If I were in charge of the next FAQ...

By Rakaydos, in X-Wing

12 minutes ago, Reiver said:

... you want to make B-wing/E2 get a 2pt discount, so that Tactician B-wings are now 23pts instead of 25?

And you didn't say a thing about the G1A when you did this?

If you're going to theorycraft point-change nerfs (A thing that is the least likely of any FAQ change to happen, I'll note), at least try to look at the problem with the bigger picture when you do it. Especially when there are ships that are similar enough that their fates are inexorably linked in the meta: B-wing & G1A, T-65 & Kithraxz are the most brazen examples.

G1a's are more survivable than Bwings, simply be having the evade action. I'm holding off G1A buffs till I would see what killing the jumpmaster and weakening mindlink does to scum. Wouldnt do to have Zuckuss ship be the new top dog.

It's time for FFG To fix the biggest mistake they have made within X-wing

Horton Salm needs an EPT.

In fact he needs 2 to make up for the years with out it.

How bout switch the ranges of TLT and Blaster Turret. That sounds fun.

IA allowing a second mod has been tossed around. I like it. Would like to do the same with guidance chips for Tie Bombers.

4 hours ago, Rakaydos said:

I think Imperials are in a pretty good place right now, actually. Tie aggressors are just a casualty of the miranda/tlt nerf that's been asked for practically since it came out. (casualty since it means they cant run 4 like everyone else)

I don't think Imperials are in a good place right now. Still it is not like everyone should stop playing Imperial lists. It is not impossible to win with an Imperial list. Likewise I don't think the meta will stay as scum dominant as it has been for the past 6 months (doesn't seem like 2 worlds in a row when put like that does it?).

3 hours ago, PhantomFO said:

I've said it once and I'll say it again:

FFG has yet to modify either the cost, statline or upgrade slots of any ship they've released. It would require extraordinary circumstances for such a thing to happen, and I don't think even the Jumpmaster is enough to become the first.

^This^ seriously there is no reason to add in new precedents especially when a new one has just been set up with the last major FAQ update. Lets use the precedent we have now before trying to change stats, point costs, upgrade types and just over all scrap the card system for a book keeping 2.0.

For point changes again I don't think Pen & Ink erratas are the way to go. Now maybe a list of pilot/upgrade cards that are +1 points for competitive tournaments sure but that is about as far as I think we can go without making tournament list build so convoluted we kick out all players new to the competitive scene because they didn't understand all the "additional" rules to tournament play. Isn't tournament play supposed to be the core play without any fancy rules, only at a more refined level?

40 minutes ago, Cubanboy said:

TLT requires a target lock or focus token.

Mind link is range 1-3.

Stops you from running across the board and providing focuses, but could still daisy chain out with multiple ships to longer range.

Quote

Scout lose EPT.

Biggs once per round.

Sabin crew - all factions

Why reign in bombs when we can make ALL the factions better bombers. But still worse than kwings.

Quote

Kallus- Rebels and Scum

Finn - Scum and Rebels

Why should either of these be scum?

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HORTIN S - add 2 EPTs to make up for the years without.

No

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expose - no action required (at the start of a round) works both ways lose 1 atk gain 1 agi / lose 1 agi gain 1 atk limited.

Works for me

10 minutes ago, VanderLegion said:

Stops you from running across the board and providing focuses, but could still daisy chain out with multiple ships to longer range.

Why reign in bombs when we can make ALL the factions better bombers. But still worse than kwings.

Why should either of these be scum?

No

Works for me

Finn Ru - within "Rebels" he is both Scum/Rebels

Sabin - within "Rebels" she is all three. And if anyone can use Sabin it makes better lists for everyone. Imp based on the movies should be the best bombers Sabin would work towards that Goal.

i feel like the mind link with a range forces people to fly different, which is a good shake up for the meta.

Horton though does need an EPT.

Edited by Cubanboy

Give every unique pilot in a small ship an EPT slot if they don't have one, minus a few exceptions (Biggs, Miranda, maybe Wampa). R2-D6 grants a second, or is generic-only.

10 minutes ago, Cubanboy said:

Finn Ru - within "Rebels" he is both Scum/Rebels

Aha, Fenn. That makes a lot more sense. You said Finn, who's entirely different :P

10 minutes ago, Cubanboy said:

Sabin - within "Rebels" she is all three. And if anyone can use Sabin it makes better lists for everyone. Imp based on the movies should be the best bombers Sabin would work towards that Goal.

