Banzai!
The actual conflict looks so much like the old L5R, I am more than stoked at this point for the game.
How is it that Alex is defending, but Seeker of Knowledge adds the air element to the conflict?
Looks like honor/dishonor is a sliding scale.
1 minute ago, Barbacuo said:How is it that Alex is defending, but Seeker of Knowledge adds the air element to the conflict?
#facepalm
1 minute ago, Ryric said:Looks like honor/dishonor is a sliding scale.
Yeah, a little bit dissappointed about that.
3 minutes ago, Barbacuo said:How is it that Alex is defending, but Seeker of Knowledge adds the air element to the conflict?
Well I'd say its because the person who wrote the article didn't fully read the card. lol
It's bound to happen, hell I'm sure some of have made those mistakes playing card games. The real use of the card wasn't the air ring, but the Courtier key word, and another body for the next turn for a political conflict.
Also, we get to see our first Spell. And apparently ancestral attachments return to hand, which means "normal" ones don't.
They also spent 3-4 Fate each, which seems a decent price considering how much back and forth there was in the example.
It's not the first time I missread some subtlety in a sentence, and that's why I asked.
In the other hand, I guess they could have made Spell a keyword or something, stating in the rules that you need a shugenja to play it. I'm wondering if they are all going to be attachments as in O5R.
22 minutes ago, Barbacuo said:How is it that Alex is defending, but Seeker of Knowledge adds the air element to the conflict?
This is a pretty common thing in FFG's marketing articles. On the good side, this one is actually minor - none of the play example actually defends on it being an Air conflict, so the play is still correct. Many of their articles include truly incorrect play examples, or tell players they can do things they can't which sows a great deal of confusion.
One thing I've learned from playing Old L5R. Use your character abilities first. Your hand isn't going anywhere. Your characters can be dispatched (or blanked) at any time.
Alex obviously was saving his Isawa Masahiro trigger for after the Daisho was played. That is not a bad call. But Cloud the Mind is going to be in every single deck out of Core Set, if not forever (think Nightmares or Milk of the Poppy in AGoT).
The conflict was winnable had he used the kill effect before he lost it.
Just my opinion, of course. Hindsight is 20/20.
Utz! Banzai!! *excited dance*
A monk wielding a katana, a Shiba Mentos commercial, and many answers to our questions. Those answers were so relevant to our discussions here, it was like they are reading these forums! Madness!
Now we just need to know:
Deck construction rules (bamboo symbols speculations are totally bonkers)
What is a tarjeta de personalidad? Is it a sensei kinda thing?
Clan and clan playstyle previews.
General spoilers.
Did I miss anything?
Deck sizes
3 minutes ago, Joe From Cincinnati said:One thing I've learned from playing Old L5R. Use your character abilities first. Your hand isn't going anywhere. Your characters can be dispatched (or blanked) at any time.
Alex obviously was saving his Isawa Masahiro trigger for after the Daisho was played. That is not a bad call. But Cloud the Mind is going to be in every single deck out of Core Set, if not forever (think Nightmares or Milk of the Poppy in AGoT).
Cloud the Mind requires a shugenja. Traditionally shugenja-light Clans (Lion, Crane, Crab) might not be running it.
Just now, Aingeru said:Deck sizes
They answered this one on Reddit. The decks must be between 40 and 45 cards.
Anyone else feel increased military skill seems pretty easy to come by. The attacker increasing military from 4 to 11. Banzai giving +4 military at cost of zero fate and just one honor. Maybe this won't be the norm, but as a crab it is a little concerning when winning by force (military) is kinda our thing, yet it seems pretty easy to come by mil boosts.
38 minutes ago, Barbacuo said:How is it that Alex is defending, but Seeker of Knowledge adds the air element to the conflict?
mmmmm, where did that happen?
2 minutes ago, hidasaurus said:Anyone else feel increased military skill seems pretty easy to come by. The attacker increasing military from 4 to 11. Banzai giving +4 military at cost of zero fate and just one honor. Maybe this won't be the norm, but as a crab it is a little concerning when winning by force (military) is kinda our thing, yet it seems pretty easy to come by mil boosts.
I would presume that Crab specific cards would be even better than the neutrals/Phoenix/Dragon cards we just saw. Look at the previewed Tetsubo, for example - +3 military and useful game text.
1 minute ago, Jedi samurai said:mmmmm, where did that happen?
It looks like FFG already fixed the article.
34 minutes ago, Barbacuo said:Yeah, a little bit dissappointed about that.
I have an inner conflict about that. The power Scorpion in me just got a little sadder, but I can see the need to balance that mechanic. I Can Swim and similar cards could be too easy to use If you could just light switch honor.
10 minutes ago, Gaffa said:Cloud the Mind requires a shugenja. Traditionally shugenja-light Clans (Lion, Crane, Crab) might not be running it.
Crane a shugenja-light clan ? What ? Crane shugenjas are second in number to the Phoenix only, in the world of Rokugan. Or am I wrong ?
2 minutes ago, Apophenia said:It looks like FFG already fixed the article.
If you want a mistake - it says Jenny attachs fine katana to the Togashi Initiate, but in the picture its on the Agasha Swordsmith.
Most interesting thing for me: you can spend extra fate when you play a personality from hand to put it on the personality. And it looks likely that every clan will have conflict deck personalities -- if Lion and Phoenix do, who wouldn't?
Banzai is a fun card. I like the splash honor cost -- that sort of thing will make the honor dial bidding more impactful.