Damage Control Officer.

By TheEasternKing, in Star Wars: Armada Rules Questions

Card reads :

"When you resolve the (contain icon) effect, you can prevent the attacker from resolving any critical effects."

My question is how exactly does this work?
Can it stop APT? (unless I have this recalled wrongly, and there is a good chance I have, isn't Shield Capacitor Failure, if drawn resolved before the defender gets chance to Brace/Redirect? I'm sure it was talked about here in one of the many APT threads.)

Or are effects generated in the attacker step, but not resolved until after defense tokens are spent?

"Any critical effect" is the important bit here. Basically, any time the attacker would resolve a critical effect (the standard, APTs, Ion Batteries, Norra Wexley, etc) DCO uses the Contain token to turn off that effect entirely. So No APTs, no ACMs, nothing as long as it's a critical effect done during the critical effect step.

Now what isn't turned off are things that may rely on critical dice, but are not critical effects. For example, critical symbols still count as damage. If you could spend a critical symbol to do something (such as with Flechettes) it would still occur.

DCO can't stop FT. Besides FT can't do anything to ships, it's actually not a crit effect. You're spending the die with the symbol.

The "CONTAIN" Defense Token effect selects, and effectively, resolves immediately before the Attacker chooses which Critical Effect to use.

Normally, it stops them from selecting the default of "The First Damage Card from this attack is dealt Face Up."

If you have the Damage Control officer, that changes things to "The Defender cannot select a critical effect".

So when we put things in order (once again! :D )

Roll Attack Dice
- As you would expect

Modify Attack Dice
- All your Spends and such.

Defender Spends Defense Tokens
- Scatter/Evade happens right away, everything else as at their appropriate time. You have to select Brace/Redirect/Contain at this point as well, before the enemy decides...

Attacker Resolves Critical Effect
- Contain nominally resolves here. DCO removes this completely. No choice can be made.

Attacker Totals Damage
- Brace halves the Total.

Defender Receives Damage one point at a Time.
- Redirect resolves here.

4 hours ago, Drasnighta said:

Attacker Resolves Critical Effect
- Contain nominally resolves here. DCO removes this completely. No choice can be made.

Minor pedantic quibble here: DCO prevents the critical effect itself from resolving. Anything that could potentially occur here that is not a critical effect still resolves here, such as a DCO Contain token...

6 hours ago, TheEasternKing said:

Card reads :

"When you resolve the (contain icon) effect, you can prevent the attacker from resolving any critical effects."

My question is how exactly does this work?
Can it stop APT? (unless I have this recalled wrongly, and there is a good chance I have, isn't Shield Capacitor Failure, if drawn resolved before the defender gets chance to Brace/Redirect? I'm sure it was talked about here in one of the many APT threads.)

Or are effects generated in the attacker step, but not resolved until after defense tokens are spent?

DCO can cancel APT - or Norra Wexley, or Ion Cannon Batteries, or XX-9 or...

Basically DCO is what Contain should have been in the first place - an awesome new token for the Big Ships :D

Thanks everyone for the clarification, and to Dras for the detailed break down.

DCO would not stop Dodonnas Pride then? Since it is a cancellation of the dice, rather than a crit effect.

No, it would stop Dodonna's pride, because Dodonna's pride is a Crit Effect (it uses the Crit Symbol as the header to the line)... The Critical effect just happens to cancel the dice...


What DCO does not stop, is spending a Die with a Crit symbol (Such as the mechanic used by Fletchette Torpedoes)

Essentially, if the rule starts with "(Colour) latest?cb=20150418214111 " Its a Critical effect, and DCO can stop it.

If it uses the words "spend a latest?cb=20150418214111 " or "cancel a latest?cb=20150418214111 symbol" then DCO will not.

Because "Spend" and "Cancel" take place in the "RESOLVE ATTACK DICE" part of an attack, not the "RESOLVE A CRITICAL EFFECT" part of the attack.

(Dodonna's pride has you cancel all attack dice so you only ever deal that one Face Up Card. No More. No Less.)

Edited by Drasnighta

Ok, just checking. Not like DCO's are so common Im rushing out to add DP to all my fleets :)

1 hour ago, Drasnighta said:

No, it would stop Dodonna's pride, because Dodonna's pride is a Crit Effect (it uses the Crit Symbol as the header to the line)... The Critical effect just happens to cancel the dice...


What DCO does not stop, is spending a Die with a Crit symbol (Such as the mechanic used by Fletchette Torpedoes)

Essentially, if the rule starts with "(Colour) latest?cb=20150418214111 " Its a Critical effect, and DCO can stop it.

If it uses the words "spend a latest?cb=20150418214111 " or "cancel a latest?cb=20150418214111 symbol" then DCO will not.

Because "Spend" and "Cancel" take place in the "RESOLVE ATTACK DICE" part of an attack, not the "RESOLVE A CRITICAL EFFECT" part of the attack.

(Dodonna's pride has you cancel all attack dice so you only ever deal that one Face Up Card. No More. No Less.)

Needs bigger Crit icons.

2 minutes ago, Green Knight said:

Needs bigger Crit icons.

I copied from Wiki.

You have any bigger?

Edited by Drasnighta
35 minutes ago, Drasnighta said:

I copied from Wiki.

You have any bigger?

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