Should Scum have been a neutral force instead of a third faction?

By LordFajubi, in X-Wing

Been thinking about this lately and I don't like Scum so rarely play them but to those in the know, would it have broken the game if scum were just neutral and could be put into either a rebel or imp list instead of being a third faction?

You would never be able to field a full scum list as there would have to be a reb or imp presence to determine faction. In the current reality there would have to be some rule in place to prevent fielding the Most Wanted ships with them but had they went this route from go Most Wanted would never have existed. All scum ships would have been unique instead of copy/pasted to play starter catch up.

Thoughts?

I also have thought of this and would definitely prefer it.

Being for hire to either faction would be nice and thematic.

2 minutes ago, Stevey86 said:

I also have thought of this and would definitely prefer it.

Being for hire to either faction would be nice and thematic.

It makes marketing sense too, the true starters, which are more or less required are reb vs imp so scum should have xpacced off that not tried to shoe-horn beside it.

I like them as a 3rd faction, but I also think the option to hire them as mercs for a point cost or upgrade slot would be a cool addition to the game.

Edited by Darth Meanie

Unfortunately, that kind of shafts the pirates, cartels, and distinct cultures (like Mandalorians) who aren't for hire and don't side with either Imps and Rebs.

5 minutes ago, SabineKey said:

Unfortunately, that kind of shafts the pirates, cartels, and distinct cultures (like Mandalorians) who aren't for hire and don't side with either Imps and Rebs.

I agree with you on the lore but it makes as much sense as 2 falcon's, 2 Ghosts, the empire losing to pirates ?

Which btw I know they were all Jango clones but the republic army for at least a good while was technically all Mandalorian lol

5 minutes ago, LordFajubi said:

I agree with you on the lore but it makes as much sense as 2 falcon's, 2 Ghosts, the empire losing to pirates ?

Which btw I know they were all Jango clones but the republic army for at least a good while was technically all Mandalorian lol

It's not perfect shoving some stuff into Scum, but I still think it is a preferable solution to the common shoving the bounty hunters and the like into the Imperial Ranks (pet peeve of mine).

Mandalorian heritage and training (and lest in legends). What makes a Clone Trooper great.

3 minutes ago, SabineKey said:

It's not perfect shoving some stuff into Scum, but I still think it is a preferable solution to the common shoving the bounty hunters and the like into the Imperial Ranks (pet peeve of mine).

To each their own. My pet peeves is the Hutts having even a fraction of the power of the Empire. And I could be totally wrong on this but I thought the Mandalorians were practically extinct? I thought I read somewhere that Boba was one of the last?

11 minutes ago, LordFajubi said:

To each their own. My pet peeves is the Hutts having even a fraction of the power of the Empire. And I could be totally wrong on this but I thought the Mandalorians were practically extinct? I thought I read somewhere that Boba was one of the last?

In additional lore, you learn that the Empire negotiated for use of Hutt hyperspace routes. It's made pretty clear that the Empire plans to deal with them later, but have bigger problems (like the Rebels) to deal with. And we are talking small skirmishes rather than huge battles in X-Wing, even in Epic.

No, Mandalorians are not practically extinct. They have a strong presence in both Clone Wars and Rebels, and an even stronger one in Legends (where Boba becomes their leader). Plus they are more an ideology rather than an actual race at this point, which is harder to eradicate.

Edited by SabineKey

No.

No. Not so convinced that Scum has broke the game or that X-Wing is broken.

Scums used to be the worse faction and now because it does well it has broke the game you say? It is pretty Ill logic I would say.. Answer to the people who are suffering from the broken game syndrome, I recommend play some casual games for awhile :ph34r:

1 hour ago, SabineKey said:

Unfortunately, that kind of shafts the pirates, cartels, and distinct cultures (like Mandalorians) who aren't for hire and don't side with either Imps and Rebs.

Well, the other idea would be to create a 4th "true neutral" faction that can be used by all the rest, and maybe (eventually) as a stand-alone.

And, aren't the Mandos actually mercenaries from time to time? Or it that a Legends rewrite that is no longer true?

Just now, Darth Meanie said:

Well, the other idea would be to create a 4th "true neutral" faction that can be used by all the rest, and maybe (eventually) as a stand-alone.

And, aren't the Mandos actually mercenaries from time to time? Or it that a Legends rewrite that is no longer true?

That could work for the bounty hunters.

Mandalorians can be mercenaries from time to time, but that depends on the clan and individual.

17 minutes ago, Zazaa said:

No. Not so convinced that Scum has broke the game or that X-Wing is broken.

Scums used to be the worse faction and now because it does well it has broke the game you say? It is pretty Ill logic I would say.. Answer to the people who are suffering from the broken game syndrome, I recommend play some casual games for awhile :ph34r:

You really didn't read what I said at all. I asked if it would break the game doing what I suggested not Scum broke X wing.

