If I were in charge of the next FAQ...

By Rakaydos, in X-Wing

7 minutes ago, ViscerothSWG said:

Playing a TLT hwk and losing your entire attack due to blinded pilot is the biggest NPE I have ever experienced in this game. That's how.

The problem here is Blinded Pilot. That card is terrible and needs to be errata'd yesterday. Preferably to something like: "When attacking, you may not modify your dice. Action: Flip this card facedown."

3 hours ago, Stevey86 said:

Edited by Shockwave
Double post
3 hours ago, Stevey86 said:

Had a bad dice roll? No probs, just Palp it.

Imperials are now the most balanced faction in the game.

Just because a lot of non-Imperial stuff still needs looking at does not mean the Palp and x7 "nerfs" weren't the right call for them.

If your dice truly went south, Palp would not save you unless you were Defenders. The issue was not Palp. It was Defenders or Palp+ Defenders.

He only helped if you missed by 1

He was fine, him plus Defenders not fine.

Deadeye was fine Deadeye plus Scouts, not fine

It seems that rather than invalidating / Errata-ing a Ship (Potentially invalidating a purchase), FFG would rather change multiple upgrade cards.

Moving on. Design Space.

FFG Due to Sabine, now have to be extremely careful with ALL future bombs. The new bomb could be fine and balanced in say Imperials or Scum, but because Sabine exists it never passes play testing. She's killing (killed) the design space for an entire upgrade type and effecting design space for ships that are not even in her faction!!

Biggs is the same. Everything rebel has to be designed with the idea that Biggs will be paired with it, x-wing upgrade or not!

If these things are not in consideration that massive design/ playtrsting issue.

7 minutes ago, ViscerothSWG said:

Playing a TLT hwk and losing your entire attack due to blinded pilot is the biggest NPE I have ever experienced in this game. That's how.

So one annoying crit would see us not only go back to double-stress from Tactician K-Wings, but open up to a world double-hit Ruthlessness.

Just now, mkevans80 said:

The problem here is Blinded Pilot. That card is terrible and needs to be errata'd yesterday. Preferably to something like: "When attacking, you may not modify your dice. Action: Flip this card facedown."

Is blinded pilot a problem?

Critical effects are usually very brutal, and I suspect the x-wing community has generally under-valued criticals for awhile now.

1 minute ago, Tlfj200 said:

Is blinded pilot a problem?

Critical effects are usually very brutal, and I suspect the x-wing community has generally under-valued criticals for awhile now.

I feel that there has been a growing irrational fear of pilot crits thanks to Kylo.

56 minutes ago, asters89 said:

So imperials suffering in the current meta = salty imperials . Like I stated originally?

Nope, you said:

Quote

There seems to be a lot of salty imperial players around here who are annoyed because they took the hardest hit in the first of many steps towards improving game balance.

Imperials didn't take the hardest hit, the Paratanni archetype did (and thus Scum). :)

The FAQ also didn't improve upon the balance in any shape or form, it merely shifted the balance slightly as the top-dog still reigns supreme (JumpMasters)

And Rebels are (barely) hanging in there now that Imperials are gone.

Y'see, the hardest hit Imperials have ever taken dates back to the invalidation of the TIE /ln, via red dice power creep and turret shenanigans.

The latest nerf was merely a stop-gap fix to prevent Defender builds from overshadowing the scene (which they did being the sole viable archetype). The Imperial faction has taken nothing but major hits (mostly indirectly) for the greater part of X-Wing's lifetime, the latest hit is just another one in very long line - hence the regular amount of salt.

Also, whereas you can't play Paratanni in its original form, you can still use Defenders, you can still use Palp, but with Scum being the top dog currently, and rebels being back to employing Stress/Control (thank god there's no regen on top of that). There's very little point in doing so, until a card comes out that makes the TIE/D viable.

In all seriousness, which Imperial competitive ships are left? (aside from the TIE/sf which is basically a super B-Wing).

TIE /LNs?

TIE Bombers?

Decimators?

Shuttles?

Non-OL TIE /FOs ?

TIE Strikers?

TIE PunishNots ?

Interceptors?

