan personalities?

Edited by Koriume
On 5/12/2017 at 11:27 AM, Doji Kuribe said:

I personally like the idea. It fits much more thematically for me. Superfriends type decks may make sense mechanically but not thematically unless they're running out of an unaligned stronghold.

Although I shouldn't complain too much since I still ran Ikoma Ayumi in Crane and Scorpion military. And usually Daidoji Nozomi in Scorpion military. And I think one or two Scorpion in Crane military. And Hida Kozan in all kinds of political decks.

Wait, what was I talking about?

Kozan was just stupid strong. Literally could have been in any deck. Kind of like that lock down mantis (I believe in Samurai) that literally every deck played.

1 hour ago, MoZi said:

Kozan was just stupid strong. Literally could have been in any deck. Kind of like that lock down mantis (I believe in Samurai) that literally every deck played.

Yoritomo/Daigotsu Hotaku? Her XP3 in Celestial/Emperor that was splashed pretty much everywhere was Spider.

1 hour ago, Ultimatecalibur said:

Yoritomo/Daigotsu Hotaku? Her XP3 in Celestial/Emperor that was splashed pretty much everywhere was Spider.

This guy was a pox. Locked down your opponents best guy and then gave you a sneak attack at your last province. Good on offense and defense.

jpeg

Edited by MoZi
11 minutes ago, MoZi said:

This guy was a pox. Locked down your best guy and then gave you a sneak attack at your last province. Good on offense and defense.

jpeg

Hey FFG, please don't clone this guy into the LCG. ?

1 hour ago, MoZi said:

This guy was a pox. Locked down your opponents best guy and then gave you a sneak attack at your last province. Good on offense and defense.

jpeg

Ick. Hotako was just as bad if not worse.

jpeg

It may have just been an English thing, or maybe a my area thing, but with the exception of the odd Ronin(Mahago? There was a big expensive one that just killed guys), at no point were people playing with out of clan stuff in the south of England. Reading or Aldershot. And I'm talking Kotei level players here. Not even once.

SO, I'm personally very excited for the Influence mechanic, cause there is a certain element of splashability and custom deckbuilding/storytelling built into the game, but not too much. I like it. Opens a lot of doors.

Guilty. I used Tsuruchi Etsui and Bayushi Tsimaru in many of my Crab decks during samurai edition.

On ‎5‎/‎17‎/‎2017 at 8:48 AM, Daigotsu Steve said:

It may have just been an English thing, or maybe a my area thing, but with the exception of the odd Ronin(Mahago? There was a big expensive one that just killed guys), at no point were people playing with out of clan stuff in the south of England. Reading or Aldershot. And I'm talking Kotei level players here. Not even once.

SO, I'm personally very excited for the Influence mechanic, cause there is a certain element of splashability and custom deckbuilding/storytelling built into the game, but not too much. I like it. Opens a lot of doors.

The problem with out-of-clan personalities in the CCG was the added cost of having them. Often, you could find in-clan personalities who would do almost the same thing, but without having to pay extra for them. The only characters who really saw use in other decks were characters who were incredibly specialized and worth the extra couple gold (for instance, Gyushi Kageto found a place in both my Lion Ancestor deck and my Crab Ashigaru deck, simply because any deck that is spawning a bunch of personalities can benefit from an infinite source of weapons to pump them up a bit).

The influence mechanic for the LCG is, I feel, a much better solution. There's still a limit on how many cards you can include (so you can't just mix and match decks and strongholds), but there doesn't appear to be any other penalty other than the basic opportunity cost of choosing one card over another (perhaps loss of synergy, but that's part of deckbuilding anyway).

It occurred to me a few hours back that if not all clans will have conflict characters (in the core), it will make choosing those in your dynasty deck or which clan you splash all that more important. Example: if the Crab will likely wave to have a higher number of holdings in their dynasty deck than other clans, it may be more desirable to run a clan with more conflict characters like (as previewed thus far) Lion to increase the probability of not locking your self out being able to play characters. I had previously assumed that all clans would have conflict characters but it was pointed out in another post that it appears that Dragon may have none in the core set...