E-Wing ideas

By Stevey86, in X-Wing

Overcharged R7
Astromech
E-Wing only

Before you reveal your dial, you may perform a free boost action.
1 point


E-Wing Series IV
Title
E-Wing only

If you equip a 0 point Modification upgrade you may equip 1 additional Modification upgrade that costs 3 or fewer squad points.
-3 points

Buffs everyone else. Doesn't break Corran.

These are quite unimaginative. What they will look to do is something like they did with the /x7 and /D titles and try to give the E-Wing something that makes them behave in a unique way.

3 minutes ago, SOTL said:

These are quite unimaginative. What they will look to do is something like they did with the /x7 and /D titles and try to give the E-Wing something that makes them behave in a unique way.

I was aiming to give it what it needs rather than change it into something different.

It's supposed to have the tankyness of an X-Wing and the maneuverability of an A-Wing.

Currently it has neither.

This gives it essentially a free hull upgrade and better repositioning options.

the overcharged R7 could work. maybe have it somewhere between BB8 and adaptive ailerons?

Overcharged R7
Astromech
E-Wing only

When you reveal a green manoeuvre, you may perform a free (1 straight/turn) manoeuvre.


1 point

The one that we've been playing with in my area for a year or so now works really well as a boost to the lower PS ships.

E Series Astromech
astromech
E-Wing only

When an enemy ship finishes a manoeuvre in your arc at range 1-3 you may acquire a target lock on that ship.

0 pts

works with the lower PS ships as they get to position themselves for that target lock and spend their action on a focus or evade, but far less useful on Corran, who normally wants to take regents anyway.

1 minute ago, kitandthevoices said:

the overcharged R7 could work. maybe have it somewhere between BB8 and adaptive ailerons?

Overcharged R7
Astromech
E-Wing only

When you reveal a green manoeuvre, you may perform a free (1 straight/turn) manoeuvre.

1 point

The one that we've been playing with in my area for a year or so now works really well as a boost to the lower PS ships.

E Series Astromech
astromech
E-Wing only

When an enemy ship finishes a manoeuvre in your arc at range 1-3 you may acquire a target lock on that ship.

0 pts

works with the lower PS ships as they get to position themselves for that target lock and spend their action on a focus or evade, but far less useful on Corran, who normally wants to take regents anyway.

I like that. Gives you options beyond FCS for the System slot too.

I was going with the action for the Overcharged so that you could PTL off it, like an inverted BB8, but also let you get into the fight quickly, I'm quite an aggressive player. :)

18 minutes ago, kitandthevoices said:

but far less useful on Corran, who normally wants to take regens anyway.

Something I always try an look at when thinking about the E-Wing is alternative ways of building Corran without R2-D2.

I'd absolutely play this as a hit and run Corran. 48 points, same as the standard.

Corran Horn (35)
E-Wing Series IV (-3)
Overcharged R7 (1)
Expertise (4)
Advanced Proton Torpedoes (6)
Fire Control System (2)
Hull Upgrade (3)
Guidance Chips (0)

Range 1 brutality then boost and 5 straight the **** out of dodge!

Edited by Stevey86

The stories tell that the E wing suffered initial issues relating to cost and weapons, so FFG has that part correct so far.

Eventually, it was identified that the cost was mainly down to the R7 units that were issues so i think the way to tackle the E wing would be via a bunch of R7 droids like some of the past posts have mentioned.

Maybe the way to tackle it is to issue a series of E wing only R7 droids, each one adding something specific and flavorful for the Ewing and increasing customization? So you could have one that added boost to the action bar (subsequently allowing autothrusters to be equipped). Another which swaps the difficulty of all white and green moves for the equipped ship. A third which could double the effect of evade tokens but restricts you in that you may not modify your defense dice with focus tokens and a forth which allows you to to perform one action when you receive a stress token.

Whilst some of the above do work with Corran, none push him into the stratosphere as they all deny the use of a regeneration droid.

