Banzai!

By Coyote Walks, in Legend of the Five Rings: The Card Game

1 hour ago, Kubernes said:

Seriously, no one thought to put Cloud the Mind on the Shiba Peacemaker? Or is that a bit too devious for a Phoenix player?

It is there and can have some use, but it feels like a waste of a card (Cloud the Mind). For the costs of the two combined cards you don't get that much of a fate deal and it could be removed through something like assassination. Bad deal in terms of card efficiency.

Edited by Shu2jack
7 hours ago, Syntax3rror316 said:

So, just food for thought since no one brought this up on using Isawa Masahiro's ability from what I'm seeing. He can discard a personality, but take in mind it bows him therefor removing him from counting his power in the conflict. So, if he's in the conflict, burninating someone with less power than him this ends up as a net loss power wise for the phoenix player.

Long-term it might be beneficial. If your opponent puts a bit of fate on one character, just off him early. Costs you position in the short-term, but puts you in a better position later on.

Also, it could be useful if you want to get rid of a "Courtier" or "Shugenja" and remove the possibility of your opponent being able to play certain tricks.

Edited by Shu2jack
Other ideas.
3 minutes ago, Shu2jack said:

It is there and can have some use, but it feels like a waste of a card (Cloud the Mind). For the costs of the two combined cards you don't get that much of a fate deal and it could be removed through something like assassination. Bad deal in terms of card efficiency.

Might depend entirely on the cost of assassination. But generally Cloud the Mind is waste of a card slot in a deck. That play is more of something fun or unexpected.

Edited by Kubernes
40 minutes ago, Kubernes said:

Might depend entirely on the cost of assassination. But generally Cloud the Mind is waste of a card slot in a deck. That play is more of something fun or unexpected.

Depends on the quality of the text on various cards. Borderlands Defender is a 3/3/1 defender that negates Bow and Send home. Cloud the Mind is likely one of the few ways to allow you to deal with her with out discarding her.

1 hour ago, Kubernes said:

Might depend entirely on the cost of assassination. But generally Cloud the Mind is waste of a card slot in a deck. That play is more of something fun or unexpected.

4 mil atk seems pretty good for 2 fate.

I think cloud of mind will be really good because it's an attachment. It neutralizes threats. We don't know what abilities unique characters have. We don't know how long they will be around. We don't know how assassination cards will target yet. If Isawa Mashiro is any indication, it may be based solely on which ring is in conflict...

in VS System cards like this were added to later sets and it changed the game... We don't know how easily destroying attachments will be. We don't know if characters can gain protection ect...

If Jenny is playing them, they be good.

Edited by SavageTofu
51 minutes ago, SavageTofu said:

4 mil atk seems pretty good for 2 fate.

I think cloud of mind will be really good because it's an attachment. It neutralizes threats. We don't know what abilities unique characters have. We don't know how long they will be around. We don't know how assassination cards will target yet. If Isawa Mashiro is any indication, it may be based solely on which ring is in conflict...

in VS System cards like this were added to later sets and it changed the game... We don't know how easily destroying attachments will be. We don't know if characters can gain protection ect...

If Jenny is playing them, they be good.

It doesn't necessarily neutralize most threats, since it doesn't really affect the printed skills, glory stat, attachments on the card, and so on. The character can still attack or block. It's more likely to possibility minimize certain threats that happen to have a troublesome text box.

6 hours ago, Kubernes said:

Seriously, no one thought to put Cloud the Mind on the Shiba Peacemaker? Or is that a bit too devious for a Phoenix player?

It's a three-card combo (Cloud the Mind, Shiba Peacemaker, and the shugenja needed to cast the spell) that costs a minimum of 3 Fate (the spell, the Peacemaker, and whatever the shugenja goes for) all to just get a 4/1 who can attack. There has to be an easier way for Phoenix to get their aggro on than that.

That's not saying that occasionally a Cloud the Mind won't land on your own Shiba Peacemaker for a surprise swing and a win. But I wouldn't put them into my deck planning on making that a major part of my offensive plan.

4 hours ago, SavageTofu said:

4 mil atk seems pretty good for 2 fate.

It's not 2 Fate, it's 3 Fate at a minimum, because you're going to need to pay for a shugenja to cast Cloud the Mind in the first place.

6 hours ago, Kubernes said:

Seriously, no one thought to put Cloud the Mind on the Shiba Peacemaker? Or is that a bit too devious for a Phoenix player?

Someone thought of it:

On May 11, 2017 at 1:34 AM, shineyorkboy said:

Some thoughts...

Dragon getting some honorable card draw. Good for them.

