The Inquisitor's Alpha Strike

By wurms, in X-Wing

Swarm Leader Inquisitor? Anybody try it yet?

(31) The Inquisitor (25) w/ Swarm Leader (3) , Autothrusters (2) , TIE/v1 (1)

Total = 31pts

This is 5 dice, no range bonus just like ordnance, and even better no autothrusters for the defender. Seems like it hits super hard, IF we can get him a focus token.

(31) The Inquisitor (25) w/ Swarm Leader (3) , Autothrusters (2) , TIE/v1 (1)

(17) "Epsilon Ace" (17)

(40) "Echo" (30) w/ Veteran Instincts (1) , Fire-Control System (2) , Operations Specialist (3) , Advanced Cloaking Device (4)

(12) Academy Pilot (12)

Total: 100

Ace goes first, evades, fires range 3 at Fenn and most likely misses, tossing a focus to Inqy. Echo attacks with 4 dice. Now its Inqy's turn. Echo for the endgame. Seems like a lot of work to make it happen, though.

Might be easier to get him a TL with Target Synch or Systems Officer and he can focus himself.

(30) The Inquisitor (25) w/ Swarm Leader (3) , Autothrusters (2)

(34) "Backdraft" (27) w/ Adaptability (0) , Fire-Control System (2) , Targeting Synchronizer (3) , Lightweight Frame (2) , Special Ops Training (0)

(12) Academy Pilot (12)

(12) Academy Pilot (12)

(12) Academy Pilot (12)

Total: 100

I like the idea of tossing 5 dice at Fenn Rau and turning his autothrusters off.

How is Epsilon Ace tossing a focus to the Inquisitor?

1 minute ago, KommanderKeldoth said:

How is Epsilon Ace tossing a focus to the Inquisitor?

If he is range 1-2 of Echo with Operation Specialist, then when Ace misses, you can choose a friendly within range 1-3 of Ace and give them a focus.

1 minute ago, wurms said:

If he is range 1-2 of Echo with Operation Specialist, then when Ace misses, you can choose a friendly within range 1-3 of Ace and give them a focus.

Ah okay, didn't read the list closely enough

Now Miranda shoots first, 5 dice with chips, focus and target lock, no evade token. No Focus on the inquisitor, the evade token gets blocked, and that is a dead Inquisitor in 2/3s of all cases before he can do his fantastic attack. Afterwards your list became worthless.

I am not sure that you have convinced me. :)

Edited by SEApocalypse
5 minutes ago, SEApocalypse said:

Now Miranda shoots first, 5 dice with chips, focus and target lock, no evade token. No Focus on the inquisitor, the evade token gets blocked, and that is a dead Inquisitor in 2/3s of all cases before he can do his fantastic attack. Afterwards your list became worthless.

I am not sure that you have convinced me. :)

Inqy shoots first, or else she has initiative and cant get the lock on me and has to slam or just TLT behind Bigglesworth. Worse case, if I am a horrible pilot and let Miranda get the lock on first engagement, I at least get simultaneous attack. And with autothrusters and average defense roll, I get two evades anyhow. Its not cut and dry as she shoots first and wipes me out.

Well, if you want to experiment with Swarm Leader inquisitor, what if you use TAPs instead of Academy pilots?

The Inquisitor — TIE Advanced Prototype 25
Swarm Leader 3
Autothrusters 2
TIE/v1 1
Ship Total: 31
Sienar Test Pilot — TIE Advanced Prototype 16
TIE/v1 1
Ship Total: 17
Sienar Test Pilot — TIE Advanced Prototype 16
TIE/v1 1
Ship Total: 17
"Backdraft" — TIE/sf Fighter 27
Adaptability 0
Fire-Control System 2
XX-23 S-Thread Tracers 1
Targeting Synchronizer 3
Lightweight Frame 2
Special Ops Training 0
Ship Total: 35

EDIT:

Another possibility is to utilize Cool Hand Bren with System and Fleet Officers for action economy:

The Inquisitor — TIE Advanced Prototype 25
Swarm Leader 3
Autothrusters 2
TIE/v1 1
Ship Total: 31
Tomax Bren — TIE Bomber 24
Cool Hand 1
Systems Officer 2
Fleet Officer 3
Twin Ion Engine Mk. II 1
TIE Shuttle 0
Ship Total: 31
Academy Pilot — TIE Fighter 12
Ship Total: 12
"Omega Leader" — TIE/fo Fighter 21
Juke 2
Comm Relay 3
Ship Total: 26

Edited by pt106
Yet another idea
32 minutes ago, wurms said:

Swarm Leader Inquisitor? Anybody try it yet?

