If you could change one pilot ability, what would it be?

By CRCL, in X-Wing

The question is in the title. Here's my pick:

Lando Calrissian:

"During the perform action step, if you are unstressed, instead of performing an action you may roll an attack dice. On a crit, hit, or focus result you may perform each action listed on your action bar."

I do understand the theme behind Lando's current ability. He was the squadron leader during the attack through the Deathstar II's 'trench', so he has a leadership ability that pairs well with his copilot Nien Numb. It's just a bit meh for such a cool character.

This new ability, much like his crew version, focuses on Lando's gambler nature giving a 6/8 chance of being able to perform 2+ actions per turn, brilliant! As with all gambles though there's a chance you lose out, getting no actions at all. Obviously this pairs well with the old MF title and engine upgrade to add more actions to your action bar. Recon is also great to grab you multiple focus tokens.

Normally I don't like random abilities too much, but in this instance I think it's appropriate. Skewing a great ability towards success makes it more playable than some of the other RNG effects that are 50:50 for weak/OK abilites.

What unused pilot would you buff?

Dace Bonearm. Remove the self stressing part of his ability and reword it to be once per round.

Fenn Rau:

"When attacking or defending, you may roll one extra die if you are at range one of the enemy ship and inside of its firing arc"

Plays more to the Protectorate Starfighter thematically and makes him less of an ungodly super ace.

Edited by KommanderKeldoth

Darth Vader.

"Action: Deal one damage and give one stress token to a ship at range 1. Then receive one stress token."

I like the idea of him just damaging other ships with the force.

My second pick would be Lieutenant Lorrir. Remove the stress from his ability. (I would also give every named pilot from Imperial Aces a bloody EPT slot but we're just talking pilot abilities here).

20 minutes ago, KommanderKeldoth said:

My second pick would be Lieutenant Lorrir. Remove the stress from his ability. (I would also give every named pilot from Imperial Aces a bloody EPT slot but we're just talking pilot abilities here).

Kir Kanos with an EPT would be pretty sick. I keep meaning to build a squad with him in it.

Change Fel's Wrath to be the equivalent of Tel Trevura's: after you are destroyed for the first time, the Mysterons rebuild you with 2 facedown damage cards.

11 minutes ago, Gilarius said:

Change Fel's Wrath to be the equivalent of Tel Trevura's: after you are destroyed for the first time, the Mysterons rebuild you with 2 facedown damage cards.

How about we throw Fel's Wrath even more of a bone, and let him come back with full HP? I still don't think he'd be that good.

Talonbane Cobra:

"When attacking or defending, double the effect of your range combat bonuses. Defending bonus works even against secondary weapons ."

He is on such a stiff platform, that it should not be OP.

I'd make Xizors ability range 1-3

However, only in the vacuum where there isn't a StarViper chassis fix

Likewise the Cobra idea posted by Managarmr above - I'd back it if there isn't a Kirhaxck (hopefully title) fix on the way

I would make Deathrain even bombier. Let him drop bombs not only to the back and the front, but also to the side. Make him even more fun than he already is.

*laughs* Emon azzameen should be able to 'slam' his drop templates when bombing.

Wordy but along the lines of:

'After you have placed your first template, you may place another template available to you end-to-end with the first before placing the bomb token at the end of the second template. Receive a weapons disabled token'

I'd love to see someone with great spatial awareness mess around with 3-hard, 3-hard bomb placement ^^

Edited by DragonDante
Clarity. Sorta.
16 minutes ago, DragonDante said:

*laughs* Emon azzameen should be able to 'slam' his drop templates when bombing.

Wordy but along the lines of:

'After you have placed your first template, you may place another template available to you end-to-end with the first before placing the bomb token at the end of the second template. Receive a weapons disabled token'

I'd love to see someone with great spatial awareness mess around with 3-hard, 3-hard bomb placement ^^

Oh yeah, I like that guy. The only Firespray I'd ever consider flying. Doing the "slingshot" is hilarious.

Biggs to literally anything else.

But I'd have to go back in time and do it 5 years ago so that every Rebel ship doesn't get designed with Biggs in mind.

Honestly, Biggs. Sort out Biggs and suddenly Rebels can have nice things again.

Biggs Darklighter: When another friendly ship at Range 1 is hit by an attack, you may suffer 1 of the uncancelled [Hit] results instead of the target ship.

Nice synergy with Draw Their Fire. Usable multiple times per round.

Or perhaps even:

Biggs Darklighter: Once per round, when another friendly ship at Range 1 is hit by an attack, you may receive one faceup damage card to cancel all damage. Then receive one stress token.

Nice synergy with R5-D8. More powerful than his ability now, but less meta-warping and usable once per round only. Can be controlled with stress.

Luke Skywalker (pilot):

When attacking or defending .......

6 minutes ago, Stevey86 said:

Biggs to literally anything else.

But I'd have to go back in time and do it 5 years ago so that every Rebel ship doesn't get designed with Biggs in mind.

This all over. There are a whole bunch of abilities I'd like to change, but the single most critical to the game is Biggs.

My inclination would be simply to prepend 'once per round', or make him able to take the damage taken by ships in range 1 rather than absorbing the attack.

Just now, thespaceinvader said:

This all over. There are a whole bunch of abilities I'd like to change, but the single most critical to the game is Biggs.

My inclination would be simply to prepend 'once per round', or make him able to take the damage taken by ships in range 1 rather than absorbing the attack.

I've thought about this one before, but with all the low agility Rebel ships, and 4-5 dice fully modded attacks these days, that's Biggs potentially dying in a single shot.

The issue is sadly far bigger than Biggs. Ghost, B-Wing, Y-Wing, ARC (possibly even the X-wing, U-Wing and HWK) would all need some kind of defensive buff to be able to survive the red dice creep in a world without Captain Meatshield.

Fel's Wrath - When the number of damage cards dealt to you equals or exceeds your hull value, deal 3 damage to the ship that most recently dealt a damage card to you.

That means that if someone hit him once and he flies into an asteroid and dies, they still take the damage and I meant for it to be that way because it's funny and situational (and kills your ship).

Tycho.

If you are assigned a stress token immediately discard it.

Biggs: "When you declare an attack on a ship with 4 printed shields, 5 printed hull and 2 printed agility that ship is destroyed"

Stones: 1, Birds: 2

Edited by SOTL
8 minutes ago, Major Tom said:

Tycho.

If you are assigned a stress token immediately discard it.

Wouldn't this give him effectively white K-Turns? I mean I'm fine with it, Tycho seems like a level-headed dude

12 minutes ago, Major Tom said:

Tycho.

If you are assigned a stress token immediately discard it.

My preference is 'you cannot be assigned stress tokens (thus sidestepping the issue with infinite jamming in Epic), you cannot perform red manoeuvres'.

2 minutes ago, HammerGibbens said:

Wouldn't this give him effectively white K-Turns? I mean I'm fine with it, Tycho seems like a level-headed dude

More than that. Any EPT that requires you to be stress-free would be useable every turn without fail. And he can take 2.

Biggs Darklighter: "When another friendly ship within range 1 of you is declared the target of the attack, you may spend a focus token to force the attacker to target you instead."

Biggs can still do Biggs things but now he needs a focus, which means he must get it via:

1. his own action, which means he cannot bump and he only gets one, which means he also doesn't have it for defense.
2. from Kyle in the HWK, but who takes Kyle?
3. from Garven, but who takes Garven?
4. from Jyn, but who takes a U wing/Arc/HWK with Jyn?

With Biggs ability now action dependent, it frees up space to buff the X wing in general as Biggs can now be countered.