If you added boost via R7, you may have autos but you also now do not have regen,
If you swapped your difficulty, you are faster/slower but you don't have regen and boost would still cost you an additional four points.
If you double the effect of your evade token, then you are not focusing for offence or you are taking PtL, which means you now have unmodified green dice when ever you don't have an evade token. Also, no regen.
If you take the last one, free action when stressed, then again, you don't have regen and double stress will still likely kill you.

I like the idea. Unfortunately it just makes them fly like a rebel Tie striker. If Strikers didn't exist this would be pretty cool.

R1- big "Lost in Space" looking things that could show up as crew but no need.

R2 Astromechs- good, solid 1 pt astromech.

R3 Astromech- What. The. Force FFG?! I have never been so disappointed by a single card since I started the game back in wave four. This thing would barely not see any play at 1 point. No-good, horrible, very-bad card. Gah, I'm getting mad all over again.

R4- not really a rebel sort of droid. show up in scum for a reason. these were the "Black and Decker" of droids

R5 Astromech- Meh. Wave 1 astromech that doesn't suck. Literally the only decent wave 1 astromech besides R2-D2. E-wings wouldn't ever take it though.

R6- ???

R7 Astromech- Tarn kinda likes it. Unless you have some way of handing out TL's like candy, there are better options.

Notice the gap there? R6 series were supposed to be the bestest, most popular R-series astromechs since R2. All sorts of fancy-fixing tools etc. I'm honestly surprised and disappointed that we haven't seen a "Rogue One- Heroes of Scariff" box with an X-wing and Y-wing. That would have been a great place for a new generic astromech that isn't absolute garbage. (Who the hell designed R3? Honestly? So many pointless limitations on there and TWO Points! For the love of all things holy, this card is such bantha poodoo. I wanna load up a squad of rookies with these just so I can integrated astromech the rotten garbage into the cold, hard vacuum of space..... I may have a problem. )

A new generic astromech and maybe a title will go a long way in helping the E-wing without making Corran ridiculous.

6 minutes ago, gamblertuba said:

(Who the hell designed R3? Honestly? So many pointless limitations on there and TWO Points! For the love of all things holy, this card is such bantha poodoo. I wanna load up a squad of rookies with these just so I can integrated astromech the rotten garbage into the cold, hard vacuum of space..... I may have a problem. )

Easy errata fix for it, though I doubt they ever will:
Once per round, when attacking with a primary weapon, you may cancel 1 of your dice results during the "Modify Attack Dice" step to assign 1 evade token to your ship.

8 minutes ago, gamblertuba said:

R6 series were supposed to be the bestest, most popular R-series astromechs since R2. All sorts of fancy-fixing tools etc.

We are missing a 3 point generic (though admittedly the 2 point ones are a bit ****). It would be nice if we could have a properly good generic astro. Help out the X, Y and E all in one go.

This E-wing thread suffers from the same problem as every other E-wing thread: fear of buffing Corran. There's no good reason to fear a stronger Corran Horn. With any realistic fix to the E-wing, Corran Horn will still occupy 40-50 points with upgrades. Even with a buff, there are more things in the game than ever capable of wasting that hefty points investment. Many readers are probably thinking: "But he can attack twice! And use R2-D2!" Regen isn't what it used to be. It used to make Rebels powerful. These days it keeps Rebels viable against Red Dice creep and autodamage. Doubletapping isn't special anymore either. Once upon a time, Corran was the only multi-attack ship. Now there are BTL-Y's, TIE/d's, TIE/sf's, Dengar and Quickdraw. Every faction has a generic ship and an ace inherently capable of attacking twice in a round. Of these, Corran is the most expensive, has the fewest hit points, and is the only one that has to give up his attack the following round. I only hope the developers are less frightened of Corran than the players suggesting these half-baked fixes. Overcoming Corran-phobia is the only way the E-wing will get the fix it deserves.