(31) The Inquisitor (25) w/ Swarm Leader (3) , Autothrusters (2) , TIE/v1 (1)

Total = 31pts

This is 5 dice, no range bonus just like ordnance, and even better no autothrusters for the defender. Seems like it hits super hard, IF we can get him a focus token.

(31) The Inquisitor (25) w/ Swarm Leader (3) , Autothrusters (2) , TIE/v1 (1)

(17) "Epsilon Ace" (17)

(40) "Echo" (30) w/ Veteran Instincts (1) , Fire-Control System (2) , Operations Specialist (3) , Advanced Cloaking Device (4)

(12) Academy Pilot (12)

Total: 100

Ace goes first, evades, fires range 3 at Fenn and most likely misses, tossing a focus to Inqy. Echo attacks with 4 dice. Now its Inqy's turn. Echo for the endgame. Seems like a lot of work to make it happen, though.

Might be easier to get him a TL with Target Synch or Systems Officer and he can focus himself.

(30) The Inquisitor (25) w/ Swarm Leader (3) , Autothrusters (2)

(34) "Backdraft" (27) w/ Adaptability (0) , Fire-Control System (2) , Targeting Synchronizer (3) , Lightweight Frame (2) , Special Ops Training (0)

(12) Academy Pilot (12)

(12) Academy Pilot (12)

(12) Academy Pilot (12)

Total: 100

I like the idea of tossing 5 dice at Fenn Rau and turning his autothrusters off.

Inquisitor's ability is only for Primary Weapon Attacks. His ability does not work with secondary weapons.

1 minute ago, TBot said:

Inquisitor's ability is only for Primary Weapon Attacks. His ability does not work with secondary weapons.

???

Swarm Leader is primary attack.

He isn't using 2ndary weapons on Inquisitor. Just primaries

1 hour ago, wurms said:

???

Swarm Leader is primary attack.

Brain fart! Sorry

The problem I see with using Swarm Leader on the Inquisitor is the fact that this pilot is in the best spot when arc-dodging. Meanwhile Swarm Leader works best when flying close to each other, preferably jousting.

7 minutes ago, Embir82 said:

The problem I see with using Swarm Leader on the Inquisitor is the fact that this pilot is in the best spot when arc-dodging. Meanwhile Swarm Leader works best when flying close to each other, preferably jousting.

Not remotely.

Swarm Leader only requires them to have arc and range on the target, not them to be anywhere near you.

Inq is potentially a really good user of it, although he can't get double mods without help.

I played against something like that in a recent tournament. It had Inq with swarm leader, Howl, 2 BSP with crack shot and youngster if memory serves. I was playing QD, Tomax and carnor.

Inquisitor got to fire once, but kind of crapped out (did 2 dmg on Tomax i think). He was then taken off board and the list just fell apart. I think there are better options for swarm leader, including :

1. Quickdraw, with fcs (PS 9, and he can do it twice in a turn given enough evades and if he takes fire, providing the enemy a diffuclt choice)

2. Vader (PS 9 and he can so easily set up double mods)

3. Xizor (difficult targeting choice for the enemy)

So the main problem I have is this:

It's all based around one model with 4 HP that will get at most two good shots, and far more likely one.

That's the problem I've been seeing with all of the Swarm Leader lists; it's a combo piece that can have its legs kicked out from underneath it all too easily and doesn't necessarily have it in the list to finish the job if/when the Swarm Leader kills an important target and is killed in turn.

I mean, in some loose brainstorming, I think I like this one:

Captain Oicunn (Swarm Leader, BoShek)

Omega Leader (Juke, Comms, Hull Upgrade)

Academy Pilot

Academy Pilot

The basic idea is that Oicunn beelines for his target, while the Academies hang back and do Evades to toss dice to him. It's likely that Oicunn will live long enough to do at least three boosted attacks, and may get some vital blocks in there - in which case, BoShek and his ability both meddle with the target's ability to dodge. After Oicunn goes down in flames, the Academies try to block while OL finishes the game... in theory.

