I think I need some pointers in an area of my games that seem to be a bit more 'bland' than others, and that's ship combat. My players are pretty good, creative, narrative on the ground but in the air... things devolve into the following:
ME (GM): OK... two PC slots are up... who's next?
PC: Um... let me see... (He looks at the list of possible maneuvers and actions)
PC: I guess um... I'll do... Boost Shields.
GM: OK... well... roll it up.
That's it. No narration, nothing. It feels like trading dice rolls. They treat the list of maneuvers and actions like a checklist of to-do's. So, I know some tricks how to make that better but...
How do you guys spice up your space battles? Anyone have the same issue I have? Do you have any tricks to make them more memorable and fun?
I wish I was a better GM sometimes.
Edited by scotter23