3 minutes ago, LordFajubi said:

You really didn't read what I said at all. I asked if it would break the game doing what I suggested not Scum broke X wing.

I should probably drink my coffee before jumping to write stuff here in the forum. This was my second answer that I totally screwed up.. misread etc.. sorry for that! :huh:

You can't afford us.

No there shouldn't be a neutral faction because it limits what you can do with a ship. Rebels already suffer from the Biggs problem. You cannot give the rebels any kind of glass cannon because of the inherent defensive bonus Biggs would give it. Ask the game designers how much Biggs really hinders what you can give Rebels. Same is true for Empire when Palpatine was huge. There are certain things taken into consideration when designing a ship with use in the rest of the faction. With a "neutral" faction, you now have to balance how it interacts both with all the rebel pieces and and all the imperial pieces. By making them their own separate faction, you are able to open up their own identity and what they can do.

Edited by thestggrwng
2 hours ago, LordFajubi said:

Been thinking about this lately and I don't like Scum so rarely play them but to those in the know, would it have broken the game if scum were just neutral and could be put into either a rebel or imp list instead of being a third faction?

You would never be able to field a full scum list as there would have to be a reb or imp presence to determine faction. In the current reality there would have to be some rule in place to prevent fielding the Most Wanted ships with them but had they went this route from go Most Wanted would never have existed. All scum ships would have been unique instead of copy/pasted to play starter catch up.

Thoughts?

I really like the idea

I think Scum is good as a 3rd faction but if you want something more of a neutral faction I got you covered with a new format over HERE

But that being said I do wonder how would jumpmaster affect Allies & Mercenaries format where every faction could take a Jumpmaster? I wonder if they would be more prolific than they currently are.

Edited by Marinealver
3 minutes ago, Marinealver said:

I think Scum is good as a 3rd faction but if you want something more of a neutral faction I got you covered with a new format over HERE

But that being said I do wonder how would jumpmaster affect Allies & Mercenaries format where every faction could take a Jumpmaster? I wonder if they would be more prolific than they currently are.

I like it, just glanced over it for now but will read it further tonight. Looked to be similiar to my idea. Thanks for the link ?

Edited by LordFajubi
27 minutes ago, thestggrwng said:

No there shouldn't be a neutral faction because it limits what you can do with a ship. Rebels already suffer from the Biggs problem. You cannot give the rebels any kind of glass cannon because of the inherent defensive bonus Biggs would give it. Ask the game designers how much Biggs really hinders what you can give Rebels. Same is true for Empire when Palpatine was huge. There are certain things taken into consideration when designing a ship with use in the rest of the faction. With a "neutral" faction, you now have to balance how it interacts both with all the rebel pieces and and all the imperial pieces. By making them their own separate faction, you are able to open up their own identity and what they can do.

Biggs could and should be nerfed harder just like Palp was neutered. I think it would balance out if they started with this mentality but both from gameplay and design Biggs was a mistake long overdue for correction. One B-list pilot that dies at Yavin shouldn't be the savour of the rebellion.

This would be so hard to balance, the ships and scum only upgrades would have to balance with both factions. This is one of the reasons Attack Wing is unbalanced. People have come up with bounty hunter scenarios where the rebel and empire player builds a list leaving some points open to bid for the bounty hunter player. It's rather fun for a 3 player game.

I really like how they did it, but I wish more pilots had cards for multiple factions the way Boba does.

23 minutes ago, LordFajubi said:

Biggs could and should be nerfed harder just like Palp was neutered. I think it would balance out if they started with this mentality but both from gameplay and design Biggs was a mistake long overdue for correction. One B-list pilot that dies at Yavin shouldn't be the savour of the rebellion.

There is a lot out of the first 3 waves that is either irrelevent now or due to poor design of game mechanics drastically OP. Trying to balance scum in the midst of all that just sounds like a nightmare.

1 hour ago, thestggrwng said:

No there shouldn't be a neutral faction because it limits what you can do with a ship. Rebels already suffer from the Biggs problem. You cannot give the rebels any kind of glass cannon because of the inherent defensive bonus Biggs would give it. Ask the game designers how much Biggs really hinders what you can give Rebels. Same is true for Empire when Palpatine was huge. There are certain things taken into consideration when designing a ship with use in the rest of the faction. With a "neutral" faction, you now have to balance how it interacts both with all the rebel pieces and and all the imperial pieces. By making them their own separate faction, you are able to open up their own identity and what they can do.

Uh. And so you do that when designing the neutral ship.

And faction identities are getting more and more homogenous as the game evolves. Wave XI is basically "let's give everyone a preexisting ability they did not have in their faction and call it new."