So, my players have been playing as bountyhunters and mercenaries during the Galactic Cival War for a long time now and they feel that they would now like to play as fully fledged Jedi Knights. After asking them they all feel that it would be really cool to experience the Clone wars.
I’ve been wondering how to set this up and I need some second opinions on this:
I’m thinking I’m gonna let them start in about 18 or 19 BBY playing as padawans (about 16 years), getting shipped out into the war. Being padawans this represents their low XP and their limited skills. They get to go on a few adventures and experience large-scale battles, some space combat, possibly some diplomacy etc. depending on what sort of characters they’ve created. During one mission, order 66 will happen and their clone troopers will suddenly turn on them, forcing them to escape and hide.
After this point I’m a little conflicted about what to do. I would like them to go into hiding on their own. Then give them a very large XP-reward and let about 14 years pass and then have them meet up again, now in 5 BBY. At this point they will be on Knight-level and adults (about 30 years old). If I do this they also get to experience some of the Galactic Cival War, seek out some artifacts or a teacher, maybe join the rebels or even play some adventures in combination with some of their old characters.
I’m a bit conflicted, it feels a bit weird to say “And then 14 years passed. What have you guys been up to?” It feels like I'm forcing them to skip a lot of character growth. But if I let them continue playing straight after order 66, is there much to do at that point other than hiding? Isn’t it more exciting and more to do during the Galactic Cival War?