Mama, tell me a story about Tie Strikers...

By E Chu Ta, in X-Wing

2 hours ago, Marinealver said:

The brave TIE Strikers all charged forward to slay the Jumpmaster Beast. With Adaptive Alerons and their light weight frames they all dashed rapidly running circles around the mishapen hunchbaked monster. But the beasts are mindlinked and as soon as the Stirkers had one in a corner rady to end this monstorsity once and for all, another Jumpmaster leaped out and slaughtered every TIE Striker it saw. One Striker managed to barrel roll out of the way but it was too late. The 2 Jumpmasters overtook the last striker and riped its rings off and toyed with the ball cockpit, till they crushed it leaving the shriking ion engines echoing through the darkness...

gmo4k9.jpg

GAH! YOU TRYING TO GIVE ME A HEART ATTACK?!

Took Yorr/Countdown/Sabacc/Duchess to a 10-person store tournament... not expecting to win. Holy hell those striker's are awesome! Yorr pulled stress from countdown and gave back target locks via Systems Officer. Duchess had VI/AA/TC, Sabacc had Trick Shot/AA/TL. 5 dice with a target lock and focus is no laughing matter... through a rock. Lost plenty over the day but won it all. Wohoo!

9 hours ago, Parakitor said:

I've played with 5 Scarif Defenders three times now, and I've won every time. Flying them all is such a rewarding experience.

I dunno, man - that just feels outright weaker, to me, than 5x Alpha squadron Interceptors. Sure, PS3 vs PS1, but that hardly ever matters - and 4 health vs 3. But *always* 3 agility and sometimes 4 or 5, vs 2 agility and sometimes 3...nevermind the autothruster evade at range 3 (or against turrets). And the Interceptors bring a FAR more generous dial to the table...

16 hours ago, xanderf said:

I dunno, man - that just feels outright weaker, to me, than 5x Alpha squadron Interceptors. Sure, PS3 vs PS1, but that hardly ever matters - and 4 health vs 3. But *always* 3 agility and sometimes 4 or 5, vs 2 agility and sometimes 3...nevermind the autothruster evade at range 3 (or against turrets). And the Interceptors bring a FAR more generous dial to the table...

Oh, I agree that the Alphas have some advantages, including a 5K, while the TIE strikers will almost never clear a large base. HOWEVER, the ways the Strikers move are so novel and engaging. It's a completely new way to fly. It has the potential to really pull some crazy maneuvers, and I like that. The TIE interceptors can also end up in unpredictable places, but they give up their focus token to do so. And you can tell by my avatar that I'm a huge fan of Alpha Sq. Pilots, but the TIE Striker took me by surprise.

They also get bonus points for having everything they need in their own expansion pack. I'm still sitting on only two copies of Autothrusters because I can't justify more than one Starviper.

22 hours ago, GreenLantern1138 said:

I managed to pull this off once:

Hohoholy crap.

38 minutes ago, Captain Lackwit said:

Hohoholy crap.

Yeah, it's very neat, but using Focus instead of Barrel Roll would've given him a modified range 1 shot instead of an unmodified one, and arguably a better position for the next turn :P

3 minutes ago, haslo said:

Yeah, it's very neat, but using Focus instead of Barrel Roll would've given him a modified range 1 shot instead of an unmodified one, and arguably a better position for the next turn :P

Without a doubt, but it is an AMAZING demonstration of JUST how agile these fighters are. I need me some..!

Indeed. I've also been using 5 scarif pilots, and the single most common phrase heard from my opponents is "how the hell did he get there?" - for a 20 point generic, what's essentially a free advanced sensors boost is amazing. Bank one way and turn back is great for flanking, but just as awesome is the IG-eighty-who? Segnors loop including a 90 degree turn to one side - managed that yesterday, parking between two rocks and facing back at an x-wing's side at range 1.

Long ago, in the beginning, lived Djama, the TIE striker. He was a kind spaceship, but the other spaceships made fun and laughed at him, for his Ailerons were Adaptive. He loved Fivedice, the range one woman.

Djama would strike frequently, arguing that TIE pilots deserved better pay, a slightly roomier working environment and somewhere to go to the bathroom during prolonged space battles.

Alas, Palpatine never really allowed for the formation of successful and effective Pilot Unions, and as such, Djama's strikes went mostly unseen and ignored. One, day, whilst on strike, he died at the hands of a Binarye Pirate, never seeing his dreams manifest.