With Banzai! an Eager Scout could solo an undefended Elemental Fury.

You could use Cloud the Mind on your own Shiba Peacemaker to make him able to attack.

I like it having the option, even if it's not necessarily your plan A. If the opponent plays a guy with a beastly text box, you blank him. If not, you can blank your peacemaker instead for an unexpected attack.

8 hours ago, Kubernes said:

Might depend entirely on the cost of assassination. But generally Cloud the Mind is waste of a card slot in a deck. That play is more of something fun or unexpected.

I'm 90% sure it costs 0 Fate, but some amount of honour.

On 2017-5-10 at 9:18 PM, Iuchi Toshimo said:

What is a tarjeta de personalidad? Is it a sensei kinda thing?

Where did you find that reference? I ignore if this has been answered (this thread is way to fast for me), but I can tell you "tarjeta de personalidad" can be an unaccurate translation of "character card".

1 minute ago, Koriume said:

Where did you find that reference? I ignore if this has been answered (this thread is way to fast for me), but I can tell you "tarjeta de personalidad" can be an unaccurate translation of "character card".

There was a leak on the core set content found here.

11 minutes ago, SoulSteel said:

There was a leak on the core set content found here.

Missed that one, thank you!!

Then, as has been discussed, "cartas de personalidad" probably does not mean "Character card" but more accurately "Personality card".

Mistery, the game commences... I bet they are related to multiplayer, just like in AGOT. I think probably Sensei cards would be destiny cards. If they should be anything bigger than that (like a wind to choose at the beginning of the game, or an alternate win condition or something), it would be quite strange that no reference was made in the articles so far.

But well, we´ got here a "Paul is dead" issue we can discuss for hours, hahaha.

"Accidentally." ?

21 hours ago, Syntax3rror316 said:

So, just food for thought since no one brought this up on using Isawa Masahiro's ability from what I'm seeing. He can discard a personality, but take in mind it bows him therefor removing him from counting his power in the conflict. So, if he's in the conflict, burninating someone with less power than him this ends up as a net loss power wise for the phoenix player.

Actually I did bring this up earlier in the thread. The better play, as I see it, is to use Masahiro to discard Togashi Initiate. On the surface this is bowing and subtracting 3 skill to discard a character that is only currently at 1 skill, but, by doing this before the Initiate uses his action actually nets the Phoenix 1 skill in the exchange.

When the Initiate lives to use his ability it also pumps Seeker of Enlightenment, so the Initiate actually represents 4 potential skill. Bowing 3 to remove 4. Additional there is the matter of the Initiate now being discarded and removed from play to help the Phoenix player get a better board position when he gains the initiative next turn.

Based on the other cards we see played it looks like Dragon was going to win the conflict and break the province......however the Phoenix could have saved cards and fate by taking a different line of play. As well as put themself in a better board position.

The argument could be made to go after the Seeker of Enlightenment as it is the only character with 2 fate on it and repesents the removal of a card that the opponent had intended on investing a little longer and forcing your opponent to play cards on characters that will be leaving play sooner. However the Phoenix play only knows about the Ancestral Dashio which can be reattached.

Edited by Ishi Tonu
17 minutes ago, Ishi Tonu said:

When the Initiate lives to use his ability it also pumps Seeker of Enlightenment, so the Initiate actually represents 4 potential skill. Bowing 3 to remove 4. Additional they is the matter of the Initiate now being discarded and removed from play to help the Phoenix player get a better board position when he gains the I initiative next turn.

I totally agree.

It is always preferable to remove a character card sooner rather than later as it negatively impacts your opponent and applies more pressure earlier on, thus hopefully opening the door to your opponent making mistakes in order to fill that 'position' with another character.

Good analysis Ishi Tonu.

On 5/11/2017 at 10:29 AM, Katsutoshi said:

But we're not speaking theoretically here. The number of shugenjas in the Mantis families is low. The two of them are small families.

Except they contradicted themselves when they said each ship has a Shugenja.

3 hours ago, Ishi Tonu said:

Actually I did bring this up earlier in the thread. The better play, as I see it, is to use Masahiro to discard Togashi Initiate. On the surface this is bowing and subtracting 3 skill to discard a character that is only currently at 1 skill, but, by doing this before the Initiate uses his action actually nets the Phoenix 1 skill in the exchange.

When the Initiate lives to use his ability it also pumps Seeker of Enlightenment, so the Initiate actually represents 4 potential skill. Bowing 3 to remove 4. Additional there is the matter of the Initiate now being discarded and removed from play to help the Phoenix player get a better board position when he gains the initiative next turn.

