I got it, the best Jumpmaster fix, and it'll cost players and FFG nothing.

By clanofwolves, in X-Wing

So here is my thoughts, pre-pint sure, so be kind, I'm quite sober:

So the crazy great Jumpmaster gets to keep: cost, stat line, upgrade bar, pilot abilities (even un-nerf Manaroo). Sound good? It is.

The HWK-290 is supposed to be a great ship to fly, but the dial sucks. So......All FFG does is have an FAQ that substitutes the bottom portion of the Jupmaster dial with the HWK-290, and the HWK-290 gets the Jumpmaster dial bottom, a clean switch. Done.

Fixes both ships. Good idea???

That's actually not that bad of an idea.

It doesn't really make any sense for the HWK to have an asymmetrical dial like that, though.

So the HWK-290 is awesome to port?

To be fair it doesn't make sense for any ship to have an asymmetrical dial.

It has an asymmetrical cockpit, giving it better visibly on the port side. That makes it easier to turn in that direction. :)

I will say though that the HWK would be hilarious with the white sloop

Wait for it, wait for it....

Not really, people will be tearing their dials for such a thing so FFG would have to either send replacements or discontinue their level of customer support. No proposal is as ever simple as it is explained.

As for the HWK dial it was that way not because of theme (although a civilian ships doesn't need to be doing combat maneuvers) but more because it was a counterpart to the Imperial's utility support ship the Lambda class shuttle which some would argue has also been dropped down with no rear firing arc.

2 fixes in 1 clean sweep!

58 minutes ago, Marinealver said:

Not really, people will be tearing their dials for such a thing so FFG would have to either send replacements or discontinue their level of customer support. No proposal is as ever simple as it is explained.

As for the HWK dial it was that way not because of theme (although a civilian ships doesn't need to be doing combat maneuvers) but more because it was a counterpart to the Imperial's utility support ship the Lambda class shuttle which some would argue has also been dropped down with no rear firing arc.

Actually, with a painters tool or even a metal spatula and a few patient seconds, it's really no big deal...don't ask me how I know, OK?

Edited by clanofwolves

Someone suggested only allowing it to barrel roll left.

Thoughts?

Personally, I doubt that would do anything to reduce its OP chassis, which is the real problem.

Lose the turret. Done.

...OK, cats out of the bag, we play tested both ships in squads vs. standard opponents quite a few times, switching off. The Jumps were still very good, but they could be outmanuvered and their torp arcs were tougher to get lined up on opposition by quite a tougher degree (as you could imagine), there OP was no more. And man, if you like flying HWKs, they are sooooo much better, port side notwithstanding, so fun!

Try swapping the Lambda and JM5Ks dials around. That should do it...

3 hours ago, clanofwolves said:

So here is my thoughts, pre-pint sure, so be kind, I'm quite sober:

So the crazy great Jumpmaster gets to keep: cost, stat line, upgrade bar, pilot abilities (even un-nerf Manaroo). Sound good? It is.

The HWK-290 is supposed to be a great ship to fly, but the dial sucks. So......All FFG does is have an FAQ that substitutes the bottom portion of the Jupmaster dial with the HWK-290, and the HWK-290 gets the Jumpmaster dial bottom, a clean switch. Done.

Fixes both ships. Good idea???

As a HWK pilot, I approve of this idea. Though, as others have said, the asymmetric nature of the JumpMaster's dial would be quite odd for the HWK, but you don't look a gift horse in the mouth.

All large base ships, when preforming a barrel roll receive one stress. Errata the outrider title to include not give that stress... done.

6 hours ago, joeshmoe554 said:

It has an asymmetrical cockpit, giving it better visibly on the port side. That makes it easier to turn in that direction. :)

The Outrider is even more asymmetrical though...

1 hour ago, nitrobenz said:

The Outrider is even more asymmetrical though...

Plus the Falcon and B-wing.

1 hour ago, nitrobenz said:

The Outrider is even more asymmetrical though...

I would not argue with the cockpit location but with the alignment of engine (vector of thrust) and center of mass. When locking at the jmp, I expect that it will be drawn to the left just by firing up the engine. Considering this, it would have quite some flavour to make the outer right maneuvers red and to omit the hard right one.

But back to topic - I play both of the ships and I find the idea of switching the 1&2 maneuvers appealing, even if it would be symmetrical for the HWK with less green.

I thought that the assymetry was due to the engine being on one side, nothing to do with the cockpit?

And I approve of this suggestion, except I only have one Jumpmaster so what do my 2nd and 3rd Hawks do?

9 minutes ago, Gilarius said:

And I approve of this suggestion, except I only have one Jumpmaster so what do my 2nd and 3rd Hawks do?

They start posting 'Nerf 1st HWK plz' threads^^

9 hours ago, joeshmoe554 said:

It has an asymmetrical cockpit, giving it better visibly on the port side. That makes it easier to turn in that direction. :)

I thought it was the position of the drive engines in relation to the ships center of mass. The cockpit is on the right (starboard for thos not nautically inclinded) so visibility would be improved when turning right as the semi-circle of the ship is actually in your way turning left.

9 hours ago, clanofwolves said:

Fixes both ships. Good idea?

10/10, good work that man. That's some real out-of-the-box thinking, right there.

6 hours ago, Gilarius said:

And I approve of this suggestion, except I only have one Jumpmaster so what do my 2nd and 3rd Hawks do?

Well, for competition you might need to purchase two Jumps, if you're gonna run three. It's surprisingly good, asymmetrical abilities included, as that Hawk can really get around and the barrel-roll is sweet; we think it makes the Hawks what they were intended to be (Wookiepeedia) and you now don't have to have TLTs on them to make them shine. Faction wise, if you love Palob, he's great now; and Jan and Kyle on the Rebels side will be fantastic pieces with the maneuverability increase.

5 hours ago, FTS Gecko said:

10/10, good work that man. That's some real out-of-the-box thinking, right there.

Thanks, I don't really like boxes, haha; and I know FFG doesn't change pilot card info, just mods and add-ons, sooooo? Anyway, it works great, IMHO. I advise all casual games to utilize this fix, now novices getting into the game that dig Hawks will like it and those who load up the Jump(easy win)Masters will have to actually earn the victories a bit more ?