I understand why she makes sense in all factions, more buffed bombs just...isn't really what most people want right now.

10 minutes ago, Cubanboy said:

i feel like the mind link with a range forces people to fly different, which is a good shake up for the meta.

Maybe

10 minutes ago, Cubanboy said:

Horton though does need an EPT.

One is fine. Not two

I just want Kir Kanos to have an EPT slot.

You know, on thinking about things I think I'd actually be OK with Mindlink being range 1-3... of any other friendly Mindlink pilot.

This would make daisy chaining possible, but prevent two-ship builds from ignoring each others positionings. Still bugged by what it may or may not do regarding stress token management (what happens if you K-turn out of range, then let the higher-PS pilot fly into range and take a Focus action?), but... it's a passing thought.

7 hours ago, VanderLegion said:

And now it's useless. If you tie the focus generation to being unstressed (whther having to be unstressed or making it an action) but keep the stress passing, the card is dead. If you want to make it only work when unstressed, you have to also remove the stress passing.

How would you fix mindlink, assuming you see it as a problem?

2 hours ago, TheHumanHydra said:

I just want Kir Kanos to have an EPT slot.

Imperial Aces was basically a garbage expansion other than the title and Carnor. Such a waste to introduce so many useless pilots into the game on one of the most iconic ships. And I'm not just talking 'not tier 1' useless. I'm talking noticeably underpowered even when you're just flying for fun with your buddies around the kitchen table.

39 minutes ago, GreenDragoon said:

How would you fix mindlink, assuming you see it as a problem?

Range 1-3 and only passes Focus tokens from a focus action, not from receiving a token. That way it doesn't daisy chain (first one focuses, second only receives a focus, so it cna't pass it off to the third, etc). And requiring an action means it won't trigger from guri's or palob's abilities, so if your whole list is stressed or bumped you can't get 3+ focus tokens for free anyway. Also means kaato and manaroo can't use their abilities to cheat out even more focus tokens.

28 minutes ago, KommanderKeldoth said:

Imperial Aces was basically a garbage expansion other than the title and Carnor. Such a waste to introduce so many useless pilots into the game on one of the most iconic ships. And I'm not just talking 'not tier 1' useless. I'm talking noticeably underpowered even when you're just flying for fun with your buddies around the kitchen table.

Yeah, I guess you're right, the pilots aren't very good, though the upgrades and especially the models were great.

Yeah, not really sure if this is what we need. There is reason that FFG has development department for play testing stuff before they do changes to game, all though sometimes it feels that they do sloppy things there but usually they do good job. And there is reason that we don't do nerfs or other changes to the game, because we are not doing any testing. :ph34r:

8 hours ago, SabineKey said:

Barely making top 16 in major events is a good place? I'd hate to see where you think a bad place is.

Again, lolnope. Events like Worlds does NOT give an overview about factions. Players are here to win, therefore choosing ships and upgrades (and therefore faction) that are the best bet for them in the current meta. So all you can get from it is toilet seats and fenn are OP, as might be Miranda. But you can not conclude from Worlds results that a single faction is "in a bad place".

In short : competitive plat does not summerise the entire game.

Edited by Giledhil
2 minutes ago, Giledhil said:

Again, lolnope. Events like Worlds does NOT give an overview about factions. Players are here to win, therefore choosing ships and upgrades (and therefore faction) that are the best bet for them in the current meta. So all you can get from it is toilet seats and fenn are OP, as might be Miranda. But you can not conclude from Worlds results that a single faction is "in a bad place".

In short : competitive plat does not summerise the entire game.

If 2 factions have OP ships and the third doesn't, that means the third is in a fairly bad place competitively

7 minutes ago, VanderLegion said:

If 2 factions have OP ships and the third doesn't, that means the third is in a fairly bad place competitively

Competition does not make the game, but is just a tiny bit. Also, at thay level, we should talk about the "place" of ships, not factions, since factions are less relevant.

Get rid of scum JM-attani and Sabine crew, x7s are now the thing again. Does that make Imperials OP ? I don't think so. We should focus on overall balance, not faction balance.