Based on the other cards we see played it looks like Dragon was going to win the conflict and break the province......however the Phoenix could have saved cards and fate by taking a different line of play. As well as put themself in a better board position.

The argument could be made to go after the Seeker of Enlightenment as it is the only character with 2 fate on it and repesents the removal of a card that the opponent had intended on investing a little longer and forcing your opponent to play cards on characters that will be leaving play sooner. However the Phoenix play only knows about the Ancestral Dashio which can be reattached.

There's the potential for a number of different plays in this conflict scenario, including just sending the Peacemaker to the battle and leaving the shugenja at home. I say that because of the possibility of attacking with the shugenja later with the Void Ring to potentially eliminate the swordsmith.

Since we're this many pages in, let's look at the 'known' board and hand.

Phoenix

In play - Shiba Peacemaker / Isawa Masahiro (1 fate)

In hand - Cloud the Mind (cost 1) / Seeker of Knowledge (cost 2) / For Shame! (cost 0 requires courtier)

Fate pool - 3

Dragon

In play - Agasha Swordsmith (1 fate) / Togashi Initiate (1 fate) / Seeker of Enlightenment (2 fate)

In hand - Fine Katana (cost 0) / Ancestral Daisho (cost 1) / Cloud the Mind (cost 1) / Bonsai! (cost 0)

Fate pool - 3

With so much extra military power in hand, the Dragon may not even need to send everyone into the fray in order to threaten a province. Just swinging with the Initiate on the Void Ring or Earth Ring might be enough. This also lets the Dragon player potentially be able to attack a second province later.

Caveat: Of course, we don't know if this is the last conflict the Dragon has to attack. We just know that it's the Dragon player's chance to attack.

5 hours ago, SoulSteel said:

There was a leak on the core set content found here.

Not sure why people call it a leak. Edge (or now the new spanish FFG web) always provides that kind of info on the boxes once they add them to the web. A leak would be removed, that info is not. A leak is that of The Path to Carcosa for Arkham Horror LCG.

4 minutes ago, Wintersong said:

Not sure why people call it a leak. Edge (or now the new spanish FFG web) always provides that kind of info on the boxes once they add them to the web. A leak would be removed, that info is not. A leak is that of The Path to Carcosa for Arkham Horror LCG.

I'm still wondering what these "Personality" cards are supposed to be. If they were that important, we probably would have seen them pop up in an article already. Perhaps during a deck building one? It's very possible they are like the Sensei or even the Banner cards in AGoT.

6 minutes ago, Kubernes said:

I'm still wondering what these "Personality" cards are supposed to be. If they were that important, we probably would have seen them pop up in an article already. Perhaps during a deck building one? It's very possible they are like the Sensei or even the Banner cards in AGoT.

They may be senseis. We did not see Honored until later and the same may be with these Personality cards. I have not played AGoT but only 5 Agendas does not match the 7 Great Clans unless we are not talking of the Faction Agendas, I guess. I any case, no need to worry too much about them yet (or someone could ask in Facebook Live next time).

30 minutes ago, Kubernes said:

I'm still wondering what these "Personality" cards are supposed to be. If they were that important, we probably would have seen them pop up in an article already. Perhaps during a deck building one? It's very possible they are like the Sensei or even the Banner cards in AGoT.

I think that the prevailing opinion is that they are related to a Multiplayer mechanic, like the personality cards in AGoT. The fact that we have heard nothing of them actually kind of supports that, since they just said that they can't talk about Multiplayer earlier today!

4 minutes ago, Tonbo Karasu said:

I think that the prevailing opinion is that they are related to a Multiplayer mechanic, like the personality cards in AGoT. The fact that we have heard nothing of them actually kind of supports that, since they just said that they can't talk about Multiplayer earlier today!

That's a possibility, but I'd be careful of using that specific line of reasoning. They also haven't really mentioned the Mantis, have they? I don't think we should view that as evidence that the personality cards are related to the Mantis, or that Mantis is related to Multiplayer.

1 hour ago, Tonbo Karasu said:

I think that the prevailing opinion is that they are related to a Multiplayer mechanic, like the personality cards in AGoT. The fact that we have heard nothing of them actually kind of supports that, since they just said that they can't talk about Multiplayer earlier today!

I doubt it because of that whole 2 player thing on the product page. Unless they planned on updating it after some article?

I came to this thread thinking/hoping there was going to be some discussion about how ridiculous the card Banzai itself seems. Pay 1 honour. Get 4 military. Nullify basically every dude in the game. Wot. So yeah, 3 of forever in everything. Game isn't even out yet and people are already going to save their Banzais just to nullify the other guys Banzais. I have a bad feeling about this.