Nien Nunb with Expert Handling, the answer to torpedoes?

By gamblertuba, in X-Wing

Biggs is great, unless your enemy has torps. Well, Rebels have a very deep toolbox and I think I might have just created my Store Championship list. I present Jank Level Nien Thousand. Two Tie Fighters and two X-wings. What could be more thematic than that?

Captain Rex (14)

Ahsoka Tano (17)
Veteran Instincts (1)
Rey (2)
Scavenger Crane (2)
Captured TIE (1)
Sabine's Masterpiece (1)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

Nien Nunb (29)
Expert Handling (2)
R3-A2 (2)
Pattern Analyzer (2)
Integrated Astromech (0)
Black One (1)

Total: 100

View in Yet Another Squad Builder

Nien with this loadout makes it very hard for your opponent to get off shot with ordnance. He can barrel roll and remove two target locks (so long as one is from himself). Ahsoka can let him barrel roll at the start of combat so even high PS are out of luck. Can avoid the stress if he ends up with an enemy at range 1. Pattern Analyzer also allows you to barrel roll after a green maneuver and end with no stress. When to break formation is going to be critical but I like it. Scavenger Crane is questionable but I don't think there is a better use for those 2 points. Initiative? Only if your worried about other PS 7's...

Doesn't really help, since the list to beat is the one that won worlds, which as two PS9s. Just use Stress-Wes.

Edited by Duskwalker

I don't think it'll have the firepower to take competitive lists, but I like the direction. I have a couple suggestions:

  • Consider Primed Thrusters over Pattern Analyzer. This way, you can always do your TL-stripping barrel rolls and boosts. Having flown Nien a fair bit, you can't always count on him being in range 1 to remove the stress after a T-roll or K-turn.
  • Feel free to fire immediately with Ahsoka as long as she stays within range 2 of Biggs, so she can pick the Captured TIE mod back up when he dies.
  • Target opposing ships which can see Ahsoka first.

Black One title does a number on torpedo lists. Especially with Biggs.

I love that ordnance is enough of a "thing" that you have to do something.

Creative list, though! I like it.

I like the list. If you aren't sure where to spend your 2 pts, you can always put Flechette Torpedo on Nien. It's a 3 dice attack that will stress most things. Maybe not early on as you are trying to save your actions for helping Biggs, but afterwards, you can stress someone. It can play havoc with Mindlink lists since the stress spreads.

Why does everyone think a single stress shot hurts mindlink? They're fine as long as Fenn wasn't planning on turning around next turn.

Edited by tortugatron

I would recommend R2-D6 and veteran Instincts on Biggs. Puts him at PS7 so it's easier to protect Nien. You can get that point by either dropping PA to PT, or getting rid of scavenger crane (though you could then replace it with BMST or ID if you wanted).

Mike from Toronto's PtL League built a pretty ridiculous Nien Nunb:

Nien Nunb
- Black One
- Integrated Astromech
- Stay on Target
- BB-8
- Pattern Analyzer

Reveal green, 3-forward. Barrel roll (proc Black One) do 3-Talon roll or any other three move. Pattern Analyzer lets you perform an action. Stress. Rinse, repeat.

Edited by Rinzler in a Tie
1 minute ago, tortugatron said:

Why does everyone think a single stress shot hurts mindlink? They're fine as long as Fenn wasn't planning on turning around next turn.

A single stress at the right moment can hurt a Mindlink list. One of the things that makes a Mindlink list strong is the ability to do your normal action and get a free Focus on top. Not every move is Green on the Protectorate....or the other ships in the list. Being able to give them ALL a stress limits their options. As stated, you do it at the right moment and you can put some of their ships in an awkward position.

Is it a magic bullet? No, but it is a good tool in the right hands at the right time. It can win you the game. For example, it can win you games vs. Brobots.

29 minutes ago, Duskwalker said:

Doesn't really help, since the list to beat is the one that won worlds, which as two PS9s. Just use Stress-Wes.

45 minutes ago, gamblertuba said:

Ahsoka can let him barrel roll at the start of combat so even high PS are out of luck.

29 minutes ago, tortugatron said:

Why does everyone think a single stress shot hurts mindlink? They're fine as long as Fenn wasn't planning on turning around next turn.

That's a non-trivial condition.

47 minutes ago, tortugatron said:

Why does everyone think a single stress shot hurts mindlink? They're fine as long as Fenn wasn't planning on turning around next turn.

Because people think having to do greens is problematic for ships with at least 6 green maneuvers each. Handing out 3 stress for the price of one sounds like an amazing deal, but in reality it's rarely a major issue- especially since you can just not do a green maneuver and still get a focus. Bonus points if that surprised your opponent and you get to nuke one of his ships off the board with fenn or a torpedo.

Seriously, that happens. I've won at least two games strictly because my opponent expected all of my ships to do greens after he stressed them, and I've only played mindlink lists like 10 times total.

Edited by Elavion

There are a few lists out there that aren't mindlink. Asajj seems to do OK with only handing out single stress.

Although, you just upgraded my list for me as I'll probably drop scavenger crane for black market slicer tools on Ahsoka.

