Ozzel really shines for ships that need to move and ships that go fast, then shunt speed. VSDs and INTs have no use for Ozzel. An ISD may have a use for him, but he's really there for things like Raiders (especially), ARQs, and GSDs. Perhaps flotillas. But when you consider Ozzel, you could also consider commanders that gurantee all crits, re-roll all ship dice, or make your ships a little tougher than your opponents. He's niche.
Meanwhile every rebel ship except their large bases has an evade token, and Mon Mothma allows you to disrupt the critical Screed exhausted to give his ship. Dodonna selects damage cards on asteroids . Rieekan allows any ship to survive to the end of the round. Cracken can help every Rebel ship except the Pelta and MC80.
Regarding squads, sure, there's Jendon allowing your favorite bomber squad to attack twice. But I point out Adar Tallon already does this for the Rebellion, moreover, he allows his toggled squadron to move if activated again. Empire has nothing on allowing up to three fighters to attack twice. Presuming all B-Wings with Norra standing behind them and clear of opposition, rolling perfectly three Yavaris B-Wings amass 18 damage, doing 6 points to the facing shield, when Yavaris activates. Which one of the six attacks should you use your brace token for, or should you do it before when Yavaris fires? How about if any of those B-Wings are special aces that do anything from re-rolling dice on a downed shield to Nym blasting away a defense token?
Empire may have good bombers, but the Rebels just do fighters better. I feel the only way for the Empire to really compete apart from trying to build a combination of aces (or Rhymerballs) is to throw Flight Controllers on VSDs/ISDs, take a bunch of TIE Interceptors with Mithel, and try to alpha strike the offending fighters to death. Or you have Mauler Mithel in there with a source of intel and/or Admiral Chiraneu. Of course, for that to work, you'll have to dig through a good combination of anti-fighter escorts the Rebellion has. This is also presuming Biggs isn't there, funneling damage to a YT-1300 sitting under Gallant Heaven and Jan Ors bracing extra damage down to 1 on the generic you just fired on. Or, of course, if the Rebel commander isn't Rieekan.
Yes, that's a lot in a list combination and it may not be in fact possible under a points limit. But that's just a string of tools available to a Rebel fighter player that they probably can afford because, in general, their capital ships are cheaper than the Empire's. Really Rhymer is the only standout all-attack trick the Empire has. Mithel is a runnerup because at least he doesn't have to work for his AoE.
...But, Rebels having great fighters is one of their factional "things". Same with small ships being good for them. Empire's supposed to be big ships with huge batteries and highly specialized fighters. Problem is, based on how the game's developed, players want more starships for activations, deployments, and massed attacks with big damage against single targets. Small ships and fighters do this the best, which is their specialty.
Things could swing back with Sloane, which is something I want to see. With her you can take Interceptors and TIEs, go alpha striking to clear out anyone not protected by Rieekan, and then any fighters left can mob ships. Sloane's accuracy to exhaust tokens and re-roll cancelling gives TIE fighters more of a chance to actually do something against capital ships that they never had before now. In fact until now, trying that was a liability because of how easy it was to sneeze on and destroy TIEs and score their 8 points.