Phantoms? (crazy high variance)

TIE Advanced?

TIE Adv. Prototypes?

Firesprays?

And now we're being given TLTs.

But I digress, fun times..

Edited by Keffisch
Just now, Stevey86 said:

I feel that there has been a growing irrational fear of pilot crits thanks to Kylo.

Not irrational. Blinded Pilot is one of the most "unfun" effects in the game for a lot of people and thanks to Kylo, we get to enjoy that bullsh*t even more frequently now.

1 hour ago, Smutpedler said:

Don't get me wrong; I understand it is a game warping ability but it's always been there. It's really now becoming a problem because of one shot nuking ships not because Biggs is "good". He's literally there to allow you to escort your other ships in to do the job.

So, though he wasn't around from the original Core Set, was Palp's pre-nerf any more "game warping" to the game than Biggs? I would wager they both have/had amazing game control powers, one controlled one dice post roll, one controls who you can roll dice at.

Just now, mkevans80 said:

Not irrational. Blinded Pilot is one of the most "unfun" effects in the game for a lot of people and thanks to Kylo, we get to enjoy that bullsh*t even more frequently now.

Kylo is a casual nightmare, and ruins certain styles of play.

But that said, that's not a reason to change blinded pilot, it's a reason to never have released kylo crew.

1 minute ago, Tlfj200 said:

But that said, that's not a reason to change blinded pilot, it's a reason to never have released kylo crew.

Debatable. Even if Kylo did not exist (or existed in another way), Blinded Pilot would still be a thing, and it would still suck to be hit with it. Change blinded pilot to what I suggested, and now Kylo is actually not that bad. Plus you don't want to flip the table when you have flown your ships well and lined up that perfect shot only to get cockblocked by RNG with an unlucky crit draw.

6 minutes ago, Shockwave said:

It seems that rather than invalidating / Errata-ing a Ship (Potentially invalidating a purchase), FFG would rather change multiple upgrade cards.

And we all know that's the real reason that they don't have the balls to do what needs to be done.

6 minutes ago, Shockwave said:

Moving on. Design Space.

FFG Due to Sabine, now have to be extremely careful with ALL future bombs. The new bomb could be fine and balanced in say Imperials or Scum, but because Sabine exists it never passes play testing. She's killing (killed) the design space for an entire upgrade type and effecting design space for ships that are not even in her faction!!

Biggs is the same. Everything rebel has to be designed with the idea that Biggs will be paired with it, x-wing upgrade or not!

If these things are not in consideration that massive design/ playtrsting issue.

Biggs is the difficult one. Sabine can be reworded in a variety of ways.

Once per round, at the end of the activation phase, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage.

Once per round, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage the ship that overlapped it suffers 1 damage.

R2d2 + 1? Is he tearing up the meta right now? You're just nerfing Corran and Norra.

1 minute ago, mkevans80 said:

Debatable. Even if Kylo did not exist (or existed in another way), Blinded Pilot would still be a thing, and it would still suck to be hit with it. Change blinded pilot to what I suggested, and now Kylo is actually not that bad. Plus you don't want to flip the table when you have flown your ships well and lined up that perfect shot only to get cockblocked by RNG with an unlucky crit draw.

There are plenty of crits that suck just as much. They're supposed to.

Lost count of the amount of times Dash has had the all hard turns red crit.

Just now, mkevans80 said:

Debatable. Even if Kylo did not exist (or existed in another way), Blinded Pilot would still be a thing, and it would still suck to be hit with it. Change blinded pilot to what I suggested, and now Kylo is actually not that bad. Plus you don't want to flip the table when you have flown your ships well and lined up that perfect shot only to get cockblocked by RNG with an unlucky crit draw.

I mean, everything is debatable...

...but, blinded is *supposed* to hurt. Like every other crit. They're all usually pretty **** bad. And I don't mean "mildly bad," - they're all usually REALLY, REALLY bad whenever they occur.

More often, you're remembering either the few times a crit wasn't that bad, or was game-ending, but I'd argue that most critical effects severly hamper your squad (which, is the entire point).

10 minutes ago, Stevey86 said:

So one annoying crit would see us not only go back to double-stress from Tactician K-Wings, but open up to a world double-hit Ruthlessness.