14 hours ago, haslo said:

Yeah, it's very neat, but using Focus instead of Barrel Roll would've given him a modified range 1 shot instead of an unmodified one, and arguably a better position for the next turn :P

14 hours ago, Captain Lackwit said:

Without a doubt, but it is an AMAZING demonstration of JUST how agile these fighters are. I need me some..!

I would have loved a focus, but getting into Range 1 and out of TLT range was my priority, plus 4 unmodified shots is almost as good as 3 with focus if they're essentially free shots because the event can't shoot back.

(Edit: this is GreenLantern1138. I don't usually read this forum with my phone, and somehow logged into an old profile I didn't know I had.)

Edited by Loki1138
Clarifying identity
On 5/14/2017 at 3:35 PM, Loki1138 said:

I would have loved a focus, but getting into Range 1 and out of TLT range was my priority, plus 4 unmodified shots is almost as good as 3 with focus if they're essentially free shots because the event can't shoot back.

I guess it was the perspective that fooled me - I was under the impression that before the BR, you already were at range 1, but I guess that was incorrect. Yeah, if you sit at range 2, getting into the donut hole must be a priority :)

Was playing Duchess with a Decimator, and having something really slow and lumbering mixed with something whipping around the map is quite deadly.

I still remember when the article came up on the site, I was like 'meh, an already dead ship, a moving target for jmk5s'.

Turned out that it was indeed a target, just too fast for them to catch.

Kenkirk, Countdown, and Wampa is the list I have been flying for a couple months. One of the most frustrating lists to fly against because it will just not die. The Tie Striker is an awesome ship to fly as it can go almost anywhere on the board. The only list that eats my list is multiple TLTs, unless I can get them off the board quickly. Stress Hogs are no problem as I can just nuke them off the board in 1-2 turns. 11 dice at range 1 with Expertise and Palpatine for modifying clean up a Stress Hog really quick.

On 5/14/2017 at 0:03 AM, Magnus Grendel said:

Indeed. I've also been using 5 scarif pilots, and the single most common phrase heard from my opponents is "how the hell did he get there?" - for a 20 point generic, what's essentially a free advanced sensors boost is amazing. Bank one way and turn back is great for flanking, but just as awesome is the IG-eighty-who? Segnors loop including a 90 degree turn to one side - managed that yesterday, parking between two rocks and facing back at an x-wing's side at range 1.

I run 5 Strikers sparingly as this list has demolished everything I've flown against! I don't want to scare ppl away.

Another awesome build has been 2-T-70s and 2T-65s all at PS 2!! It rocks almost as well!

On 5/16/2017 at 1:31 AM, Plainsman said:

I run 5 Strikers sparingly as this list has demolished everything I've flown against! I don't want to scare ppl away.

How do you fly them? I've experimented with 5 Striker lists but haven't found one I really like yet...

I put predator + engine upgrade on my Duchess.

then i reveal forward 1 and say im not doing AA nor boost.

On 15.5.2017 at 5:15 PM, Arma Quattro said:

I still remember when the article came up on the site, I was like 'meh, an already dead ship, a moving target for jmk5s'.

Turned out that it was indeed a target, just too fast for them to catch.

???

Don´´´´'t get that statement. The jumpmaster is still 360°. How can he not catch them? If the strikers can shoot so can the JM. Also the JM can be out of arc - the striker is never out of arc.

Last game with them I played against a Hera Ghost with TLT, AC, and the Shuttle and Ahsoka Tie (for 4 TLT shoots - each with 2-3 hits). Completly renders Countdown useless. :/

Won (Had Whisper with Kallus locked on the Ghost) - but the strikers did not contribute much. My list was Whisper with Kallus, Dark Curse, Countdown and Pure Sabacc.

I meant about their ordnance shots, their pitiful 2 die pwt is no threat.

2 minutes ago, Arma Quattro said:

I meant about their ordnance shots, their pitiful 2 die pwt is no threat.

That is why they block you and whip you with a 3 dice (R1) pwt, fully modded.

Nope, too fast. ;)

On 5/18/2017 at 3:35 AM, haslo said:

How do you fly them? I've experimented with 5 Striker lists but haven't found one I really like yet...

All Scarifs wit AA (adaptive aelerons) and LWF (lightweight frame.)

I'm a "fly and shoot" kind of pilot!

I've been running Pure Sabacc with Lone Wolf, Title, and Ailerons as a flanker to pretty good effect.

I just one shot Corren with Pure Sabaac. Pure Sabaac at range 1 is murderous.

Duchess is by far my favorite to fly, but Sabaac has gotten me the best results.

I flew Quickdraw with 3 Trainees equipped with LWF and AA, them things just danced around Rey, and Quickdraw just dared her to shoot.