Whether or not it actually WORKS is something to test out.

I wish I could afford BSPs with Snap Shot to go with Oicunn, but even without BoShek that only leaves 23 points for a closer ship. Not enough. Zeta Leader with VI? Pure Sabacc without LWF? It's all bad choices.

Edited by iamfanboy

I know this is about Inquisitor but Gold Squadron not long posted a short video on FB showing a 9 Dice primary weapon Alpha killing Jess in one shot.

By Norra

12 hours ago, iamfanboy said:

I wish I could afford BSPs with Snap Shot to go with Oicunn, but even without BoShek that only leaves 23 points for a closer ship. Not enough. Zeta Leader with VI? Pure Sabacc without LWF? It's all bad choices.

Countdown with AA and LWF?

I really like Swarm Leader the few times I've had a chance to use it. I really like it on Vader as he's got the PS and action economy....plus, it's thematic.

If you are looking for cheap guys that are good to throw out their Evade tokens to Vader, then I can recommend two named Tie Fighter pilots. They are good because they are pretty economical and are not bad pilots in their own right.

  • Night Beast = he gets a free Focus when he does a green. This means he can do an Evade for his action and then have the Focus for his own defense (or offense, if he still has it).
  • Dark Curse = He will survive longer than other Tie Fighters when he gives his Evade token to Vader.

Personally, I like using a number of Academy Pilots. I've played since Wave 1 and consider Academy Bumping screens a huge strategy for Imperials. If you can get them to move towards you, you can set up a screen with 5 Tie Fighters that there are few places they can go that they won't bump into at least one of your Tie Fighters. That then bumps them back to the front of the line where they are in front of all of your Tie Fighters....without actions. Also, the lead Tie can still give up his Evade while bumped as he won't even need it. Them having no actions also makes it easier for Vader to get the hits through.

Vader w/ Swarm Leader and Advanced Targeting Computer means he rolls 2 dice + 1 free crit + 3 Evade tokens for 5 dice + 1 crit. He can use his second action for either a Focus or to get out of firing arcs.

I Have You Now

Darth Vader (29)
Swarm Leader (3)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)

"Night Beast" (15)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Total: 100

The one bad thing about Swarm Leader Vader is that he does not Synergies at all with Title and Advanced Targeting Computer.

With a 4 or 5 dice attack using that target lock for re-rolls will be most of the time better than using it to add an critical hit result. So this combo is not making out the best of it. Now Swarm Leader Vessery at the other hand …

3 minutes ago, SEApocalypse said:

The one bad thing about Swarm Leader Vader is that he does not Synergies at all with Title and Advanced Targeting Computer.

With a 4 or 5 dice attack using that target lock for re-rolls will be most of the time better than using it to add an critical hit result. So this combo is not making out the best of it. Now Swarm Leader Vessery at the other hand …

I'll disagree with your thoughts. I consider it a bit of redundancy. You are rolling 5 dice and you have to consider if the re-roll is worth it over that free Crit. If you roll and blank out on all your dice, it's much better to use the TL to re-roll them all. If you need to BR or Boost and didn't get a focus....but have 2 misses, it might be better just to throw in the Crit result instead of going for the 2 re-rolls. Maybe my dice were hot when I've been trying it, but I often found that it was nice just to keep the TL on it and add in the extra Crit. If you happen to roll really well and get 4-5 hits, you can always throw that free Crit on top of that. I feel that it gives Vader the chance to do some re-positioning and still get the +1 crit thrown in. Keeping the TL on also frees up an action for next turn as he won't need to TL again. The choice of either using the TL or adding the crit will have his attacks lean more towards reliability and increase his damage ceiling (if he rolls well).

Also, if Vader lives and the Swarm dies, he will want the ATC for the end game.

If you don't like ATC, you can always swap it for Sensor Jammer, which will help to keep him alive longer.

Looks promising! I still.like the idea of Accuracy Corrector Tempest Squadron pilots as support to a Swarm Leader - they're fairly resilient and can happily Evade every turn without having to worry about having a Focus token for offense.

Edit: also Accuracy Corrector means they don't care about Kanan's ability, and anything which laughs at Kanan is fine with me.

Edited by FTS Gecko