Is Poe/Snap busted? Or Planetary Uprising? or Neither? What do you guys think? Check out this Poe/Snap gameplay video!

By Double Blanks Gaming, in Star Wars: Destiny

You do something, I do something is quickly fading away and that was what drew people to this game.

Snap is stupidly under cost. Having two planetary uprisings out is hard, as in hard to play against, hard to get out that early.

The other guy dished out enough damage to kill Poe turn one he just went after Snap first. Had he killed Poe he would of won the next turn. It doesn't take much to seven damage anymore

Tough watch with the play errors, but the power is in Planetary Uprising and the inherent speed of Poe and Emperors throne room.

Planetary Uprising is good, but it's expensive and potentially unreliable unless you can guarantee being the fastest deck. It's obviously amazing with Snap, but then you're relying on drawing it early before Snap dies - and if you do play it early, you're not playing any kind of offensive upgrade to draw heat off Snap, so it's pretty much a no brainer that they should kill him first. And Snap's dice is kind of garbage, which means you pretty much have to be getting the benefits of claiming the battlefield to actually get your points off him.

In the case of the video, it more showcases that Poe can do a lot of damage when he wins the roll to get Throne room, then proceeds to roll nothing but damage and special sides without being controlled.

To me, the only time Uprising is 'broken' is when you get two of them out, and can claim -> claim first next round for guaranteed 8 damage. But even then, that just means they can burst to the finish line. There are ways you can play around that, and ways you can build to avoid it.

The real key here is knowing how to play against the deck. First off, always keep 1 resource available when you see Snap hit the table, second kill the non-Snap. Snap by himself isnt going to do much. Learn that and youre fine. Sheesh. Just bc you get your butt handed to you on something you have no idea how to play against, doesnt make it unbeatable. The same is said about eHan/ePoe + eRey. Everyone thinks its Rey you gotta kill first. No!!! Kill eHan/ePoe first. Once people learned that, then they knew how to win against it.

~D

what is he playing on?

Why would you eSnap/ePoe when you can eMaz/ePoe? Then you have your Poe enabler regardless of what battlefield is selected, AND you still don't have to worry about your opponent claiming first because Maz speeds you up so much.

Edit: Also, having yellow for Thermal Detonator when you're running Poe Dameron is good, I hear.

Edited by CBMarkham

I see Snap in a discard/control/mill deck with Ackbar and something cheap and yellow, like Outer Rim Smuggler. Use War Torn Streets (discard a card) as the battlefield and stuff like Ascension Gun, Lone Operative, Scout, Commando Raid and C-3PO for more discard. Then of course Planetary Uprising, Outmaneuver and Defensive Positions to make them really want to claim before they are ready. Speed up the deck with things like Wingman, Fast Hands, All In, and Hit and Run so you are in a better position to claim. Electroshock and Rebel are too good to not use and maybe even a Field Medic to keep a character alive one more turn.

They'll focus down Ackbar first, because he's awesome and then hate themselves later for it when Planetary Uprising comes out. Outer Rim Smuggler needs to get all the goodies like Ascension Gun, Lone Operative, Scout, since he will be the last man standing (3-PO is not a man) most likely. It will be up to him to finish the mill or do the final damage to a bunch of bleeding characters.

9 hours ago, Mep said:

I see Snap in a discard/control/mill deck with Ackbar and something cheap and yellow, like Outer Rim Smuggler. Use War Torn Streets (discard a card) as the battlefield and stuff like Ascension Gun, Lone Operative, Scout, Commando Raid and C-3PO for more discard. Then of course Planetary Uprising, Outmaneuver and Defensive Positions to make them really want to claim before they are ready. Speed up the deck with things like Wingman, Fast Hands, All In, and Hit and Run so you are in a better position to claim. Electroshock and Rebel are too good to not use and maybe even a Field Medic to keep a character alive one more turn.

They'll focus down Ackbar first, because he's awesome and then hate themselves later for it when Planetary Uprising comes out. Outer Rim Smuggler needs to get all the goodies like Ascension Gun, Lone Operative, Scout, since he will be the last man standing (3-PO is not a man) most likely. It will be up to him to finish the mill or do the final damage to a bunch of bleeding characters.