Stress meta discourages token stacking and PTL crutch. Stress meta encourages better flying.

Stress meta is best meta.

1 minute ago, Stevey86 said:

There are plenty of crits that suck just as much. They're supposed to.

Lost count of the amount of times Dash has had the all hard turns red crit.

Damaged engine is so crucially brutal on so many ships...

5 minutes ago, Keffisch said:

Nope, you said:

Imperials didn't take the hardest hit, the Paratanni archetype did (and thus Scum). :)

I'd argue the faction that had 2 competetive elements and lost both of them took a much harder hit than the faction that had more elements and only lost some of them.

If we are being really pedantic, the most significant nerf to any list was to Dengaroo which is now non-functioning.

I still dont think that makes scum the biggest losers from it though because they have other stuff to jump (no pun intened) on.

We'll have to agree to disagree on that one though.

28 minutes ago, SabineKey said:

Yes it does. The game is a competitive game. It might not be the only way to play, but it is the primary one.

Still no. That's like saying Champions League IS the primary way to play football.

We should stop arguing and agree to disagree, since I don't think either of us will change his mind about this particular point.

Either way, like i said earlier, maybe Empire is the most healthy faction right now, having a diversity of good ships and no real auto include for tournaments. I hope the other two factions will see the same kind of errata soon. For the good of "primary" play and competitive play ^^

23 minutes ago, ViscerothSWG said:

Playing a TLT hwk and losing your entire attack due to blinded pilot is the biggest NPE I have ever experienced in this game. That's how.

Better give one of the most obnoxious cards in a game a buff because someone once took a blinded pilot crit and it annoyed him.

10 minutes ago, Giledhil said:

Still no. That's like saying Champions League IS the primary way to play football.

We should stop arguing and agree to disagree, since I don't think either of us will change his mind about this particular point.

Either way, like i said earlier, maybe Empire is the most healthy faction right now, having a diversity of good ships and no real auto include for tournaments. I hope the other two factions will see the same kind of errata soon. For the good of "primary" play and competitive play ^^

Fine. Agree to disagree.

14 minutes ago, Tlfj200 said:

I mean, everything is debatable...

...but, blinded is *supposed* to hurt. Like every other crit. They're all usually pretty **** bad. And I don't mean "mildly bad," - they're all usually REALLY, REALLY bad whenever they occur.

More often, you're remembering either the few times a crit wasn't that bad, or was game-ending, but I'd argue that most critical effects severly hamper your squad (which, is the entire point).

All crits are not created equal. Not even close. The crit that prevents you from doing straights? I can't think of a time that has had any effect on me whatsoever. Getting a stress token? Depending on the ship that takes it, not a big deal at all.

I do think Damaged Engine is another one of those "oh f*ck me" type crits, mostly because it has no way to be fixed. I would also add a way to repair the engine, like so many other crits have, or a way to mitigate it somehow (such as losing your action to keep the turn from being red).

12 minutes ago, Giledhil said:

Still no. That's like saying Champions League IS the primary way to play football.

When we know it's all about the Europa League. ;)

17 minutes ago, asters89 said:

I'd argue the faction that had 2 competetive elements and lost both of them took a much harder hit than the faction that had more elements and only lost some of them.

If we are being really pedantic, the most significant nerf to any list was to Dengaroo which is now non-functioning.

I still dont think that makes scum the biggest losers from it though because they have other stuff to jump (no pun intened) on.

We'll have to agree to disagree on that one though.

I agree with your thoughts here, but you get the thread of the day award for using pedantic in a reply. Congrats!!

30 minutes ago, TasteTheRainbow said:

R2d2 + 1? Is he tearing up the meta right now? You're just nerfing Corran and Norra.

Not right now, but if all my OTHER changes went through, weak jumps, attani being worth only 1 point, quad TLT no longer being Unhinged and Kwings having a soft restriction on advanced slam... rebel regen is the next architype. the goal is to get EVERYONE down to the Tie Fighter Standard.

And if corran gets nerfed too bad, just Vader him when you buff the Ewing.

Edited by Rakaydos