1 hour ago, Rinzler in a Tie said:

Mike from Toronto's PtL League built a pretty ridiculous Nien Nunb:

Nien Nunb
- Black One
- Integrated Astromech
- Stay on Target
- BB-8
- Pattern Analyzer

Reveal green, 3-forward. Barrel roll (proc Black One) do 3-Talon roll or any other three move. Pattern Analyzer lets you perform an action. Stress. Rinse, repeat.

Ran up against a build like this in a FLGS furball last week. Man, was it tough to get it in arc until I got used to it, and even then it was still tough.

Super maneuverable. I am trying it this Friday, although I kind of want to switch BB-8 for a TA.

Edited by Scopes
2 minutes ago, Scopes said:

Ran up against a build like this in a FLGS furball last week. Man, was it tough to get in arc until I got used to it, and even then it was still tough.

Super maneuverable. I am trying it this Friday, although I kind of want to switch BB-8 for a TA.

Mike ran this with M90G8 Jess Pava, locked Nien, and never really need a TL - you could try that depending on the rest of your list.

Will take some practice but if you can line up a shot at range 1 with a T-roll followed by roll or boost, you can do that every turn and never take a stress.

A stressed ship cannot perform red moves or take actions such as boost, barrel roll, or adjust firing arc. An Attani squad may not be shut down, but it's options and/or efficiency are decidedly limited when stressed.

Edited by Biophysical
2 hours ago, gennataos said:

I don't think it'll have the firepower to take competitive lists, but I like the direction. I have a couple suggestions:

  • Consider Primed Thrusters over Pattern Analyzer. This way, you can always do your TL-stripping barrel rolls and boosts. Having flown Nien a fair bit, you can't always count on him being in range 1 to remove the stress after a T-roll or K-turn.

Primed Thrusters would not work in this situation. It's not like Vectored Thrusters, which directly gives you the Barrel Roll action. Expert Handling is an action in and of itself, which then gives you a free Barrel Roll action and allows you to remove a target lock. Since it's not actually a Barrel Roll action itself, you wouldn't be able to execute it while stressed.

2 minutes ago, PhantomFO said:

Primed Thrusters would not work in this situation. It's not like Vectored Thrusters, which directly gives you the Barrel Roll action. Expert Handling is an action in and of itself, which then gives you a free Barrel Roll action and allows you to remove a target lock. Since it's not actually a Barrel Roll action itself, you wouldn't be able to execute it while stressed.

Ah, yeah, good point.

2 hours ago, Rinzler in a Tie said:

Mike from Toronto's PtL League built a pretty ridiculous Nien Nunb:

Nien Nunb
- Black One
- Integrated Astromech
- Stay on Target
- BB-8
- Pattern Analyzer

Reveal green, 3-forward. Barrel roll (proc Black One) do 3-Talon roll or any other three move. Pattern Analyzer lets you perform an action. Stress. Rinse, repeat.

This Nien is fun as hell against things with PS<7. Sadly, it loses a lot of its teeth against stuff that's higher than PS7, which is sadly a huge chunk of the meta.

Similarly, OP's EH NN is not very good against Ordnance Users with PS>7 (Dengar, Bossk, Miranda, Inquisitor, etc.).

Edited by AllWingsStandyingBy
2 hours ago, heychadwick said:

If you aren't sure where to spend your 2 pts, you can always put Flechette Torpedo on Nien.

One of these days, I'm going to compile a list of ships affected by Flechette Torpedoes. It's actually more of them than I'd thought.

Sadly, however, the JM5K is not stressed by the "after you perform this attack" effect. Nor are Lancers, Party Busses or- interestingly- Y-Wings.

The Flechette Torpedo is not a bad idea on Nien, but for many of the ships you are going to want to put "control" onto, it's not going to get the job done.

Just now, Punning Pundit said:

One of these days, I'm going to compile a list of ships affected by Flechette Torpedoes. It's actually more of them than I'd thought.

Sadly, however, the JM5K is not stressed by the "after you perform this attack" effect. Nor are Lancers, Party Busses or- interestingly- Y-Wings.

The Flechette Torpedo is not a bad idea on Nien, but for many of the ships you are going to want to put "control" onto, it's not going to get the job done.

It will be easier to compile a list of ships that it won't affect than the other way around.

Even if it doesn't stress the target, it can be 3 dice without any modifiers, but you lose the TL for modification. Still, it's only 2 pts.

3 minutes ago, heychadwick said:

It will be easier to compile a list of ships that it won't affect than the other way around.

Why.not.both.gif

4 minutes ago, heychadwick said:

Even if it doesn't stress the target, it can be 3 dice without any modifiers, but you lose the TL for modification. Still, it's only 2 pts.

Yup. You're not wrong. I tend to prefer secondary weapons on ships that are only throwing out 2 dice natively, but for ships that like to hang out at range 3, it can be nice to remove a green die from their pool...

1 hour ago, Biophysical said:

A stressed ship cannot perform red moves or take actions such as boost, barrel roll, or adjust firing arc. An Attani squad may not be shut down, but it's options and/or efficiency are decidedly limited when stressed.

Meh, I think they're ok.

27 minutes ago, tortugatron said:

Meh, I think they're ok.

I thin k they will be, too. All I'm saying is that having stress against Atanni is a useful tool.