If you could change one pilot ability, what would it be?

By CRCL, in X-Wing

1 minute ago, Viktus106 said:

Biggs Darklighter: "When another friendly ship within range 1 of you is declared the target of the attack, you may spend a focus token to force the attacker to target you instead."

Biggs can still do Biggs things but now he needs a focus, which means he must get it via:

1. his own action, which means he cannot bump and he only gets one, which means he also doesn't have it for defense.
2. from Kyle in the HWK, but who takes Kyle?
3. from Garven, but who takes Garven?
4. from Jyn, but who takes a U wing/Arc/HWK with Jyn?

With Biggs ability now action dependent, it frees up space to buff the X wing in general as Biggs can now be countered.

Palob, Teroch and Jax everywhere. :D

Just now, Stevey86 said:

Palob, Teroch and Jax everywhere. :D

Those all have range restrictions so range control for both the Rebel and Scum/Imperial player becomes very important.

Also, if Palob steals Biggs' single focus token, then what ever threat Biggs may or may not have wanted to protect is still fully stacked. I mean, if you had a choice between Biggs, Jan and Miranda, would you still take Biggs focus token via Palob / Teroch and suffer a six dice, focus + target lock + guidance chip attack from Miranda or would you rather sacrifice one attack against Biggs and then plow everything in to the real threat?

Having Biggs like this actually makes it more of a tactical decision as opposed to a forced situation.

Also, Esege could provide Biggs with another two, which is yet again, another pilot that would potentially see play for Biggs abuse.

3 minutes ago, Viktus106 said:

Those all have range restrictions so range control for both the Rebel and Scum/Imperial player becomes very important.

Also, if Palob steals Biggs' single focus token, then what ever threat Biggs may or may not have wanted to protect is still fully stacked. I mean, if you had a choice between Biggs, Jan and Miranda, would you still take Biggs focus token via Palob / Teroch and suffer a six dice, focus + target lock + guidance chip attack from Miranda or would you rather sacrifice one attack against Biggs and then plow everything in to the real threat?

Having Biggs like this actually makes it more of a tactical decision as opposed to a forced situation.

Also, Esege could provide Biggs with another two, which is yet again, another pilot that would potentially see play for Biggs abuse.

Esege only works when attacking...

5 minutes ago, Viktus106 said:

Those all have range restrictions so range control for both the Rebel and Scum/Imperial player becomes very important.

Also, if Palob steals Biggs' single focus token, then what ever threat Biggs may or may not have wanted to protect is still fully stacked. I mean, if you had a choice between Biggs, Jan and Miranda, would you still take Biggs focus token via Palob / Teroch and suffer a six dice, focus + target lock + guidance chip attack from Miranda or would you rather sacrifice one attack against Biggs and then plow everything in to the real threat?

Having Biggs like this actually makes it more of a tactical decision as opposed to a forced situation.

Also, Esege could provide Biggs with another two, which is yet again, another pilot that would potentially see play for Biggs abuse.

I was just being facetious. I actually love the idea.

2 hours ago, thespaceinvader said:

My preference is 'you cannot be assigned stress tokens (thus sidestepping the issue with infinite jamming in Epic), you cannot perform red manoeuvres'.

Part of the point is to let him have access to red moves (he only has two on the dial). The other part is to make him immune to slicer tools and remotely effective against Ventris.

1 hour ago, Stevey86 said:

More than that. Any EPT that requires you to be stress-free would be useable every turn without fail. And he can take 2.

Yes, but I really don't see opertunist / rage Tycho with EI as a meta destroyer. I might be wrong of course.

Just now, Major Tom said:

Yes, but I really don't see opertunist / rage Tycho with EI as a meta destroyer. I might be wrong of course.

I didn't mean it as a bad thing. I just very briefly saw a use for Elusiveness. Then I remembered that even without the stress it's still a **** card. :P

Poe Dameron

"If there are 4 or more enemy fighters in play, proceed to play this ship like a checkers piece and remove each enemy ship from play without rolling dice, if Finn is in play, you many cheer loudly whilst doing so"

Lando Calrissian

"Once per game remove all shields from an enemy ship at range 1-3, if Han Solo is in play, remove all shields from all enemy ships"

Luke Skywalker

"When firing with a torpedo, immediately remove enemy ship from play"

Boba Fett

"If Han Solo is in play, remove yourself from the game"

Darth Vader

"If a friendly ship is destroyed at range 1, remove yourself from play"

2 hours ago, HammerGibbens said:

Fel's Wrath - When the number of damage cards dealt to you equals or exceeds your hull value, deal 3 damage to the ship that most recently dealt a damage card to you.

That means that if someone hit him once and he flies into an asteroid and dies, they still take the damage and I meant for it to be that way because it's funny and situational (and kills your ship).

Would work best as a condition.

When a ship deals damage to you, assign (or move) the Fel's Wrath condition card to that ship.

Fel Wrath condition card

When Fel's Wrath is destroyed recieve 3 damage and discard this condition.

Also I really like the idea.

Etahn A'baht

"When an enemy ship inside your firing arc and Range 1-3 is defending, the attacker may add a <crit> result to their roll."

Graz the Hunter

"Once per round, when defending, if the attacker in inside your firing arc, you may assign a number of Evade tokens to your ship equal to the attacker's primary weapon value."

All aboard the Lorrir train, because curved barrel rolls are so fun they should be a thing.

1 hour ago, Viktus106 said:

Biggs Darklighter: "When another friendly ship within range 1 of you is declared the target of the attack, you may spend a focus token to force the attacker to target you instead."

