1. Love the game, been playing over a year now. I have tremendous respect for the developers having dabbled in some game design or rather, design modifications, I know it's difficult to make a game with different factions that are balanced but have their own flavor.
2. No, I'm not trolling, I truly believe this. However, I won't have much time to respond to the posts that follow so I humbly ask for objective arguments (for or against) with humor and sarcasm clearly marked. I'll get back when I can.
3. To my mates reading this: STOP ROLLING YOUR EYES! Hahahaha
4. I'm Imp biased. I play the evil Empire because I like triangles!
There's a disturbance in the force: the developers are Rebel sympathizers! I've found glitches in the Matrix to prove it lol. Yes, Imps have ISDs, Demo and Rhymer but the Rebs have soooo much synergy between ships and upgrades and squadrons … I think the recent threads covering Worlds and the mayhem the ensued prove that point. But allow me to expound.
The most recent FAQ has some interesting developments. Concerning CC, the Inderdictor gets slightly nerfed whilst the Rebs have a major rule errata to their hyperlane raid. The Rebs seem to do one every round now. It's interesting that Pelta fleet buffs and Rieekan zombyism extends beyond their departure from the battlefield but if Motti goes away, so does his effect. Why a double standard?
Ships: how did the Rebel fleet, a ragtag conglomeration of bubbas and bubbaettes end up with 2 large based ships with different but awesome capabilities? That's a game design thing I know. But the average price for ship titles is lower for the Rebs than for the Imps. Additionally, Reb ships have some real advantages. TRC was made for CR90 (or the other way around) whilst Imps have no real equivalent. MC30??? The ship I hat the most. How does a ship with no red dice end up with a turbolaser slot?!?!?! Transports: cheaper and more maneuverable than the Goz to give the Rebs less of a tax to add BCC or Comms Net or just carrier activations. The Pelta provides multiple fleetwide buffs over the whole board whilst the Interdictor has a few tricks but is too expensive to be useful. VSDs are too expensive as are Raiders that usually go pop in one shot (no redirect?!?!). Though more subjective, I'd argue Reb titles are more useful than Imp titles.
Squadrons are off the hook. While the Imps have the market on swarm, relay, counter, and cloak (defective from release) the Rebs corner the market on most everything else. Did you know Rebs have 22 bombers (including aces and elites) whilst Imps only have 8? The Imps have more heavy squadrons than do the Rebs. Why aren't the YTs heavy? They're the space equivalent of a Peterbilt. The Rebs have more rogues with Hera who give any other squad rogue. How did the decimator not receive a bomber keyword? Why has Vader not been changed to include rogue keyword? Why isn't the TIE fighter 6 points? Aren't they supposed to outnumber XW 2:1? Why is a BW ace only 3 more points than a TF ace? Would you rather have a HWK or a jumpmaster? HWK cuz it has counter2. Then Reb aces have synergy and work alone really well whereas Imp aces tend to require a lot of other disparate squads to get one or two tricks to work. I know that last statement is tremendously subjective. So, gotta go to work. Y'all have a great day and tell me if I'm crazy … but in a nice way LOL