The general question: To those of you that have played a variety of card/board/miniature games, how healthy, in comparison, is the armada meta currently? historically? (By health I mean diversity and depth of comp strategies, models/cards used, and FFG's quick/slow/good/bad actions at improving these aspects)
The specific details and concerns: I'm new to armada (have base set basically), but I haven't yet taken the plunge because my playgroup is particularly sensitivity to games with sub-par metas (poor variety, imbalances, over representation of a side or strategy). We're not especially tied to miniatures, so other than a little x-wing (which didn't hold our interest due to lack of scenarios/depth, but also due to FFG's slow-wait-for-next-wave-to-balance-current-problems stance) we're relatively new to miniatures. I usually research a game through youtube and forums before taking the plunge and advising the rest of the group. I've read and heard things that have caused me to be concerned:
- FFG's very slow balancing continues in Armada. Something about a 'philosophy' to almost never errating abilities and cards. Wait until the next wave. Coming from a strong mtg background, this seems really unhealthy?
- FFG Armada World Tournaments have always been won by rebels. Not sure if this is true, or how many worlds tournaments there have been exactly.
- FFG Armada has been silent about the most recent non-diverse world tournament results - no need to discuss the rieekan/squadron/flotilla stuff here, just curious as to where there's been any official/unofficial/grapevine word on how FFG views the seemingly obvious recent lack of diversity in the last worlds
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I know this sort of stuff can be a heated topic. But our playgroup really enjoys maxing out deep game systems that have a variety of strategies while we play, but of course the game system itself has to be able to support that sort of depth and play balance, so I wanted to ask around.
Edited by elitesix