Banzai!

By Coyote Walks, in Legend of the Five Rings: The Card Game

Just now, Eugene Earnshaw said:

Most interesting thing for me: you can spend extra fate when you play a personality from hand to put it on the personality. And it looks likely that every clan will have conflict deck personalities -- if Lion and Phoenix do, who wouldn't?

Banzai is a fun card. I like the splash honor cost -- that sort of thing will make the honor dial bidding more impactful.

Look Arthur! Ninjas!

14 minutes ago, Gaffa said:

Cloud the Mind requires a shugenja. Traditionally shugenja-light Clans (Lion, Crane, Crab) might not be running it.

My guess is that most decks will include members from each family of their clan.

2 minutes ago, Ryric said:

I would presume that Crab specific cards would be even better than the neutrals/Phoenix/Dragon cards we just saw. Look at the previewed Tetsubo, for example - +3 military and useful game text.

This is true. I look forward to seeing a greater card pool (and more Crab cards) I would hope this to be the case.

The Conflict deck courtier: I just have this mental image of a pitched battle, when suddenly a highback chair spins around and there is the courtier, who has been sitting there all along.

15 minutes ago, Togashi Gao Shan said:

They answered this one on Reddit. The decks must be between 40 and 45 cards.

Both of them?

EDIT: Link?

Edited by Aingeru
Complete

I love the back and forth in this example, but I feel like both sides committed quite a bit of resources to one conflict. Maybe the game will not have more than two to three conflicts per round (three being a stretch). In a way that would be kinda neat.

Is it worth running Cloud the Mind if you only have three shugenja in your entire deck though? At some ratio of shugenja to total characters, it becomes a dead card more often than not.

5 minutes ago, Spawnod said:

I love the back and forth in this example, but I feel like both sides committed quite a bit of resources to one conflict. Maybe the game will not have more than two to three conflicts per round (three being a stretch). In a way that would be kinda neat.

Well at max it's 4. I think 1-2 will be the norm. 3 a lot. And 4 very much an outlier.

Players only have so much fate per turn - that's for purchasing from 2 decks.

And players need characters to attack and defend with

"Since Alex now controls a courtier, Seeker of Knowledge, he plays For Shame! (Core Set, 207), targeting the Togashi Initiate, who now must either become dishonored or bow. Jenny chooses to dishonor the Initiate. Since they are in the honored state, they simply lose the honored status and revert to an ordinary state. "

CONFIRMED! Dishonoring an Honored dude goes back to Neutral!!

12 minutes ago, Katsutoshi said:

Crane a shugenja-light clan ? What ? Crane shugenjas are second in number to the Phoenix only, in the world of Rokugan. Or am I wrong ?

Using the world as a basis for discussing the card game mechanics is never a particularly good idea. They're separate things.

In Old5R, while all the clans had playable (and even good) shugenja, traditionally Crane, Crab, and Lion used very few of them.

18 minutes ago, SoulSteel said:

I have an inner conflict about that. The power Scorpion in me just got a little sadder, but I can see the need to balance that mechanic. I Can Swim and similar cards could be too easy to use If you could just light switch honor.

I don't see that bad honor/dishonor being swingy, as easy as you can dishonor a character, you can rehonor it. Let's see if there are more easy ways to dishonor characters, or it will just be a forgotten mechanic set aside for the scorpion.

Edited by Barbacuo
2 minutes ago, Gaffa said:

Using the world as a basis for discussing the card game mechanics is never a particularly good idea. They're separate things.

In Old5R, while all the clans had playable (and even good) shugenja, traditionally Crane, Crab, and Lion used very few of them.

but the difference between the LCG and CCG is between playing ONE of clans decks, and the THAT Clans deck. Given how Military and Politics will come into play in every game now, we are playing 1 theme/family/aspect of a clan, but that entire clan.

Look at this article - the Dragon player has a shugenja and 2 monks while the Phoenix deck has 2 shugenja, 1 courtier and 1 samurai.

While I'm sure some clans will have more Shugenja then others (just like some will have more bushi or coutiers), right now, it would appear that every deck will have a mix of everything/everyone in it.

24 minutes ago, hidasaurus said:

Anyone else feel increased military skill seems pretty easy to come by. The attacker increasing military from 4 to 11. Banzai giving +4 military at cost of zero fate and just one honor. Maybe this won't be the norm, but as a crab it is a little concerning when winning by force (military) is kinda our thing, yet it seems pretty easy to come by mil boosts.

