If you could change ONE ship's stat, by a value of 1, what would it be and why?

By StriderZessei, in X-Wing

I would give the StarViper one more shield. It never seemed right to me that Xixor, the Galaxy´ s criminal mastermind, would fly in a ship with only one shield...

Jumpmaster 5000 Attack Value by +1

4 hours ago, Ravncat said:

I would remove the primary attack of the hwk entirely.

Only if the price was appropriately adjusted/there was a cheap HWK only turret. I was thinking these stat adjustments assumed no change in cost.

I would change YT-1300 to YT-1301, I think the name just sounds better that way.

I'd give the Jumpmaster an extra red dice.

15 hours ago, TheHumanHydra said:

Luke Skywalker, Maarek Stele Pilot Skill +1. Dengar, Fenn Rau, Quickdraw, Talonbane Cobra PS -1.

Edit: Cross-posted with above.

Because **** scum, amirite?

53 minutes ago, RufusDaMan said:

Because **** scum, amirite?

Yes that is correct.

I'd be torn. Either +1 to TIE Advanced gunnery or +1 to its Agility. Because then you'd have a chance to recreate Vader vs Rebel Fleet from Rebels. And I'd like to see the Advanced actually be a somewhat worrisome opponent

17 hours ago, StriderZessei said:

And yet the Phantom, with only three, has four attack! Aaaaahh!

Which is BS anyway since in the source material (Rebel Assault II) it only fires from its chin guns. If it were correct lore-wise it would have 2 attack.

+1 more EPT slot for Kir Kanos and Lt. Lorrir

21 hours ago, StriderZessei said:

And yet the Phantom, with only three, has four attack! Aaaaahh!

TIE Phantom has 5 guns.

15 hours ago, Rakky Wistol said:

Imperial Firespray: +1 red die and system slot. Lose Cannon and missile slot= so much win

I'd like to fly that, but it wouldn't make sense for the Imperial Firespray to be any different, since those are exactly the same ships owned by exactly the same people that the Empire occasionally hires. It's already silly they have different abilities when they fly for hire. I would be in favor of altogether removing the Firespray from the Imperial roster, since it's just an anomaly from before the Scum faction existed, and technically Bossk, Dengar, IG-88 and such should be able to be hired as well.

39 minutes ago, Odanan said:

TIE Phantom has 5 guns.

It should have 5 attacks!

In order of priority:

HWK +1 attack

JumpMaster -1 agility

Shadow Caster -1 agility

IG-2000 -1 agility

Ghost -1 shield

Auzituck -1 hull

Attack Shuttle -1 attack (or -1 agility)

Scurrg -1 shield

B-wing -2 shields, +2 hull, maybe +1 agility

Inquisitor's TIE -2 shield, +2 hull

Z-95 +1 hull, -1 shield

ARC -1 shield

Edited by Odanan
1 minute ago, Kumagoro said:

It should have 5 attacks!

That's not how it works...

B-Wing +1 Attack

B-Wing has always been my favorite ship. 3 attack used to be a bit more of a "big deal" but now 4 is the new 3.

Edited by Crabbok
46 minutes ago, Kumagoro said:

I'd like to fly that, but it wouldn't make sense for the Imperial Firespray to be any different, since those are exactly the same ships owned by exactly the same people that the Empire occasionally hires. It's already silly they have different abilities when they fly for hire. I would be in favor of altogether removing the Firespray from the Imperial roster, since it's just an anomaly from before the Scum faction existed, and technically Bossk, Dengar, IG-88 and such should be able to be hired as well.

It should have 5 attacks!

That is how scum and imperial cross over should work! The empire does hire them. There should be a most wanted style cross over and give the empire a mechanic to do just that! Both the foresprays need a nudge the imperial one just needs more of a shove

On 5/12/2017 at 10:27 AM, Fuzzywookie said:

X wings attack up by 1. They have one shooty thing on each wing. OCD.

To be fair, using that logic the decimator and Falcon should have 8 attack dice then. They have two turrets with 4 cannons each.

And the Interceptor would have 6. 4 on the wings and 2 on the cockpit.

On Friday, May 12, 2017 at 4:47 PM, ViscerothSWG said:

HWK FTW!

+1 attack, hull, shield, crew slot, agility, ept slot, green maneuver! :D

It needs its attack fixed for real though.

And make it a big ship.

19 hours ago, SEApocalypse said:

Autothruster, Targeting Computer, Agi 4 Soontir. Sounds good.

It does sound good as Soontir might come back from the brink along with the Interceptor... but I sense sarcasm? :) So maybe the extra agility could be added via a title then Soontir couldn't take two mods using the Royal Guard TIE title.

8 hours ago, Sasajak said:

It does sound good as Soontir might come back from the brink along with the Interceptor... but I sense sarcasm? :) So maybe the extra agility could be added via a title then Soontir couldn't take two mods using the Royal Guard TIE title.

But than it does not sound good anymore, I want my agi 4, target locking soontir with his auto-include autothrusters.
(now that those autothrusters are an auto-include is another issue with the game balance and turrets in general)

Speaking of turrets. Would this count legit for the purpose of this topic: Out of Arc attacks reduce their attack value by one.
I guess not, it's not a ship state, but a base mechanic that influences all ship stats.

Edited by SEApocalypse
9 hours ago, SEApocalypse said:

Speaking of turrets. Would this count legit for the purpose of this topic: Out of Arc attacks reduce their attack value by one.
I guess not, it's not a ship state, but a base mechanic that influences all ship stats.

+1 agility against turrets out of arc. I approve.