Biggs can still do Biggs things but now he needs a focus, which means he must get it via:

1. his own action, which means he cannot bump and he only gets one, which means he also doesn't have it for defense.
2. from Kyle in the HWK, but who takes Kyle?
3. from Garven, but who takes Garven?
4. from Jyn, but who takes a U wing/Arc/HWK with Jyn?

With Biggs ability now action dependent, it frees up space to buff the X wing in general as Biggs can now be countered.

A very good fix! I perhaps would change "you may spend a focus token to force the attacker to target you instead" to "if you have a focus token you must spend a focus token to force the attacker to target you instead". Or is that too limiting?

I would so like to give Blue Ace an EPT. I also like the idea of removing the stress from Lieutenant Lorrir's ability, but if I could only have one it would be Blue Ace.

4 hours ago, HammerGibbens said:

Wouldn't this give him effectively white K-Turns? I mean I'm fine with it, Tycho seems like a level-headed dude

Its an A-wing. He still wouldn't be used that much.

My old Krassis Trelik fix was to allow him to fire secondary weapons out of the rear arc. However I don't think that would be enough to bring him around. So maybe this:

When attacking with a secondary weapon, you may change 1 attack die to any other die result. That die result cannot be modified again.

So basically old Palpatine on board for secondary weapons.

I have always loved TIE Advanced and Vader as a pilot, but always find them just a bit wanting. Instead of the Title fix, I would have allowed all TIE Advanced two actions when stress free and one action even when stressed. (they are "advanced" ....right?).

Then Vader, I would have him a double powered ability. Something that changes all of his "hit results to crit results" and that "when an enemy ship declares you a target, immediately assign that ship a stress token."

3 hours ago, Viktus106 said:

Biggs Darklighter: "When another friendly ship within range 1 of you is declared the target of the attack, you may spend a focus token to force the attacker to target you instead."

Biggs can still do Biggs things but now he needs a focus, which means he must get it via:

1. his own action, which means he cannot bump and he only gets one, which means he also doesn't have it for defense.
2. from Kyle in the HWK, but who takes Kyle?
3. from Garven, but who takes Garven?
4. from Jyn, but who takes a U wing/Arc/HWK with Jyn?

With Biggs ability now action dependent, it frees up space to buff the X wing in general as Biggs can now be countered.

You sir are an amazing designer; FFG should hire you on the spot.

My personal Biggs fix would be for him to roll his green dice and intercept a number of hits that matched his evade results. Thematic, variable, limited in its effectiveness and simple to apply.

Or add a second agility to all small rebel ships with only one agility and ban Biggs entirely. I would love to be able to fly ARCs, Y-Wings, etc without needing Biggs.

IG-88A: After you or another friendly ship performs an attack that destroys the defender, you may recover 1 shield.

I have tried to make IG-88A work and even in epic where there are lots of ships that can be destroyed, it is almost impossible to activate his ability more than once per game, even with 3 IG-88 around.

Porkins: This is an old idea but, at the end of the activation phase, the player must yell I can hold it, porkins may perform as many slam actions as he has stress tokens and does not receive a weapons disabled token but receives 2 stress tokens.

2 hours ago, Ram said:

A very good fix! I perhaps would change "you may spend a focus token to force the attacker to target you instead" to "if you have a focus token you must spend a focus token to force the attacker to target you instead". Or is that too limiting?

My opinion is that if it is a MUST then you will have the same issues with the current Biggs. Having it as a tactical choice for the owning player actually means he gets to decide when and where Biggs is used and who he is specifically saving.

Also, as a choice, it means you could, in theory, put R2-D2 on Biggs and have him only absorb the heavy attack towards your ace and not ALL of them. For example, you could have Biggs tank the HLC shot from Dash, suffering two damage and then make Miranda tank the Miranda TLT shot herself. This keeps Biggs in play longer and spreads the damage around a bit more.

Its also less frustrating for the opposing player.

THe focus token solution to Biggs is a really good one I think. It makes his defences less strong which means he dies quicker, and it makes him a very tactical decision for BOTH players. On the attacker side, do you just focus him down anyway, because he has two focus tokens and he might take your biggest attack and leave your others to attack his wingman. On the defender side, how do you best move enemy fire around to take shields and no hull on all your ships, etc etc. It also makes it worth considering more investing more points in Biggs, if you think you can make him last.

It's a REALLY elegant solution.

3 minutes ago, thespaceinvader said:

THe focus token solution to Biggs is a really good one I think. It makes his defences less strong which means he dies quicker, and it makes him a very tactical decision for BOTH players. On the attacker side, do you just focus him down anyway, because he has two focus tokens and he might take your biggest attack and leave your others to attack his wingman. On the defender side, how do you best move enemy fire around to take shields and no hull on all your ships, etc etc. It also makes it worth considering more investing more points in Biggs, if you think you can make him last.

It's a REALLY elegant solution.

Thanks. :)

Serissu:

Change 'another' to 'a'.

(so she can also use it on herself)

Edited by ABXY

Manaroo, the range restriction is too limiting.

Lorrir:

When performing a barrel roll action, you may use the ( 1) or ( 1) template instead of the ( 1) template. Choose one enemy ship at range 1 that does not have you in it's firing arc and assign that ship one stress token.

Spice Runner - HWK-290

You may equip 1 EPT card up to a value of 3 points.

Then give gold squadron y-wings:

You may equip up to 2 points worth of EPT cards to this ship.