So here is my thoughts, pre-pint sure, so be kind, I'm quite sober:
So the crazy great Jumpmaster gets to keep: cost, stat line, upgrade bar, pilot abilities (even un-nerf Manaroo). Sound good? It is.
The HWK-290 is supposed to be a great ship to fly, but the dial sucks. So......All FFG does is have an FAQ that substitutes the bottom portion of the Jupmaster dial with the HWK-290, and the HWK-290 gets the Jumpmaster dial bottom, a clean switch. Done.
Fixes both ships. Good idea???