Close Intel? Can it happen?

By RogueCommander, in Star Wars: Armada Fleet Builds

Just a fun, first go at messing with close range Intel scan, because... it has never shown up.

anyone ever try a list around it?

Cracken' Attackin'

Faction: Rebel Alliance
Points: 397/400

Commander: General Cracken

Assault Objective: Close-Range Intel Scan
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

[ flagship ] MC80 Command Cruiser (106 points)
- General Cracken ( 26 points)
- Home One ( 7 points)
- Ahsoka Tano ( 2 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 166 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 60 total ship cost

CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
2 A-Wing Squadrons ( 22 points)

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Fleet created with Armada Warlords

Edited by RogueCommander

I've seen some variations on this fleet tuned for close range intel and they all revolve around H1 and spamming accuracies. While not a terrible strategy, I think the TRC vette is the wrong ship for it. The damage dealt to ships is super dependant on hitting as many damage faces as you can, and spending 1 on an accuracy is going to more times than not hurt you more than help.

3 hours ago, RogueCommander said:

Just a fun, first go at messing with close range Intel scan, because... it has never shown up.

anyone ever try a list around it?

Cracken' Attackin'

Faction: Rebel Alliance
Points: 397/400

Commander: General Cracken

Assault Objective: Close-Range Intel Scan
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

[ flagship ] MC80 Command Cruiser (106 points)
- General Cracken ( 26 points)
- Home One ( 7 points)
- Ahsoka Tano ( 2 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 166 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 60 total ship cost

CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
2 A-Wing Squadrons ( 22 points)

Card view link

Fleet created with Armada Warlords

You'd want some Acc-generators in there, wouldn't you? Otherwise it seems kind of pointless, no?

14 minutes ago, Green Knight said:

You'd want some Acc-generators in there, wouldn't you? Otherwise it seems kind of pointless, no?

Home one

Just now, Ginkapo said:

Home one

I'm blind.

13 hours ago, Green Knight said:

I'm blind.

You're also Green. But we forgive you. :)

15 hours ago, BrobaFett said:

I've seen some variations on this fleet tuned for close range intel and they all revolve around H1 and spamming accuracies. While not a terrible strategy, I think the TRC vette is the wrong ship for it. The damage dealt to ships is super dependant on hitting as many damage faces as you can, and spending 1 on an accuracy is going to more times than not hurt you more than help.

I hear what you're saying. I think the idea I had revolved on trying grab 30 (or 40 if I change the screen into another TRC90) points automatically each round. So, more smaller ships racking up points while being difficult to zap, and Home One doing what it can to be bait.

i put it on a platform I've had success with in the past. I've had 3 TRC90s (with Intel Officer) tear apart an Interdictor in short order.

So, given all that, I'll see how it goes, then maybe start to think about streamlined optimization.

@BrobaFett btw, what would you replace them with?

1 hour ago, RogueCommander said:

@BrobaFett btw, what would you replace them with?

Intel officer cr90s absolutely rip apart ships. But you go from 4 potential damage to 2. They choose to not brace it, and intels become wasted points. You need to be generating ~4 points of damage (which is typical for a vette with cf) in order to make ditching the token with intel or saving it for a big pickle shot a hard decision.

Try dropping one TRC 90 and add in 2 coms net combat flotillas. You gain flexibility for the pickle from coms, increase your deployment and activation curve, gain squadron flexibility allowing you to lock cf or repair with the pickle in instead of squadron, and force your opponent to waste shots on cheap flotillas that could be hitting trc90s and the pickle. If they don't waste those shots, you are going to be scoring 20 points a round, so two rounds and even if they both die you have recouped their points. It is incredibly efficient.

Double post

Edited by RogueCommander

@BrobaFettGreat advice on this list - it's really fun to fly. Had an incomplete game against an Rieekan Aceholes list and it was doing pretty well with me as 1st player in Hyperspace Assault.

The As did their job and gave the Fleet some breathing room for maneuvers. The ablative effect of the GR75s with squads was really handy in keeping Yavaris all choked and pinned up for two key rounds.

