It is a little bit of theory crafting, since I don't play Imperials and recently I don't have time to play at all, but I thought about sth like this as an answer for Reeiken Aces. It doesn't work against generic squadrons at all, but is 100% times effective against aces (unless I've got some wording wrong).
Gladiator (either I or II) + Demolisher + Ordnance Experts + Agent Kallus + Flechette Torpedoes + Admiral Screed = flak at medium after movement, add black die, re-roll if needed, use Screed to deactivate that critical squadron if neccesary.
I wonder if anyone tried sth like that? Did it work? What more experienced players think? Worth it? Meeeh? It cost ~ 70-80 points and you have to give up on Ordnance Upgrade, but I guess you can still use Demolisher on anti-ship duty if you face sth without aces, just not so effectively. In exchange it gives you an edge against Reeikan Aces and a chance to alpa strike them and perhaps destroy lifeboat/Yavaris/Gallant Heaven before it can make impact.
As I said I don't play Imperials, so didn't think about fleet which would work well with it, but I guess would be great to have some crit effects to work with Screed. So perhaps MSU with 2nd Gladiator, Raiders, maybe Overload Pulse somewhere?
Please discuss!