Banzai!

By Coyote Walks, in Legend of the Five Rings: The Card Game

8 hours ago, LordBlunt said:

Question posed to all who are posting in this thread:

Do you (are you currently) basing your answers and replies through the lens of your previous CCG gaming, or the RPG, or both?

I think this would better help some of us, like myself, to better understand where you're coming from in regards to your thinking.

Thanks.

I think all thee above... more notably a lot of the game as pointed out, has come from Lotr, Netrunner & agot. Honestly, the later... kind of bothers me... the Johnny in me wants it to be more original... or more true to L5R. On thee other hand, how many games borrow from MTG? If it works, than great. I think it's just the purest in me.

8 hours ago, Katsutoshi said:

It's not the number of families that counts here, but the number of shugenjas. The difference between the CCG and the world of Rokugan is a good point when we are adressing the LCG.

But I do still think that I recall seriously that in number of shugenjas, the Crane is number 2 behind the Phoenix. Now I have to find where I take this from...

no, but generally speaking two families producing Shugenja will produce a greater number then just one.

10 minutes ago, Jedi samurai said:

no, but generally speaking two families producing Shugenja will produce a greater number then just one.

Two families of 100 persons are still less numerous than a family of 10.000 persons. Weird logic here.

Plus all shugenja families are not equally 'productive' in terms of shugenjas...

22 minutes ago, SavageTofu said:

In my mind, I was thinking shaved head & dragon tattoos... this will work.

Are you Jenny?

avmirumototsubasa_100.jpgYep. I do have a Dragon mon tattoo...

1 minute ago, Katsutoshi said:

Two families of 100 persons are still less numerous than a family of 10.000 persons. Weird logic here.

Plus all shugenja families are not equally 'productive' in terms of shugenjas...

Why I said "generally" - if we are comparing 3 families of similar size, the clan with two of them will produce more shugenja.

I don't think most clans would have a hard time playing cloud the mind or other, similar cards. While Phoenix will clearly have the easiest time since that's their schtick, we've seen Miya Mystic already as a neutral shugenja and each clan has at least one family. If we assume that each major family will be represented by at least 1 character in core, that makes 6 shugenja per 40 card deck. That's a pretty decent number.

The main question is if they'll want to. It's a really strong control card, but I don't see aggro clans like unicorn or lion playing it much in core.

55 minutes ago, LordBlunt said:

Yes, you are correct.

Which fits nicely, imo, with having ties during Conflicts awarded to the winner.

You meant the Attacker I think. :P

Edited by C3gorach
9 minutes ago, magikot said:

I don't think most clans would have a hard time playing cloud the mind or other, similar cards. While Phoenix will clearly have the easiest time since that's their schtick, we've seen Miya Mystic already as a neutral shugenja and each clan has at least one family. If we assume that each major family will be represented by at least 1 character in core, that makes 6 shugenja per 40 card deck. That's a pretty decent number.

The main question is if they'll want to. It's a really strong control card, but I don't see aggro clans like unicorn or lion playing it much in core.

I think the issue will be - is it worth it for the clans.

As you said Phoenix, with all their shugenja, should have an easy time playing it. While the Crab player will have some Kuni in his deck, if some = 2, is a spell worth taking up a spot in your conflict deck?

I'm sure every clan will be able to play spells, but will it be a good option for every clan?

Minor gripe on breaking a province, i think the winner should at least have the ability to check the facedown dynasty on the province about to be broken so the player can better decide if he should discard or not his opponent's dynasty.

1 minute ago, Bayushi Bajie said:

Minor gripe on breaking a province, i think the winner should at least have the ability to check the facedown dynasty on the province about to be broken so the player can better decide if he should discard or not his opponent's dynasty.

You already punched him in the face, now you want to go rummaging through his pockets? We are samurai! We are better than that. :P

Just now, twinstarbmc said:

You already punched him in the face, now you want to go rummaging through his pockets? We are samurai! We are better than that. :P

Not if you're a Yasuki! :ph34r::lol:

18 minutes ago, C3gorach said:

You meant the Attacker I think. :P

Yes, I fumbled.

Ties during Conflicts going to the Attacker.

4 minutes ago, twinstarbmc said:

You already punched him in the face, now you want to go rummaging through his pockets? We are samurai! We are better than that. :P

Its the scorpion discarder in me speaking.

lots of time, discarding a facedown dynasty, just accelerates my opponents chance of getting his big bad personality ( looking at you both Chagatai xps and Kisada! )

After this mini playthrough, and no sign of Mantis yet, I think I'll be playing dragon for a while. Honestly they were always my second clan, but these previews of some of their mechanics just look so freaking fun.

43 minutes ago, Jedi samurai said:

Why I said "generally" - if we are comparing 3 families of similar size, the clan with two of them will produce more shugenja.

But we're not speaking theoretically here. The number of shugenjas in the Mantis families is low. The two of them are small families.