What makes you think that the Crab won't have access to equal or even better military boosts?

I wonder what Jenny looks like... ☺️

2 minutes ago, Barbacuo said:

I don't see that bad honor/dishonor being swingy, as easy as you can dishonor a character, you can rehonor it. Let's see if there are more easy ways to dishonor characters, or it will just be a forgotten mechanic of the scorpion.

I agree there is not nearly enough information to make a call one way or the other. I doubt it will be a forgotten mechanic (I Can Swin being one of the earliest spoiled cards) but if it is too easy for Scorpion to use removal or bowing due to dishonor it could result in a terrible unbalance. I would prefer a fun play experience for all.

34 minutes ago, Iuchi Toshimo said:

A monk wielding a katana, a Shiba Mentos commercial, and many answers to our questions. Those answers were so relevant to our discussions here, it was like they are reading these forums! Madness!

Now we just need to know:

Deck construction rules (bamboo symbols speculations are totally bonkers)

What is a tarjeta de personalidad? Is it a sensei kinda thing?

Clan and clan playstyle previews.

General spoilers.

Did I miss anything?

I don't think we know if there's a starting hand size for Conflict cards.

Just now, Ryric said:

I don't think we know if there's a starting hand size for Conflict cards.

4 card starting hand

1 minute ago, Ryric said:

I don't think we know if there's a starting hand size for Conflict cards.

I believe they said 4 cards

I must have missed that, thanks!

36 minutes ago, Iuchi Toshimo said:

Now we just need to know:

Deck construction rules (bamboo symbols speculations are totally bonkers)

We know the Bamboo symbol on Stronghold cards is called the Influence number and Conflict cards have Bamboo pips ranging from 1 to 3. It seems likely that FFG ported over the Netrunner influence system to Nu5R.

So far, shown weapons are Restricted. Not necessarily a purely Weapon restriction. I wonder what will armors have or if characters will be able to attach more than one armor at the same time.

4 minutes ago, Jedi samurai said:

but the difference between the LCG and CCG is between playing ONE of clans decks, and the THAT Clans deck. Given how Military and Politics will come into play in every game now, we are playing 1 theme/family/aspect of a clan, but that entire clan.

Look at this article - the Dragon player has a shugenja and 2 monks while the Phoenix deck has 2 shugenja, 1 courtier and 1 samurai.

While I'm sure some clans will have more Shugenja then others (just like some will have more bushi or coutiers), right now, it would appear that every deck will have a mix of everything/everyone in it.

Considering we still have 40 card dynasty decks, but we no longer run gold producing holdings, plus conflict deck personalities, it does seem far more likely we'll see a bit of every family, even if for no other reason than to fill space. If we can asume the old proportions of 'personalities with a trait' and 'cards that interact with the trait' are still valid we could play with multiple keywords without crippling ourselves.

Just now, Wintersong said:

So far, shown weapons are Restricted. Not necessarily a purely Weapon restriction. I wonder what will armors have or if characters will be able to attach more than one armor at the same time.

The Restricted keyword is used Lord of the Rings LCG to limit the number of attachments a character may have. It's not limited to Weapons or Armor exclusively. It's seems as though Nate, Brad, and Erik may have ported over that system.

Bow of the GaladhrimArmored DestrierCelebrían's StoneDwarven Shield

Livery of the Tower

So, now I want to have a Kakita Blade card with the neat little Ancestral keyword!

2 minutes ago, Doji Tori said:

Considering we still have 40 card dynasty decks, but we no longer run gold producing holdings, plus conflict deck personalities, it does seem far more likely we'll see a bit of every family, even if for no other reason than to fill space. If we can asume the old proportions of 'personalities with a trait' and 'cards that interact with the trait' are still valid we could play with multiple keywords without crippling ourselves.

Its just hte nature of this new game.

If you played, for example, only Hida and Hiruma personalities (which was a possibility in the CCG, and you're only option for Crab for most of it) your crab deck would probably be terrible in the political arena.

I'm s ure the Crab clan will be better at military conflicts then political ones but they won't be able to ignore the Kuni, Kaiu and Yasuke and what they bring to the table.