9 hours ago, awayputurwpn said:Totally. I love the narrative dice for the options they give you. They make it easy to balance the ongoing encounter, giving the GM options while simultaneously not making victory seem too cheap.
But if the group is having fun, then that's quite literally all that matters.
Yep. I'd deliberately not inflicted the poison on anyone earlier in the battle, despite having gotten dice results which allowed me to do so, because I wanted the encounter to be dangerous but not so much that PCs were being poisoned left and right. They were already having enough problems with bad dice rolls of their own. I knew that this particular attack was the last chance the critters would have to use their poison and I wanted to demonstrate to the players just how dangerous the creatures are and how lucky they'd been to survive the run-in with them. In essence, the victim was the "red shirt", showing the audience how the monster works.
Everything worked out as I'd wanted. The group got beat up some (nothing that some stims can't fix up), felt that they had a close call, learned a few things IC, and had fun doing it.