3 minutes ago, Katsutoshi said:

But we're not speaking theoretically here. The number of shugenjas in the Mantis families is low. The two of them are small families.

And for that matter, so are the Scorpion ones.

So, just food for thought since no one brought this up on using Isawa Masahiro's ability from what I'm seeing. He can discard a personality, but take in mind it bows him therefor removing him from counting his power in the conflict. So, if he's in the conflict, burninating someone with less power than him this ends up as a net loss power wise for the phoenix player.

There's still too few cards revealed to say for sure, but as a Dragon player Cloud the Mind seems to be a card that can kind of screw me over if I don't prepare for it. If Dragon's strategy really is keeping only a few characters around and buffing the crap out of them, then getting one blanked at the wrong time could be pretty huge (especially if it's my only character). Cloud the Mind could also be a reason not to put too much fate into my Agasha Swordsmith. Without his ability, a vanilla 1/2 for 2 fate seems pretty paltry (though again, it's hard to say for certain with so few cards revealed). I could also see Cloud the Mind being a big problem for Phoenix players, since it seems like their shtick will be Shugenja with strong effects. On the flip side, I don't see Cloud the Mind being a good card against Lion decks, since it sounds like they won't be investing much fate to keep their armies around for a long time. So Cloud the Mind could turn out to be a very situational card, and may not be as prevalent as I fear. I suppose we'll just have to wait and observe...

Edited by Mandalore525
21 hours ago, JJ48 said:

I tend to use two colors based on the particular clan I'm building for. Crane decks were light blue/dark blue; Spider were White/Black; Lion were Gold/Brown etc.

That's a cool idea. I have a ton of Black sleeves sitting around, so one of my decks will have to be black, but since I'm a Dragon I guess I should go get some green sleeves for the other one. I think I may just sleeve all of my decks as (Clan's Main Color/Black).

29 minutes ago, Mandalore525 said:

There's still too few cards revealed to say for sure, but as a Dragon player Cloud the Mind seems to be a card that can kind of screw me over if I don't prepare for it. If Dragon's strategy really is keeping only a few characters around and buffing the crap out of them, then getting one blanked at the wrong time could be pretty huge (especially if it's my only character). Cloud the Mind could also be a reason not to put too much fate into my Agasha Swordsmith. Without his ability, a vanilla 1/2 for 2 fate seems pretty paltry (though again, it's hard to say for certain with so few cards revealed). I could also see Cloud the Mind being a big problem for Phoenix players, since it seems like their shtick will be Shugenja with strong effects. On the flip side, I don't see Cloud the Mind being a good card against Lion decks, since it sounds like they won't be investing much fate to keep their armies around for a long time. So Cloud the Mind could turn out to be a very situational card, and may not be as prevalent as I fear. I suppose we'll just have to wait and observe...

In other FFG games, blanking the text on a card does nothing to the attachments on the card (since they are, after all, different cards).

Again, we don't have any actual rules yet, but there's the examples from their other games.

1 minute ago, Gaffa said:

In other FFG games, blanking the text on a card does nothing to the attachments on the card (since they are, after all, different cards).

Again, we don't have any actual rules yet, but there's the examples from their other games.

I didn't think it did. But playing one or two guys with powerful effects, only to get them blanked, would suck. Although you raise a good point: much of Dragon's power may come from attachments. So maybe we're not as vulnerable to Cloud the Mind as I feared. Still sucks for the Phoenix, since it seems like they'll derive much of their power from Shugenja abilities. Or maybe they'll be mostly reliant upon spells, and it won't be too bad for them either. Maybe I shouldn't be speculating on card power levels with so few cards revealed, but I just can't help myself :).

Also, Cloud the Mind does nothing to reduce your M/P or Glory/honor status. If your bushi gets boosted to a 10/7 monster after attachments and being honored, all Cloud the Mind will do is get rid of whatever rules text there is in their box. They're still a 10/7 which is coming to crush houses.

6 hours ago, Yoritomo Kazuto said:

After this mini playthrough, and no sign of Mantis yet, I think I'll be playing dragon for a while. Honestly they were always my second clan, but these previews of some of their mechanics just look so freaking fun.

Knowing what we already know about the core set, specifically that it only contains 7 Strongholds, I highly doubt if FFG is going to introduce Mantis anytime soon. Maybe with a deluxe expansions down the line, but I wouldn't count on it.

Seriously, no one thought to put Cloud the Mind on the Shiba Peacemaker? Or is that a bit too devious for a Phoenix player?

10 hours ago, SavageTofu said:

I think all thee above... more notably a lot of the game as pointed out, has come from Lotr, Netrunner & agot. Honestly, the later... kind of bothers me... the Johnny in me wants it to be more original...

At some point it was going to have a have a conflict mechanism, right? And those conflicts would be based on values. So it's either one type of conflict, or multiples. The military/political split makes a lot of sense for L5R, and at a certain point there are core mechanics which are just going to be the same no matter where they come from.