Edited by Giledhil
4 minutes ago, Giledhil said:

Competition does not make the game, but is just a tiny bit. Also, at thay level, we should talk about the "place" of ships, not factions, since factions are less relevant.

Get rid of scum JM-attani and Sabine crew, x7s are now the thing again. Does that make Imperials OP ? I don't think so. We should focus on overall balance, not faction balance.

The competition scene shows what are the best ships, so labeling that as a tiny bit is an understatement.

Overall balance comes from all factions being competitive at the top level. After the nerf Imperials were dropped from there.

Just now, Pretty Green said:

The competition scene shows what are the best ships, so labeling that as a tiny bit is an understatement.

Overall balance comes from all factions being competitive at the top level. After the nerf Imperials were dropped from there.

The problem wasnt the imperial nerf, the problem was that the scum nerf was incomplete. Give Mindlink the x7 treatment, weaken the jumpmaster somehow (which almost has to be a price boost) and then we see who rises to the top.

3 minutes ago, Rakaydos said:

The problem wasnt the imperial nerf, the problem was that the scum nerf was incomplete. Give Mindlink the x7 treatment, weaken the jumpmaster somehow (which almost has to be a price boost) and then we see who rises to the top.

Also, the Emperor nerf was too much.

46 minutes ago, VanderLegion said:

Range 1-3 and only passes Focus tokens from a focus action, not from receiving a token. That way it doesn't daisy chain (first one focuses, second only receives a focus, so it cna't pass it off to the third, etc). And requiring an action means it won't trigger from guri's or palob's abilities, so if your whole list is stressed or bumped you can't get 3+ focus tokens for free anyway. Also means kaato and manaroo can't use their abilities to cheat out even more focus tokens.

Great! You have nerfed Attani Mindlink for all those pilots that didn't need it nerfed.
Palob, Guri, Kaato... aren't really bullying the meta right now.


Attani Mindlink is okay with the ships Scum used to have before the Jumpmaster, the Lancer and the Protectorate, because they didn't have so many green moves and getting rid of stress with at least one ship involved some compromise.
When the JM, Lancer or Protectorate came out with so many greens, it's then when Mindlink got broken because it became trivial to have one ship every round doing a green and focusing the entire team. Make Mindlink restrict the greens in the dial, and it will fall back in place.

10 minutes ago, Pretty Green said:

The competition scene shows what are the best ships, so labeling that as a tiny bit is an understatement.

Overall balance comes from all factions being competitive at the top level. After the nerf Imperials were dropped from there.

Absolutely not. What competition does is amplifying the little efficiency delta between a restrited selection of the best available stuff. In competitions, you want to have the best chances, even if the difference is really small, because in the long run, it could matter. But that means that if two ships are similarily good, if one of those is just a tiny bit less efficient, or just a tiny biy less safe to play, it will mostly not be chosen over the other one. That does not make it a bad ship.

Apart from this, I think Empire has a lot of good options, just a little bit less interesting than some OP stuff that rule worlds. They, in my opinion, have a lot more "good" ships than the other factions. But yeah, no more mindless overefficient jousters; and IMO, that's a good thing that should be aimed to achieve for other factions, not the other way around.

15 minutes ago, Rakaydos said:

The problem wasnt the imperial nerf, the problem was that the scum nerf was incomplete. Give Mindlink the x7 treatment, weaken the jumpmaster somehow (which almost has to be a price boost) and then we see who rises to the top.

Exactly.

5 minutes ago, Azrapse said:

Great! You have nerfed Attani Mindlink for all those pilots that didn't need it nerfed.
Palob, Guri, Kaato... aren't really bullying the meta right now.


Attani Mindlink is okay with the ships Scum used to have before the Jumpmaster, the Lancer and the Protectorate, because they didn't have so many green moves and getting rid of stress with at least one ship involved some compromise.
When the JM, Lancer or Protectorate came out with so many greens, it's then when Mindlink got broken because it became trivial to have one ship every round doing a green and focusing the entire team. Make Mindlink restrict the greens in the dial, and it will fall back in place.

The action and range limit is a nerf for everyone. It just also happens to hit palob, guri and kaato. Palob was in the top 4 at worlds (#1 in swiss) and 2 more in the top 32. Guri works quite well with it as well. The specific pilots may not need nerfs, but it removes another option to "cheat" the mindlink into free focuses. You also failed to mention manaroo in the list of nerfed pilots...