Yeah, Okay, I tried this deck out. It simply doesn't have enough to discard out the opponents hand fast enough. It does empty the hand the first few rounds for sure, but the pay off for doing that isn't big enough.

Planetary uprising is just one of those auto include cards I think. Make your opponent pay for not claiming the battlefield.

I feel the same about snap as I do about Royal Guard. Scary support character. If they go after the main character, Poe in this case, and the game is over, quickly. I think characters like Maz or Rey are far better. Even Leia feels stronger.

On 5/12/2017 at 4:18 PM, ozmodon said:

You do something, I do something is quickly fading away and that was what drew people to this game.

I completely agree with you- I think that was a core mechanic of the game and it is changing very quickly.

On 5/12/2017 at 4:18 PM, Mep said:

Snap is stupidly under cost. Having two planetary uprisings out is hard, as in hard to play against, hard to get out that early.

Yeah, he may be a little bit undercost (not by a lot considering his die). Two planetary uprisings is difficult to get out for sure- just have to be super lucky to draw them, but if you do get them out early it is BONKERS! I wouldn't say anything is broken about it though.

On 5/12/2017 at 4:36 PM, ozmodon said:

The other guy dished out enough damage to kill Poe turn one he just went after Snap first. Had he killed Poe he would of won the next turn. It doesn't take much to seven damage anymore

I agree- he should have bursted poe and the game would have been completely different. But that raises the question- what has this game become to be able to burst a 12 HEALTH character turn one?!?! Like come on... that is insane.

On 5/12/2017 at 11:26 PM, Abyss said:

Planetary Uprising is good, but it's expensive and potentially unreliable unless you can guarantee being the fastest deck. It's obviously amazing with Snap, but then you're relying on drawing it early before Snap dies - and if you do play it early, you're not playing any kind of offensive upgrade to draw heat off Snap, so it's pretty much a no brainer that they should kill him first. And Snap's dice is kind of garbage, which means you pretty much have to be getting the benefits of claiming the battlefield to actually get your points off him.

In the case of the video, it more showcases that Poe can do a lot of damage when he wins the roll to get Throne room, then proceeds to roll nothing but damage and special sides without being controlled.

To me, the only time Uprising is 'broken' is when you get two of them out, and can claim -> claim first next round for guaranteed 8 damage. But even then, that just means they can burst to the finish line. There are ways you can play around that, and ways you can build to avoid it.

I agree that it is not busted or broken at all- but can be super brutal with two out in the right cases, also if Poe is lucky and rolls damage and specials then he is bonkers good- but that is what people pair him with maz for to cheat out his damage sides easy with no way to mitigate.

On 5/13/2017 at 9:15 AM, drunkensith said:

what is he playing on?

Table Top Simulator

21 hours ago, DJRAZZ said:

I feel the same about snap as I do about Royal Guard. Scary support character. If they go after the main character, Poe in this case, and the game is over, quickly. I think characters like Maz or Rey are far better. Even Leia feels stronger.

I agree- Snap is a support that you build your deck around rather than a support like maz that you use to just cheat out actions.

So you pay a ton of money to go to a regional tournament and bring something like Poe that has 12 health so he can stick it out . Then bam first game he gets turn one killed without even a chance to do anything. That can wreck you to the core.

Poe and Maz are busted though.

And what is busted in Snap here? He died in the first round lol.

Its Poe that is crazy not snap - and snap is really subpar to Maz or Rey, plus being mono red blocks our some really awesome cards that Poe can throw like Falcon, Detonators, Bowcaster and Hand- Crafted Crossbow, Mind Probe and all that stuff.

I am still working on my Poe/Snap deck. It evolved from Poe/Leia, which evolved from Leia/Han. The deck feels very weak. I use C3PO instead of Planetary Uprising, which could be a problem.

Maybe I play this deck to safe with too much control. I try and starve my opponent of resources which works well. But all it takes is a free Force Speed, 1 Vibroknife and a good Vader roll and the deck starts to crumble. The mitigation side of the deck has some removal but red really focuses on offensive style events. Poe's ability really hogs the deck slots by playing more supports than any other deck.

Edited by DJRAZZ