Faction: Rebel Alliance
Points: 397/400

Commander: General Cracken

Assault Objective: Close-Range Intel Scan
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

[ flagship ] MC80 Command Cruiser (106 points)
- General Cracken ( 26 points)
- Home One ( 7 points)
- Damage Control Officer ( 5 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 169 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 60 total ship cost

CR90 Corvette A (44 points)

- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

GR-75 Combat Retrofits (24 points)
- Bright Hope ( 2 points)
- Comms Net ( 2 points)
= 28 total ship cost

GR-75 Combat Retrofits (24 points)
- Quantum Storm ( 1 points)
- Comms Net ( 2 points)
= 27 total ship cost

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
2 A-Wing Squadrons ( 22 points)

Card view link

Fleet created with Armada Warlords

Edited by RogueCommander

This looks like a very interesting list! I'm going to have to try something similar! Love the use of combat retrofit transports.

is cracken you think the best commander? I suppose it does help every ship but one. Better than madine or ackbar?

It is shocking how fast this can pick up tokens.

Who would ever choose Intel scan against this list?

1 hour ago, Thrakhath said:

Who would ever choose Intel scan against this list?

There in lies the problem.

i don't know what other objectives would push someone to take Intel scan as the least worst choice.

Edited by RogueCommander
11 hours ago, Tiberius the Killer said:

This looks like a very interesting list! I'm going to have to try something similar! Love the use of combat retrofit transports.

is cracken you think the best commander? I suppose it does help every ship but one. Better than madine or ackbar?

I think Cracken is a place holder. Could be easily replaced, but he's fun.

I think the trick to forcing the Close Range Intel pick is to put Fire Lanes and Sensor Net in as your alternative objectives, and finding the points SOMEWHERE to get a few VCX's in there in lieu of the A Wings. It's only an 8pt swing to turn the pair of A's into some sweet Strategic toting VCX's, and the additional hull will be hugely noticeable, even though you lose counter.

Dropping XI7 and eating into your bid a bit (or dropping 1 Coms Net/Bright Hope/Quantum Storm or all the above), or taking out Engine Techs, will get you there, but that depends on how much you use ET on the Pickle. If you use it every turn it's worth it. If you use it once or twice a game which is more typical because Pickles don't like Nav commands, then it might be better to ditch ET and keep the little bid intact. If your goal is to go second, a bid to make SURE you get it is going to most times be more helpful than all of the upgrades listed above simply because if you go second you are going to score hundreds of points off objectives, finding a balance of upgrades/bid will take a little finesse but you have points here to play around with.

With 2 VCX's and the above objectives, your fleet becomes suicide for your opponent to let go second so you are mainly counter bidding Rieekan Aces who ALSO really want to go second. Assuming you get second, when you show your objectives they will have no good options, and will PROBABLY pick Close Range because unless they have both multiple sources of strategic and a DOMINANT fighter wing (IE, they are confident they can kill your strategic quickly, which at 8 hull is tougher than it sounds), it gives them the best shot of getting points. But there is no way they will be able to out-point this fleet at that objective.

If I were playing against this fleet as first player, I would go counter intuitive. I would deploy as far away as possible, slow speed, and force you to speed up your 'vettes and expose them, then I would focus all my fire on one at a time and try to pull out before the pickle got in range, hoping netting me a 7-4 win. If you come prepared for someone who picks this objective and tries to refuse you points by denying engagement, then you will be set up to do very well in a tournament.

Oooo Sexy!

ET is tempting to put back on, but a 10 point bid isn't going to guarantee 2nd.

Unless I go generic on one of the A's and drop DCO...hm.

Gonna keep testing this one. And the other list, and the other one ?


Close Range Intel List
Faction: Rebel Alliance
Points: 382/400

Commander: General Cracken

Assault Objective: Close-Range Intel Scan
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net

[ flagship ] MC80 Command Cruiser (106 points)
- General Cracken ( 26 points)
- Home One ( 7 points)
- Damage Control Officer ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 161 total ship cost

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

GR-75 Combat Retrofits (24 points)
- Bright Hope ( 2 points)
- Comms Net ( 2 points)
= 28 total ship cost

GR-75 Combat Retrofits (24 points)
- Comms Net ( 2 points)
= 26 total ship cost

2 VCX-100 Freighters ( 30 points)
1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)

Card view link

Fleet created with Armada Warlords