It's easy to avoid fear of buffing corran: you issue the fix as an astro or system (or my preference, a joint system/astro, though I'm not sure what exactly). Then you might make a different good corran build, but you don't break the current one.

I'm not sure how much of a priority E-wings will be for "fixes." Corran is really good with a couple just awful match-ups. The generics don't really have much of a prayer beyond a substantial points decrease but I don't see that happening and I'm not sure that we need the generics for every ship to be a thing.

Starviper is almost the same boat but the title needs to be free.

5 minutes ago, gamblertuba said:

I'm not sure how much of a priority E-wings will be for "fixes."

I don't think anything is much of a priority for fixes tbh.

The Auzituck and Quadjumper show they'd much rather milk the cashcow releasing blink-and-you'll-miss-it ships than give any love to the ever increasing list of things that seem destined for the scrapheap.

1 minute ago, thespaceinvader said:

It's easy to avoid fear of buffing corran: you issue the fix as an astro or system (or my preference, a joint system/astro, though I'm not sure what exactly). Then you might make a different good corran build, but you don't break the current one.

We've seen 2-slot upgrades. A joint upgrade could be interesting, but it better be strong to justify filling two different upgrade options.

6 minutes ago, jmswood said:

We've seen 2-slot upgrades. A joint upgrade could be interesting, but it better be strong to justify filling two different upgrade options.

Better be cheap too to make up for the already hefty cost of an E-Wing.

Corran is pretty much THE rebel arcdodger, aside from Dash. But as the Tie Intercepter shows, mid and low PS arcdogers have... issues, even leaving out the Ewing's price problems.

What CAN a low PS arcdodger do? It can actually block pretty well, but it's already almost a third of your list- taking a 3 die primary out of combat deliberately is a recipe for disaster.

But what if you didnt have to? Arvle and Zeb crew allow a blocking (or blocked) ship to shoot in base contact. That would mean the Knave Squadron would become useful (given an appropriate price point) as something other than an overcosted Alpha Squadron pilot.

"When attacking, you may select a ship you are overlapping as a target. If you do, you are no longer considered in base contact the rest of the shooting phase." Title, -2 points

Dropping the good corran build from 49 to 47 points is a drop in the bucket, and while he can use it to "un bump" himself, he is vulnerable. (though if you dont activate it until your double tap, you're safe, but cant attack that round) meanwhile a Knave can be safe from a full round of shooting, get a free shot in, and the drop from 27 to 25 is huge. (just ask contracted scout)

R6 Astromech
System/Astro

When attacking or defending you may change one blank result to a focus result.
Once per round you may change all of your
focus results to hit or evade results.

Too much?

3 minutes ago, Rakaydos said:

What CAN a low PS arcdodger do? It can actually block pretty well , but it's already almost a third of your list- taking a 3 die primary out of combat deliberately is a recipe for disaster.

It really can. I beat Kanan/Biggs with 2 Blackmoons and a Lothal Rebel by doing exactly this.

4 minutes ago, Rakaydos said:

But what if you didnt have to? Arvle and Zeb crew allow a blocking (or blocked) ship to shoot in base contact. That would mean the Knave Squadron would become useful (given an appropriate price point) as something other than an overcosted Alpha Squadron pilot.

"When attacking, you may select a ship you are overlapping as a target. If you do, you are no longer considered in base contact the rest of the shooting phase." Title, -2 points

Dropping the good corran build from 49 to 47 points is a drop in the bucket, and while he can use it to "un bump" himself, he is vulnerable. (though if you dont activate it until your double tap, you're safe, but cant attack that round) meanwhile a Knave can be safe from a full round of shooting, get a free shot in, and the drop from 27 to 25 is huge. (just ask contracted scout)

I like this. :)

I'll admit, when I saw the preview for the E-Wing originally, I was all-in. I had my squad pre-release...tried and tried to make it really shine, and I didn't do too shabby with it; it's always won far more than it has lost. But my 2 E-Wings have laid encased in foam save the odd time or two a chassis came out to be flown by old Horn for a game. But man was the list sans Horn fun to fly....if you guys come up with something and FFG bites, I'll gladly run modified versions again!

Etahn A'baht (36) - E-Wing (32), R2 (1), Push the Limit (3)
Blackmoon Squadron Pilot (33) - E-Wing (29), R2D6 (1), Push the Limit (3)
Ibtisam (31) - B-Wing (28), Push the Limit (3)

43 minutes ago, clanofwolves said:

I'll admit, when I saw the preview for the E-Wing originally, I was all-in. I had my squad pre-release...tried and tried to make it really shine, and I didn't do too shabby with it; it's always won far more than it has lost. But my 2 E-Wings have laid encased in foam save the odd time or two a chassis came out to be flown by old Horn for a game. But man was the list sans Horn fun to fly....if you guys come up with something and FFG bites, I'll gladly run modified versions again!

Etahn A'baht (36) - E-Wing (32), R2 (1), Push the Limit (3)
Blackmoon Squadron Pilot (33) - E-Wing (29), R2D6 (1), Push the Limit (3)
Ibtisam (31) - B-Wing (28), Push the Limit (3)

I only got my 2nd last month. Had store credit and nothing else to spend it on. :P

Ran double Blackmoons twice. Once with the VCX, once with Etahn (borrowed a 3rd). I love the ship so much. I probably would have won both games had Etahn not died in a single round of shooting to the best pincer move I've ever seen since I started playing.

6 hours ago, Viktus106 said:

The stories tell that the E wing suffered initial issues relating to cost and weapons, so FFG has that part correct so far.

Eventually, it was identified that the cost was mainly down to the R7 units that were issues so i think the way to tackle the E wing would be via a bunch of R7 droids like some of the past posts have mentioned.

Maybe the way to tackle it is to issue a series of E wing only R7 droids, each one adding something specific and flavorful for the Ewing and increasing customization? So you could have one that added boost to the action bar (subsequently allowing autothrusters to be equipped). Another which swaps the difficulty of all white and green moves for the equipped ship. A third which could double the effect of evade tokens but restricts you in that you may not modify your defense dice with focus tokens and a forth which allows you to to perform one action when you receive a stress token.

Whilst some of the above do work with Corran, none push him into the stratosphere as they all deny the use of a regeneration droid.

If you added boost via R7, you may have autos but you also now do not have regen,
If you swapped your difficulty, you are faster/slower but you don't have regen and boost would still cost you an additional four points.
If you double the effect of your evade token, then you are not focusing for offence or you are taking PtL, which means you now have unmodified green dice when ever you don't have an evade token. Also, no regen.
If you take the last one, free action when stressed, then again, you don't have regen and double stress will still likely kill you.

This is good. I like the idea of multiple R7 Astromechs for e-wings only that each give a different bonus and play style.

As far as Corran goes, I think it is less that a fix shouldn't work on Corran himself as it shouldn't boost his current build. If an E-Wing fix makes Corran's current build better, then we'd probably still just see that build for E-Wings. But, if you make it so Corran has to choose between his old build and the fix, i think things will work out better. Heck, if Corran can reach similar heights with a fix as he did with the old build, then all the better.

Edited by SabineKey
Wow, so many typing errors

I would like a title to let the e-wing perform a boost or barrel roll after revealing a green or white maneuver (if not stressed), remove the torpedoes slot and reduce the ship cost by 2 points.

Corran is not a problem. Last time a player won a tournament using Jim? ...

2 minutes ago, Shinren said:

Corran is not a problem. Last time a player won a tournament using Jim? ...

He always does well though. The trouble is if you give the E-Wing something that adds too much to the current Corran build, rather than giving him a different option or 2, then he will be everywhere.

Jumpmaster is everywhere. Not e-wing.

Corran is just a good pilot with an overcosted and fragile ship...